Hello everyone, please help me understand:
The Phoenix, under Berserk, didn't attack a unit below it that was standing next to it, but instead flew one tile up and attacked two units. What could be the reason for this behavior?
We were playing a TC3 map under HD+ (the latest version for both), with the SuperPack_Rus 1.5 plugin enabled. We also disabled the "Tournament Rules" option.
Posts from Arena-type maps.
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If the unit was smaller than two hexes and the Phoenix couldn't attack it from behind, then the berserk monster "doesn't see" that unit, even if the front hex is free for an attack.
Thank you! Where can I read about the Berserk mechanic?
As with everything else regarding any mechanics, you should read about it in FizMig first.
https://vk.com/fizmig
regarding Berserk, see pages 91-92.
Incredible, but for starters in FizMig.
As with everything else regarding any mechanics – it’s all read about first in FizMig.
https://vk.com/fizmig
regarding the Berserker, see page 91-92
Thanks, though a link to vk is not ideal :)
I took this from here: /topic/at/286014/; there are 70 pages, I didn't find anything about berserkers, so I need some help :smile15:
update:
Found a more recent version. Who is currently in charge here? :) It would be good to update the file in the "Reference and Tutorial Materials for HoMM3 Online Players" section.
Didn't find basic principles, only features related to the behavior of two cell units.
If that unit below was smaller than two hexes, and the Phoenix couldn't attack its rear cell, then the monster under Berserk wouldn't “see” such a unit, even if the front hex is free for an attack.
[+] (author - Sav) fixing a bug in the original game: action of creatures in combat under the 'Berserk' spell.
Thank you, of course, but a link to VK is not ideal
Found a more recent version.
Who is in charge here now?
And ask Sava specifically about the Berserker.
//I answered in time
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
