Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I've been trying to solve the problem with exporting animations through the map editor for a long time... because when simply exporting animations through Maya, the transparency effect isn't recognized by the game. Maybe someone could rewrite the developers' idiotic script so that it determines the number of frames differently? As far as I understand, it's the map editor that can't do this... moreover, it's unclear how it even determined the number of frames in the original files and what was in the "clip" files in the .ma format? (or maybe I'm wrong to bring up this problem):(