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Posts from Battle of the Celestial Gates Auto-translated

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MasteR
In reply to }{0TT@6bI4
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#16
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}{0TT@6bI4
This feature was only present in the original Heroes of Might and Magic V. However, it had advanced animations, and the technology for creating them has been lost! In the expansions, Hammers of Fate and Tribes of the East, there were no longer advanced animations, but everyone was impressed. There are 2 parts of heroes where the characters speak with their mouths open, and 1 with their mouths closed, and I believe that this feature, being a minority feature, cannot be considered a significant one.

Old heroes like Faidaen didn't get speaking animations, so someone will still be speaking with their mouth closed).

Added after 55 seconds
}{0TT@6bI4
Well, my modest (and perhaps underestimated, as when looking at Master's maps, I demand too much):
Idea: 10/10;
Scripts: 10/10;
Graphics: 7/10 (I can write in detail what I didn't like);
Total: 9/10;

#Master'sWorkDone

Have you already finished it?
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#17
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Funny rumor you created for the tavern: "bla bla bla" :smile54:
С уважением, }{0TT@6bI4
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#18
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Skein doesn't appear in the tavern after escaping or surrendering, and it's probably a defeat anyway. I need to replay.

Then this demon appears,
11 - 19 - 37 - 92 - 145 - 320 - 300

I only have level 3 dwellings, a few monks, and a castle, and even the archers haven't been upgraded. And 50 blue archers, but that won't be enough. I thought Skein would at least help to thin out the demons, but after escaping, he doesn't appear in the tavern.

In principle, it was a week of half-rate growth, and I didn't buy troops from the castles beforehand.

Right now, I have 10 monks, 54 blue archers, 52 halberdiers, 71 dungeon archers, and a few peasants.
And every day, his troops increase, and there's no way to reduce them.

Oh, no, he appears after escaping, but you can't surrender.
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#19
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vasik
Skein doesn't appear in the tavern after escaping or surrendering, and it seems like it will be a defeat here too. I need to restart.

Then this demon arrives:
11 - 19 - 37 - 92 - 145 - 320 - 300

I only have two level dwellings, a few monks, and a Castle, and even the archers haven't been upgraded. And 50 blue archers, but that won't be enough. I thought Skein would at least help to thin out the demons, but after escaping, he didn't appear in the tavern.

In principle, it was a week of half-growth, and I didn't buy troops from the Castles beforehand.

Right now, I have 10 monks, 54 blue archers, 52 pikemen, 71 Down archers, and a few peasants.
And every day, his army increases, and there's no way to reduce it.

Oh, no, he appears after escaping, but you can't surrender.

If you don't capture the dwellings behind the inner garrison, the demons (not the yellow ones) will get a very large bonus to their army (in some cases, more than x2).

Added after 39 seconds
And if reinforcements from the Free Cities can't arrive, that's also a significant loss
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#20
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You should save before the first battle, because if things don't go well, it's annoying to wait for 2 minutes. I'm replaying, and I'll make the general the main hero. I think it won't be possible to win without defeating the enemy army in direct combat, or the losses will be too great, and only he can do that.
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#21
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I didn't have time to play the previous one, but I will play both of them this weekend and write a review.
Нет войне.
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#22
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vasik
You need to save before the first battle, otherwise it's inconvenient to wait 2 minutes if things go badly.

I'm replaying, I'll make the general the main one, I think it won't be possible to win without defeating the army in a direct battle, or the losses will be too great, and only he can defeat it.

As usual, I was testing on Veteran difficulty, knowing all the nuances and dependencies of the enemy's strength on the player's actions. I weakened the enemies several times. Perhaps this is still not enough, and I will have to weaken them even more.

Added 1 minute ago
vasik
You need to save before the first battle, otherwise it's inconvenient to wait 2 minutes if things go badly.

I'm replaying, I'll make the general the main one, I think it won't be possible to win without defeating the army in a direct battle, or the losses will be too great, and only he can defeat it.

[spoiler=regarding Kane and fleeing]fleeing won't work with some heroes[/spoiler]
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#23
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I don't know if it's even possible to capture a single dwelling – if it is, then only in the first week. I tried on the 4th day, and demons kicked me out, I almost caught up to the fast unit and gave it a good beating.

However, this time I prepared a little better.
A 23rd-level Mage Mentor and a 24th-level General, with reasonably decent artifacts – https://c2n.me/48fKQTP

I couldn't quite max out the battle to the last, it's a difficult skill for a Knight, but https://c2n.me/48fKRrQ – we'll break through.

The army is a little better –
366 upgraded Peasants
152 upgraded Archers
42 Blue Archers
91 Obsidian Gargoyles (they are a bit over-leveled)
281 Gremlin Saboteurs
19 Djinn Sultans
89 Men-at-Arms

And 12 unredeemed Dark Knights, who can be sacrificed for 2 resources. I think it's playable, I'm going to go on a raid with the single units now, the machine will shoot down some demons.

I didn't receive reinforcements, even though I held the inner garrisons at the time of the messages – apparently, there's a 1 in 5 chance that they'll make it through the outer gates.
I fought them off https://c2n.me/48fMJtx and got the armor of the Forgotten Hero. I wonder how much time is left until the next attack.

