Skip to content

Posts from HoMM VII Haven Units – Haven faction units from the seventh installment of Heroes of Might and Magic. Auto-translated

5.0 (2 ratings)
User Avatar
#312
Auto-translated
Update 2.1.1m changes:

1) The remaining animations were imported for Seraphim.
2) The number of shots for crossbowmen was reduced from 12 to 10.
3) The price of Legionnaires was increased from 250 to 285.
4) Minor bugs were fixed.
5) Fur was added to the Griffin, which is present in the 6th-level heroes but absent in the 7th-level heroes.
6) The "volley fire" ability was removed from crossbowmen, and the "lay on hands" ability was removed from cuirassiers.
In reply to footman
User Avatar
#313
Auto-translated
Dude, this is awesome – like, really awesome!!! I even caught myself thinking that I want to go back to Heroes (because I've been hooked on Warhammer for over a year, and then this happens:smile20:).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
User Avatar
#314
Auto-translated
I agree. There are so many of them here!
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to zahar0z
User Avatar
#315
Auto-translated
Well, the most notable thing is that we finally managed to add animations to the game. As far as I remember, this has always been a stumbling block for those who worked with 3D design in Heroes 5.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to zahar0z
User Avatar
#316
Auto-translated
zahar0z
roman_yo_ye_yaWhat exactly makes it more difficult to extract the "Guard" model than the "Sentinel" model?
It's a long story. It's easier for you to just accept it.)

Added 19 minutes ago
In short, you can say that a 3D character consists of:
1. the model itself (a three-dimensional figure with a texture, which is a two-dimensional image, applied to it).
2. a skeleton (a set of control elements, "bones," with which various parts of the model move).
Skinning, or binding, is the connection between specific bones and specific parts of the model (i.e., so that when you move the bone responsible for the arm, the arm of the model also moves, etc.).
3. animations (a recorded sequence of bone movements; when played, it produces a specific movement, i.e., a creature "runs" because the shin bone rotates relative to the thigh bone by a certain degree, etc. All of this is recorded in an animation file and is now being played.

Now, the answer to the question, "why is it more difficult to extract a model from Heroes 6 than from Heroes 7?"
From Heroes 7, you can easily extract the model, the skeleton, and the animation. From Heroes 6, you can only extract the model and the skeleton (and even the skeleton is often flawed, and the skinning is broken).
The skeleton from Heroes 6 is not compatible with the animations from Heroes 7. Therefore, it is necessary to either re-do the skinning (bind the model from Heroes 6 to the animation from Heroes 7) or perform other complicated procedures. In any case, it is much more difficult than simply taking a model from Heroes 7.I'm not trying to go into too much detail; I can only roughly imagine what and how it works.

Added 42 seconds ago
footman
roman_yo_ye_yaWhat exactly makes it more difficult to extract the "Guard" model than the "Sentinel" model?
There are a lot of obstacles left by the developers of Heroes 6, in the form of illogical skeletons with a bunch of useless bones and mirroring along the XY axes, and there is also a lack of desire and time to deal with this, at least for free...I understand
In reply to roman_yo_ye_ya
User Avatar
#317
Auto-translated
That feeling when you explain something to a person, breaking it down step by step, and they respond with, "I'm not really trying to understand."
But when you tell them, "Oh, it's just those mean developers trying to make things difficult for us," they're like, "Got it."
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to zahar0z
User Avatar
#318
Auto-translated
zahar0z
That feeling when you explain something to a person and break it down step by step, and they say, "I'm not really trying to understand."
But when you tell them, "Oh, it's the developers who are making things difficult for us," they say, "I understand."
I didn't ask for a detailed explanation; I just wanted to know what was causing the difficulties.

Well, the developers made it that way, and I can't change it. And there's no need to highlight only a part of the whole message.

I've said everything. No offense.
In reply to roman_yo_ye_ya
#319
Auto-translated
Wouldn't it be possible to upload all the models separately, instead of in a pack? I only need a few models for my own build.
#322
Auto-translated
Does anyone have a link?
#324
Auto-translated
Hello, the link no longer works; is there a way to re-upload it? I would be very grateful!