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🎀 Wisteria 🎀

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#582
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Okay, here's the plan:
The Hero is a great hero and our ideological inspiration, also acting as a field commander. He gathered his crew and set off on his heroic quest for glory or death. Upon meeting your loyal followers, he impressed them with his sweet talk about heroes, and you believed him.
The Hero also knows my Elite. Perhaps they became friends after getting drunk together in a tavern, or maybe they met on the road. They don't seem very similar, but they share a common trait – they're both troublemakers. With his small team (possibly including more neutral player characters) and perhaps some funds, the Elite suggests turning the band of misfits into a real expeditionary force and proposes a plan.
And most importantly, we have Locken. The treasurer and gray eminence, a much less noticeable figure than the charming baron and the elite troublemaker, but since he has money and a small army, he's no less important.
This trio handles all team management issues. The others join them for personal reasons: some for glory, some for money, some just because. Our goal? Globally – as the Hero said. Locally? I'm coming up with it as we go. What if someone doesn't like something? Let them say so, and we'll convince them otherwise. Why are we doing quests? The barons are bored, and the others are doing it for money or company. What are our views on politics? There are tyrants and idiots everywhere, but we can deal with them.
The chronology may change. Minor details too. I don't know yet what Locken's character will be like. But roughly – that's the idea. It's not very convenient to do everything perfectly at once from a phone; there's still a lot to clarify and correct.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers