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I've been trying to solve the problem with exporting animations through the map editor for a long time... because when simply exporting animations through Maya, the transparency effect isn't recognized by the game. Maybe someone could rewrite the developers' idiotic script so that it determines the number of frames differently? As far as I understand, it's the map editor that can't do this... moreover, it's unclear how it even determined the number of frames in the original files and what was in the "clip" files in the .ma format? (or maybe I'm wrong to bring up this problem):(

