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I. Rules and Templates

1. The tournament is played on SoD version 3.2(4.0) + the latest HD mod version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Games are played with OH by default. By mutual agreement, games can be played without OH.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, the Mix8mm6lm template must be downloaded separately via the link. The default version in the game is incorrect!

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH limit is 115 on all templates, except JC (117) and MiniNosta (122).
Timer on all templates is 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection is a random pair + trade.
The host generates a random pair of towns via a special button. Immediately after generation, each player may demand a regeneration once for 500 rollback coins against the opponent. If during regeneration at least one town repeats, the same player may (but is not obliged to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for color. In case of identical towns in the pair, after the trade for color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lords, Pixie Lords, and Psychic Lords is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd places advance to the upper bracket. 3rd and 4th places go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. The Grandfinal is BO5 starting from a 1:0 score.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined by points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. The tournament host and judge is Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
3. Tentatively: tournament start is July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24.00 MSK
4. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit a report and confirmation in this thread, created automatically.
5. Time limits: 10 days for one group stage game, 2 weeks for a BO1 playoff game, 4 weeks for a BO3 series.
6. Immediately after the start of the next stage or round, contact your opponent to make a preliminary agreement on games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (internet, travel, personal) must be reported to the tournament hosts.
8. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of the opponent.
9. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented upon request by the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from respawn. (The only exception is Mix8mm6lm, where due to the algorithm, there is only one road from respawn.)
2. Exit into a one-way portal is excluded.
3. The probability of "bugged passages" between zones is significantly reduced.
4. At respawn, road blocks have a value of no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the Navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the town.
9. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
10. Artifacts that grant health and speed bonuses do not affect undead.


Full list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In human players' starting zones, only mine guards and guards at 1/3 of the maximum zone value can block the road.
- Exit into a one-way portal is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passages" between zones is significantly reduced.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the  health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 16,000 cannot join; for M and S maps, *AI Value* > 4,000 - creatures do not join if the hero's army contains undead. Examples of maximum possible joining stacks: 11 wyverns = 16000/1350. ; 3 angels = 16000/5019, 5 pit lords = 16000/2840, 13 pit fiends = 16000/1224, etc.
4. The "First Aid" skill additionally grants all living creatures in the army +1, +2, +3 to health at basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill, you can learn a level 5 spell.

6. Artifacts that grant health and speed bonuses do not affect undead.
7. In the Hill Fort, vampires and levels 6 and 7 cannot be upgraded. It can only appear on snow, swamp, lava (only with the "HW Rules" flag enabled). When the "Gameplay changes" flag is set, the flag prohibiting the appearance of the Hill Fort is reset.
8. Isra's and Vidomina's specialization is reduced to 1%. Their regular "leveling" is restored.
9. Building the Necromancy Amplifier is allowed. Its bonus is reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord restores 25% of the damage dealt.
11. Conflux. Upgrading Magic Elementals is allowed. Building upgraded Fairies is allowed. The "Garden of Life" is required for construction.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Inferno portals do not require a fort and cost 4000.
13. In Tower, the second level is always built.
14. Astral doubles the spell power of Hypnotize at any level.

15. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuilding is possible from any level (in Rampart, to rebuild Mage Guild level 1, you need to click on the Mage Guild roof).
18. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding the "Alt" key
20. Pressing the "E" key allows trading between heroes in town
21. Neutrals guard objects around them, except resources, chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus it grants - skill, cast, stat
23. The "Conflux" town is allowed to appear in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *Mage Guild level 5*.
25. Fixed the "anchor hex" bug - Fire Wall and Force Field can be placed on any available hex.
26. When attacking banks, the guard description is shown
27. In battle, the duration of applied spells is shown
28. In battle, damage is shown in the number of creatures killed
29. A hero can enter the Mage Guild without a spellbook or money
30. Extended spell descriptions in the spellbook on right-click on a spell. Skills, specialization, artifacts, and the hero's SP are taken into account. Shown - Fire Wall damage, number of summoned elementals, number of resurrected HP, TP and DD cost in MP, etc.
31. In battle, when casting a battle\healing spell, the number of killed\resurrected*creatures is shown
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then mod changes marked with * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
ICQ - 703804372
Discord - Xocenk#2473
In reply to Valkyrie
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Thank you for playing.
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
8xm12a
Game Length
122 days
Game Date
8/12/2020
Reported
8/12/2020 8:25 PM
Rating Impact Archived
Puzzz0 1816 1823 +7 ↑
Мирон 1609 1602 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/15/2020 10:33 AM

In reply to Valkyrie
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skillful game, Town Portal scroll on the second week, Dragon Utopia with 14 all, thanks for the game!
Discord Kexibq21#8390
twitch.tv/kexibq2134
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
6lm10a
Game Length
142 days
Game Date
8/12/2020
Reported
8/12/2020 8:32 PM
Rating Impact Archived
Kexibq2134 1507 1531 +24 ↑
Russel_lDHl 1750 1726 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/13/2020 2:48 PM

In reply to Kexibq2134
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What I see: sonic111 defeated Gezelligheid, after which the latter withdrew from the tournament. Obviously, sonic111 is entirely to blame for this, and he was therefore given a loss in the game against Beriadon, who replaced Gezelligheid :D :D :D
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
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sir Davos Seaworth
What I see: sonic111 defeated Gezelligheid, after which the latter withdrew from the tournament. Obviously, sonic111 is entirely to blame for this, and he is therefore given a loss in the game against Beriadon, who replaced Gezelligheid :D :D :D
Good thing I didn't get to play against Gezelligheid...
In reply to Kexibq2134
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We used up all the restarts, and the last match brought an unexpected victory.
Thank you for the game.