I defeated the second guest as well, he's quite overpowered. Luckily, there was a general slowdown. The outcome of the battle https://c2n.me/48fSK6k. The artifacts were these https://c2n.me/48fSMXq. This is after I managed to make one sortie and destroy all his Liches and some of the others with 14 Gargoyles. In general, I managed to send the Mage into the zone with the yellow demons and capture two outposts, grab the Knight's hat, and give it to whoever needed it for defense – Grok disappeared somewhere, and Nibros appeared in his place with an army of Phoenixes and Elementals. He shot down a lot of my Archers and almost all of the Djinns, but there aren't enough slots for troops, so I sent the Djinns back to the Mage's Castle. Now I need to capture two Elven Archers while I have time, they shoot well despite their small numbers. BDP still helped, and it still made sense to make the General the main one – 3 sorties against the first demon left him with only a group of Succubi, and one sortie against the Necromancer left him without Liches. If I hadn't messed up, I could have made one more sortie against the Necromancer and reduced his forces even further.
#24
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Seven starting heroes? Well... with all due respect, that's too much. Maybe three. But no more. The map doesn't lag. The starting battle on auto-battle, Kane lost successfully)). I'm trying it out now. I'll play tomorrow. But you need to remove half of the heroes.
#25
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there will be eight of them. They will give you one more.

By the way, initially, he (the 8th) is level 20, but extremely weak. I used him for the Griffin Rider and the Sorcerer to transfer spells, and then I got Subjugation for the main hero. A level 27 Mage mentored everyone to level 20, but nevertheless, almost all heroes perform the role of fetch quests, gathering stats, the main general, and the mage. I think everyone should create a general because he can retreat without defeat on the map; mine did a good job – he took out almost all the Succubi for the first one, and the second one got Liches and 3 Luck from the fountain. :)

The Orc had a good camp; it has everything except Cyclops. The Elf didn't replenish after losing the Elves, but the Archers will still be useful. But I don't know about the Dark Elf; sending the main hero there is very time-consuming, so I sent the Necromancer to capture the territory, and then the Dark Elf will come to gather an army.

Hmm. But you can't escape from the third Demon, and he has a very large army. 25 - 52 - 109 - 252 - 395 - 864 - 803. We need to try to defeat him.
Preparing for battle https://c2n.me/48g0z9G https://c2n.me/48g0B6o https://c2n.me/48g0BLL

And a little too late, the Necromancer looted the sunken Temple – it had the Ring of the Mage and the Tome of Darkness, but we won't have time to bring them to this battle
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#26
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elizbar1967
Seven starting heroes? Well... with all due respect, that's too much. Three would be enough, but no more. The map doesn't lag. In the starting battle, Cain lost on auto-battle. I'm trying it out now. I'll play tomorrow. But half of the heroes need to be removed.

The extra heroes can be placed in the Sanctuaries; there are many on the map. They won't interfere as errand-runners.

Added 1 minute ago
vasik
I need to try moving them.

How is it going with capturing dwellings?
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#27
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Only 2 dwellings of monks and griffons from the wizard's outpost were captured, and I went to the elven camp for Utopia, Sandro's Cloak, and an elven dwelling with wood (didn't make it to the houses).
https://c2n.me/48g2qPk I killed the third one in the open field.
There aren't enough Sanctuaries for everyone, but I put 2 on the ship. And in the orc zone, there was an orc, a wizard, and an elf; there's only one Sanctuary there – the demon ran there instead of attacking the Castle, so I had to take them down as is. I need to put the elf on the ship too.

Now I'll go to the orc zone with the general, collect the remaining stats and the Necromancer's amulet, and the portal to the city, and only then will I start taking dwellings.
I lost the Paladins and Gargoyles, and only red archers and some pontiffs remain, but I still have 700 Goblins and 120 blue archers in reserve.

I don't understand – why did this demon resurrect again with the same army???
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#28
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vasik
Only 2 Monks' and Griffons' dwellings were captured from the Mage's outpost, and that's it. I went to the Elven camp for Utopia, Sandro's Cloak, and the Elven dwelling with wood; I didn't make it in time for the dwellings.
https://c2n.me/48g2qPk I killed the third one in the open field.
There aren't enough Sanctuaries for everyone, but I put 2 on the ship. And there was an Orc, a Mage, and an Elf hanging around in the Orc zone; there's only one Sanctuary there, so the Demon ran there instead of attacking the Castle; I had to take them down as they were. I'll need to put the Elf on the ship too.

Now I'm going to go to the Orc zone with a general, collect the uncollected stats and the Necromancer's amulet, and the portal to the city, and only then will I start taking dwellings.
I lost the Paladins and Gargoyles, and only a few Red Archers remain, but I still have 700 Goblins and 120 Blue Archers in reserve.

There is 1 Sanctuary for each main hero, but they are scattered across the map.)

Added 1 minute ago
}{0TT@6bI4

Graphics: 7/10 (I can write in detail what I didn't like);

by the way, what's up with the graphics? The basic map was created many years ago, and I decided not to change the visual part too much
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#29
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The purple hero resurrected with the same army after being defeated, so now the fun begins. And the sea temple seems to be endless. Well, you can gain experience and get mage rings and tomes.
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#30
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vasik
The purple hero resurrected with the same army after being defeated, so things are going to get interesting now.

And the sea temple seems to be endless. Well, you can gain experience and get mage rings and tomes.

The purple player has 2 different demon heroes, which are practically following each other.

Damn, I really messed up with the temple (I overlooked it). Of course, it should have been working once a month.
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Одиночные сценарии Heroes V 3.1:


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Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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