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Posts from 🎀 Wisteria 🎀 Auto-translated

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#575
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Well, I'm planning a rather ascetic hero who travels the world, endures hardships, and looks for ways to make money. The question of whether to focus on the church and lore in favor of the herbarium isn't that important; I could simply tie it to the El Isin dynasty or to Eshingir. Although the latter isn't particularly desirable if I want to develop a healer, as I originally intended. Or I could just befriend a demonic cat and get 10 birds from Shiva...

Added 1 minute later
And yes, I don't care whether he's a noble, kind lore-seeker serving the queen or just a wandering guy with a spear, a herbarium, and whores
Графомания путешественника
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#576
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My hero is such a mishmash that I didn't want to play as an atypical religion or with any tricky dynasties just because of that. But, well, let's see.
 

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#577
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I wouldn't burn them, for example.
:(

That's why you should immediately play with a squad of Paladins or something similar.
But in general, it's easier to appoint leaders and let them decide among themselves, since they are leaders, and everyone else can adjust their characters to fit the organization.

Be strong. Believe
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#578
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I think it would be fair to hold a vote. Because placing the responsibility for making a decision on a specific person or a small group of people is not very good or right. And then proceed based on the results of public opinion.
Графомания путешественника
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#579
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I think it's worth playing once, either with all good Paladins or with all vile scoundrels. No one will die from playing just once. (I checked)

Be strong. Believe
In reply to Arandor
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#580
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Revan's Expedition
Arandor

no one dies from just one attempt (tested)
)))00

In general, I think it would be better if we had some specific ideologies, rather than a mishmash (I basically agree with this too, but it will turn out to be simple as usual).
The only question is what to do with the slave-owning system... If they are villains, then everything is fine. But if it's a good faction, we can develop the concept of a kind master and a happy slave, where everything flows into peace, friendship, and chewing gum, and more out of habit than strict control with beatings. But this is just an option...
Графомания путешественника
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#582
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Okay, here's the plan:
The Hero is a great hero and our ideological inspiration, also acting as a field commander. He gathered his crew and set off on his heroic quest for glory or death. Upon meeting your loyal followers, he impressed them with his sweet talk about heroes, and you believed him.
The Hero also knows my Elite. Perhaps they became friends after getting drunk together in a tavern, or maybe they met on the road. They don't seem very similar, but they share a common trait – they're both troublemakers. With his small team (possibly including more neutral player characters) and perhaps some funds, the Elite suggests turning the band of misfits into a real expeditionary force and proposes a plan.
And most importantly, we have Locken. The treasurer and gray eminence, a much less noticeable figure than the charming baron and the elite troublemaker, but since he has money and a small army, he's no less important.
This trio handles all team management issues. The others join them for personal reasons: some for glory, some for money, some just because. Our goal? Globally – as the Hero said. Locally? I'm coming up with it as we go. What if someone doesn't like something? Let them say so, and we'll convince them otherwise. Why are we doing quests? The barons are bored, and the others are doing it for money or company. What are our views on politics? There are tyrants and idiots everywhere, but we can deal with them.
The chronology may change. Minor details too. I don't know yet what Locken's character will be like. But roughly – that's the idea. It's not very convenient to do everything perfectly at once from a phone; there's still a lot to clarify and correct.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#583
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Players must decide for themselves what their organization entails.

It's the same thing every time.


Whatever
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#585
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Wow, Alex has an awesome concept; it's almost exactly how I imagined it. And there's no need to overcomplicate things with stuff like "I'll make sure the flies don't get hurt" / "It'll be fun to play with clones, I promise!"

Whatever
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#586
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Only the feet in boots were kissed.
You are right, it could have definitely been better for the person who was kissing without the boots.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#588
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I suddenly thought that Locken might buy my character as a gladiator, if need be. So, I don't care if he agrees; the quest is ready, I'll add one more line, and I won't change anything about the religion or worldview, regardless of the organization.
In short, here's the plan:
The Heroist is a great hero and our ideological inspiration, also a field commander. He gathered his gang and set off on his heroic quest for glory or death. Meeting your faithful followers, he charmed them with his sweet talk about heroes, and you believed him.
The Heroist is also acquainted with my Elite. Perhaps they became friends after getting drunk together in a tavern, or maybe they met on the road. They are not very similar, but they are united by one main trait – they are restless. With his small team (possibly including more neutral player characters) and perhaps some funds, the Elite suggests turning the gang of vagrants into a real team of adventurers and offers a plan.
And most importantly, we have Locken. The treasurer and gray cardinal, a much less noticeable figure than the charming baron and the boisterous Elite, but since he has money and a small army – he is no less important.
This trio solves all sorts of team management issues. The rest follow them for personal reasons: some for glory, some for money, some are just along for the ride. Our goal? Globally – as the Heroist said. Locally? My character is coming up with it on the go. What if someone doesn't like something? Let them say so, and we'll convince them. Why are we doing quests? The barons are bored, the rest are doing it for money or company. What are our views on politics? There are tyrants and idiots everywhere, but we can deal with them.
The chronology may change. Minor details too. I don't know yet what Locken's character will be like. But roughly – that's it. It's not very convenient to do everything well at once from a phone; there are still many things to clarify and correct.
This is fine. It will do.
 

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