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Arena-type maps.

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#20
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Grando
Incredible, but for starters in FizMig.
As with everything else regarding any mechanics – it’s all read about first in FizMig.
https://vk.com/fizmig
regarding the Berserker, see page 91-92
Indeed, incredible :) A real treasure trove of knowledge :)

Thanks, though a link to vk is not ideal :)

I took this from here: /topic/at/286014/; there are 70 pages, I didn't find anything about berserkers, so I need some help :smile15:

update:
Found a more recent version. Who is currently in charge here? :) It would be good to update the file in the "Reference and Tutorial Materials for HoMM3 Online Players" section.
Didn't find basic principles, only features related to the behavior of two cell units.
Eranikus
If that unit below was smaller than two hexes, and the Phoenix couldn't attack its rear cell, then the monster under Berserk wouldn't “see” such a unit, even if the front hex is free for an attack.
The unit below is fish, and it was possible to attack its rear cell.
[+] (author - Sav) fixing a bug in the original game: action of creatures in combat under the 'Berserk' spell.
What exactly was fixed?