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Posts from “Best map for Heroes of Might and Magic III” (2007).

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#1
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CONTEST: "Best HeroesWorld map of 2007
for Heroes of Might and Magic 3"

КОНКУРС Лучшая карта для героев меча и магии 3 за 2007г на HeroesWorld[/CENTER]

This thread will be used to evaluate all maps created by esteemed mapmakers wishing to take part in the annual contest for the best map!


To participate in the contest, you must familiarize yourself with the rules below:

1. The map must be at least 72x72 (preferably with a Dungeon).
2.
The map can be made in any editor (except WOG)!!!
3.
The map must be created by you personally.
4.
The map must contain heroes with the nicknames of forum members.
5. Send the completed map to the email address VDV_forever@BK.RU, or post it in this thread


The participant must remember:


1. If a player claims a map that is not their own, they will be automatically excluded from the contest and punished.
2. Maps made in a map generator are not accepted!!!

Contest dates:


Maps will be accepted until November 20, 2007; the winner will be determined on November 30, 2007!
After receiving your map, you will see in the application table that:

the map has been received and is under review - indicated by a bold Nickname.
the map has been accepted - indicated by an italicized bold Nickname.


Prizes:

1. There will be only one winner.
2. A reward in the form of a Virtual prize in the profile and under the avatar.
3. A certificate of honor from www.heroesworld.ru (Sent by mail).



Map Evaluation.

Maps will be evaluated based on the following categories:


1. Map size, presence of a Dungeon. 72X72 - 10 points, 108x108 - 15 points, 144x144 - 20 points, Dungeon - 10 points.
2. Map density (i.e., absence of "empty space"). Max points - 20.
3. Number and, most importantly, quality of mini-quests. Max points - 10.
4. Beauty of the landscape and the world in general. Max points - 10.
5. Presence of balance (the map should be designed for high-level players). Max points - 10.
6. Thoughtfulness and strength of neutral monsters. Max points - 10.
7. Thoughtfulness and strength of the computer opponent. Max points - 10.


Judges:

VDV_forever, Kolb@zzer, Sage


1. After testing the map, each judge evaluates it on each of the 7 points and assigns points from a minimum of 1 point to the maximum (specified within each point).
2. Each judge is required to give an objective evaluation (summary) for every map. In this evaluation, judges must specify all pros and cons of the map and provide a conclusion.
3. The judge has the right:

- If there are errors that make the map impassable, deduct up to 20 points per error;
- If there are errors but the map is passable despite them, deduct up to 5 points per error;
- Deduct points for aspects not included in the above points if this is mentioned in the summary;
- Return the map to the tournament participant to fix errors and shortcomings.

An offline tournament called "Best of the Best - 2" will be held on our website for the "Best Homm3 Map", i.e., the map that takes first place in the contest!


PARTICIPANT LIST
NUMBERPARTICIPANT NICK MapDate ModifiedRating
1AlexeyPank
2Алисия
3Kimmanuel Oblodra
4<))Dimitrius((>
5Dmitry_A_S
6SandroXXL14.09.07 (1)
7Ley
8Александр Г.К.26.09.07 (0)
9Ganymed31.08.07 (0)
10Entony
11Maximula31.08.07 (0)
12Vanechka14.09.07 (1)
13Fenix31.08.07 (0)
14Denminator17.10.07 (1)
15Joyce31.08.07 (0)
16lankwe17.10.07 (2)
17PrutkoFF14.09.07 (0)
18Vasko
19Windows Vienna
20Knight-voland23.10.07 (0)
21Max7146.11.07 (0)
22Драко20.11.07 (0)
23RAPER20.11.07 (0)
24Freeman11.11.07 (0)

For those whose map was made in WOG, it is suggested to convert it to SOD using a special program /attachments/5148/

Thread where you can ask questions about this program:

/topic/at/107043/


Good luck.

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#243
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Message from Denminator
I'm just curious, has anyone played my map "War of the Clans"?
I really liked its snowy part. Here are some more suggestions: there are too many enemies... so Sandro in the north could be level 20, ;) otherwise, there's no point in freeing him. The water area needs to be limited by reefs, otherwise you can swim into the Tigull without any hesitation. It's better to leave the areas with whirlpools and paths to the islands, otherwise too much game time will be spent wandering around the ocean. In the Fortress of Armageddon, it would be nice to build everything (or at least allow building), because the cost of capturing it is too high. The Grail is good, of course, but still... Otherwise, it's up to the author.
From Maximula
I advise you to add some objects to some landscapes and, most importantly, work on the sea. Add reefs, bonuses, ships...
From Joyce
The Dungeon is a bit sparse, even if you fill the space with a generator.
And how is it fashionable these days to write...
With best regards to everyone
SandroXXL
Просто еще один
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#244
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Sandro is not the main character in this map; he is only level 1, but he has some great artifacts. However, the hero needs Sandro less as a main character and more as an intermediary in the quests.
In reply to SandroXXL
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#245
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SandroXXL;118794
To Maximula
I suggest adding some objects to certain landscapes and, most importantly, working on the sea. Add reefs, bonuses, ships...
I would advise removing the Azure Dragons that join the Towers, as this makes the map boil down to accumulating 90,000 gold.

