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6 years ago
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I've been trying to solve the problem with exporting animations through the map editor for a long time... because when simply exporting animations through Maya, the transparency effect isn't recognized by the game. Maybe someone could rewrite the developers' idiotic script so that it determines the number of frames differently? As far as I understand, it's the map editor that can't do this... moreover, it's unclear how it even determined the number of frames in the original files and what was in the "clip" files in the .ma format? (or maybe I'm wrong to bring up this problem):(
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6 years ago
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footman
I've been trying to solve the problem with exporting animations through the map editor for a long time... because when simply exporting animations through Maya, the transparency effect is not recognized by the game. Maybe someone could rewrite the developers' idiotic script so that it determines the number of frames differently? As far as I understand, it's the map editor that can't do this... moreover, it's unclear how it even determined them in the original files and what was in the "clip" files in the .ma format? (or maybe I'm wrong to bring up this problem):(

Have you tried exporting the models that I gave you?!
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6 years ago
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psatkha
Have you tried importing those models I gave you?!
Yes, but it's useless; it's unclear how the editor should determine the number of frames in their animations.
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6 years ago
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footman
Yes, but it's unclear how the editor should determine the number of frames in their animations.

Well, I don't know, but the person who gave them to me said that these models are identical in terms of the meaning of various parameters to the models in Heroes of Might and Magic V.
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6 years ago
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psatkha
Well, I don't really know, but the person who gave them to me said that these models are identical to the ones in Heroes of Might and Magic V in terms of the meaning of various parameters.
Maybe they correspond in terms of the content of the .mb files, but for exporting animations, there are some clips in the .ma files that are unclear what they are for... maybe it's worth asking that person about the .ma files?
Or, less likely, maybe they can explain how to export animations...
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6 years ago
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footman
Perhaps the content of the .mb files corresponds to what they should, but for exporting animations, there are some clips in the .ma files that are unclear what they are for... maybe it's worth asking this person about the .ma files?
Or, less likely, maybe he can explain how to export animations...

This person isn't a game developer... he worked there... in a completely different field, and this content was preserved with him purely by chance! So, it's something like that...
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5 years ago
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footman
I've been trying to solve the problem with exporting animations through the map editor for a long time... because when simply exporting animations through Maya, the transparency effect is not recognized by the game. Maybe someone could rewrite the developers' idiotic script so that it determines the number of frames differently? As far as I understand, it's the map editor that can't do this... moreover, it's unclear how it even determined them in the original files and what was in the "clip" files in the .ma format? (or maybe I'm wrong to bring up this problem)

I've fixed the script; now, you can export animations through the map editor from a .mb file, and the initial and final frames are specified in the editor and passed as a parameter to the script. Also, can skeletal animation affect the transparency effect?
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5 years ago
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@vova2112, could you format it as a manual?
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5 years ago
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psatkha The manual will be short; you only need to add two files (H5_ExportAnimation.mel to the "....\Editor\MayaExport" folder, and BasicSkelAnimExporter.xml to the "....\Editor" folder) and repeat what is shown in the screenshots: _
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5 years ago
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That’s awesome!
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5 years ago
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@**vova2112**, the images aren't opening in full size for me... could you add them as attachments to your post?
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5 years ago
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vova2112
Can skeletal animation affect the transparency effect?
Yes, if the object is a child of a bone, and if you set the visibility/invisibility of the bone using keyframes, it will also affect the object.

For example, in Max, you can set the visibility like this.

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