Added 8 minutes later
sir Davos Seaworth
What I see: sonic111 beat Gezelligheid, after which he withdrew from the tournament. Obviously, sonic111 is entirely to blame for this, and he is given a loss in the game against Beriadon, who replaced Gezelligheid: D: D: D

Interesting hypothesis)
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Аин / Aine Main Hero Аин / Aine
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Пасис / Pasis Main Hero Пасис / Pasis
Map Template
Mini-Nostalgia
Game Length
111 days
Game Date
8/11/2020
Reported
8/13/2020 6:11 AM
Rating Impact Archived
Beriadon 1349 1379 +30 ↑
sonic111 1767 1737 -30 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/13/2020 1:06 PM

In reply to Beriadon
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Sonic agreed not to count that victory (we consider it just a seasonal game), and Beriadon moved to group 4, resolving the situation with the small number of players. Respect to both of them.
ICQ - 703804372
Discord - Xocenk#2473
In reply to Beriadon
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Beriadon
We used up all our restarts, and the last attempt brought an unexpected victory.
Thank you for the game
Thank you for the game
ICQ 701845462
In reply to Kexibq2134
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Kexibq2134
skillful game, Town Portal scroll on the second week, Dragon Utopia with 14 all, thanks for the game!
Unfortunately, the Dragon Utopias weren't visible; by the way, I think DD was rebuilt only on the 5th attempt. Therefore, having taken the only almost empty Dragon Utopia, with a sword +12, I went to pressure the opp, having in my view excellent troops — 16+ nags, 10 giants and support. There were decent supports whom I wanted to train up for the main in the long run. But everything was ruined by a tant covered in Dragon Utopias and stats, who killed any desire to engage in battle due to obvious losses from his magic. The DD rebuild was very late; by that time, almost all my towns had been captured. I couldn't find the necessary artifacts for an adequate FB in the time remaining before I was wiped.
Thanks for the game.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
In reply to _NEO_
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_NEO_
Thanks for the game
Thanks for the game!
icq: 743-983-424:smile33:
In reply to Puzzz0
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Puzzz0
Thank you for the game.
I played with a terrible translation where Citadel is Fortress, Rampart is Bastion, and Stronghold is Castle. I thought that Swarm was 5-9 units and lost to a player with 10-19 champion units. Thank you for the game!
In reply to Мирон
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Miron
12.08.2020 Puzzz0 (Blue, Necropolis, Tant, Tant) def Miron (Red, Stronghold, Tyraxor, Tyraxor) 8xm12a 122

I played with a crappy translation where Stronghold is called "Tverdynia" and Rampart is called "Bastion," I thought that "Staya" meant 5-9 units and lost on the 10-19 champion stage; thanks for the game!
There's a file array.txt. Add it, and you will never confuse them again.

/topic/at/291196/
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to Kexibq2134
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Fortunately, Alamar arrived and took the portal to the Academy on turn 122. After that, it was just a matter of using Resurrect and another portal to clear the map faster than my opponent.
Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
h3dm1
Game Length
142 days
Game Date
8/15/2020
Reported
8/15/2020 4:23 PM
Rating Impact Archived
Morgot1982 1637 1653 +16 ↑
AYMAN 1666 1650 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/15/2020 4:28 PM

In reply to Morgot1982
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Morgot1982
I was lucky; Alamar arrived and captured the portal in the Academy on turn 122. After that, it was just a matter of using Resurrect and the portal to clear the map faster than my opponent.
Thank you for the game.
It happened. Thank you for the game!


In reply to Kexibq2134
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The roads were terrible, but I got very lucky with the utopias; the opponent, however, performed poorly in them, and that decided everything. Thanks for the game!
Discord Kexibq21#8390
twitch.tv/kexibq2134
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Видомина / Vidomina Main Hero Видомина / Vidomina
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8xm12a
Game Length
137 days
Game Date
8/15/2020
Reported
8/15/2020 5:11 PM
Rating Impact Archived
Kexibq2134 1537 1555 +18 ↑
Мирон 1613 1595 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/17/2020 11:50 AM

In reply to Kexibq2134
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The beginning was difficult, there was no money. Then things picked up, and I found several hives in the treasure. And suddenly, I received information about the surrender. Thank you for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Аин / Aine Main Hero Аин / Aine
Map Template
Mix8mm6lm
Game Length
132 days
Game Date
8/16/2020
Reported
8/16/2020 1:22 PM
Rating Impact Archived
theShevanesian 1601 1602 +1 ↑
igrayukakMogy 1227 1226 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/16/2020 7:54 PM

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