Added 1 minute ago
SandroXXL;118794
To Joyce
The Dungeon is too sparse; fill the space with the generator.
And how is it fashionable these days to write...
+1. Also, the brown player is locked on his starting area.

Added 10 minutes ago
SandroXXL;118794
Here are some more suggestions: there are too many enemies... so Sandro in the north could be level 20, ;) otherwise, there's no point in freeing him. The water area needs to be limited by reefs; otherwise, you can swim into the Tigula without any hesitation. It's better to leave the areas with whirlpools and paths to the islands, otherwise, too much game time will be spent wandering around the ocean. It would be nice to build everything in the Armageddon fortress (or at least allow building), because the cost of taking it is too high. The Grail is good, of course, but still... Otherwise, it's up to the author to decide.
The main problem with the map is that its creator has overdone the strength of the guards; as a result, you can only leave the starting area if you have damage spells, flight, or artifacts like Angel Wings or the Book of Air Magic. That's why I asked him if he tested his map himself without the mentioned spells, artifacts, and cheats...
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
#247
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Sorry, I fixed another issue on my map – I made the soldiers in the garrisons undeletable. If possible, please replace the map again.
Attachments 1
1 file attached • Total size: 55.6 KB
In reply to lankwe
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#248
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lankwe;119154
Sorry, I fixed another flaw on my map – I made the soldiers in the garrisons undeletable. If possible, please replace it again...
It was pointless... The red garrison can be bypassed on the left, and otherwise, the computer would drag these troops into the castle, and I would have to lure it out of there. In that case, you should also block the passage to the left of the castle.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
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#249
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VDV_forever;65850

Applications will be accepted until November 20, 2007, and the winner will be announced on November 30, 2007!

Question for the organizers: perhaps it would be better to specify that MAPS will be accepted until...?

And also: are those 10 days (from the 20th to the 30th of November) specifically allocated for checking the submitted maps? I.e., can I send in a map on the 19th?
Of course, it's logical that the earlier, the better, but the question remains.

Sincerely, Ley.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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#250
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Ley;119167
Question for the organizers: wouldn't it be better to specify that MAPS will be accepted until...?

And also: are those 10 days (from November 20th to 30th) specifically allocated for reviewing the submitted maps? Does that mean I can submit a map on the 19th?
Of course, it's logical that the earlier, the better, but the question remains.
I think that your phrase "MAPS will be accepted until..." would be more accurate.
The judges review the maps throughout the contest, and those 10 days are specifically for reviewing the maps that will be submitted at the last moment.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
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#252
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That's funny.:D There's still a month left, so you can create a map at a leisurely pace. :rolleyes:

What are the conditions for participating in the tournament itself? :confused:
:smile14:

P.S.: I don't want to download other people's maps; I'm still hoping for victory! :smile13:
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#253
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I also hope to win :), but I still want the strongest to win in this competition – it will make the “best of the best” even more interesting. You can certainly create a map in a month, taking your time, but that’s just creating it. To test it before sending it to our jury, you need to spend time on that as well, so that, shall we say, it’s not for nothing...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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#254
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Yesterday, I was working on maps, testing them again, and created a table to make it easier.
I can say this: for those who have dungeons in their maps, I assessed them based on point 1, not giving them the full 10 points, but rather based on the percentage of the dungeon that is used. That is, you can get 1-10 points for this item if your map has a dungeon.

Sincerely, K0Lb@zzeR.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
In reply to SandroXXL
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#255
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SandroXXL;118794
To Joyce
The Dungeon is a bit sparse, even if you fill the space with a generator.
And how is it fashionable these days to write...
With slight respect to everyone
SandroXXL
I agree it's a bit sparse. But according to the plot, there are no in-game quests planned for the Dungeon, it's only for moving to the Guardians. Frankly, I was just too lazy to fill it with monsters, resources, and landscape. But if this affects the fate of the map in the contest and I can still fix it, please let me know.
In reply to Joyce
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#256
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Joyce;119779
I agree, it's a bit sparse. But according to the plot, the Dungeon isn't meant for gameplay quests, only for moving towards the Guardians. Frankly, I just didn't feel like filling it with monsters, resources, and terrain =)). But if this affects the map's chances in the contest and I can still fix it, please let me know.

Of course, it matters. I consider such empty areas as "fields" and severely deduct points for them. Please keep this in mind. No one will be interested in running around in an empty basement :)

Sincerely, K0Lb@zzeR.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:

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