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“Best map for Heroes of Might and Magic III” (2007).

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#243
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Message from Denminator
I'm just curious, has anyone played my map "War of the Clans"?
I really liked its snowy part. Here are some more suggestions: there are too many enemies... so Sandro in the north could be level 20, ;) otherwise, there's no point in freeing him. The water area needs to be limited by reefs, otherwise you can swim into the Tigull without any hesitation. It's better to leave the areas with whirlpools and paths to the islands, otherwise too much game time will be spent wandering around the ocean. In the Fortress of Armageddon, it would be nice to build everything (or at least allow building), because the cost of capturing it is too high. The Grail is good, of course, but still... Otherwise, it's up to the author.
From Maximula
I advise you to add some objects to some landscapes and, most importantly, work on the sea. Add reefs, bonuses, ships...
From Joyce
The Dungeon is a bit sparse, even if you fill the space with a generator.
And how is it fashionable these days to write...
With best regards to everyone
SandroXXL
Просто еще один

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