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We all remember that in Heroes 3: Armageddon's Blade, the water/ice elementals were ranged attackers. But in the fifth installment, they are not ranged attackers.
And I:
Struggled, struggled... and it turned out xD
https://www.youtube.com/watch?v=Yp24S3Rv29Y
I managed to link the ice block animation to the ranged attack.
Since the block falls directly on the enemy's head, there is naturally no range penalty.
Defense has been reduced, and the damage is lower than that of the fire elementals (but this is logical, as there is no range penalty).
Spells and mana have been removed.
The "Elemental Balance" summoning skill looks much more impressive against an opponent with fire warriors when used with these water elementals =).
Please, love and cherish =).
P.S. 8 starting orcs have been added. I think it's time to upload a new patch to Google Drive, but it usually takes about 12 hours to upload (I don't know why), so I'll upload it a little later, probably tomorrow or Saturday. I also want to fix the necromancers and dwarves in the wheel.
Dess, a human.
Ideally, Crag Hack is also a human (although he currently has the appearance of an orc), but I don't know how to make him yet (the easiest way would be to give him the appearance of one of the campaign heroes, but I don't like this option).
Dess is a man, after all. It would be better to save his current portrait for some Shiva.
I started playing Heroes of Might and Magic III with Armageddon's Blade, using the translation by Buku. That's where "she" was. And the sources differ; some describe it as male, others as female. I'm leaning towards this version.
Dessa is a male character. The portrait shows him with a beard, and his biography on the English-language wiki uses "he."
https://mightandmagic.fandom.com/wiki/Dessa (The hilariously bad translation by Booki is, by the way, a well-known meme, practically on par with "Wasted.")
Dessa is a male character. The portrait shows him with a beard, and his biography refers to him as "he." https://mightandmagic.fandom.com/wiki/Dessa (The absurd translation by Booki is, by the way, a well-known meme, almost on par with "Wasted.")
Changing the hero's file to link to a default Orc instead of a female human character takes only 1 minute. =)
Although, I'm not sure if it's necessary.
The new patch has been uploaded to Google Drive - (v24.06.2020).
8 new starting Wizards
8 new starting Barbarians
Water Elementals are now ranged attackers (but can no longer cast spells). A prime example of elemental opposition.
Horned Demons (Tier 2) lost their explosion ability, gained a stunning attack +1 initiative +1 defense.
Alexander has been added to the duel heroes. Of course, he doesn't fit within the vanilla heroes' framework. And he doesn't need to, because opponents appropriate to his level will be created for him. According to the conditions, one year of growth, level 40, any artifacts.
I rarely have time to play long games. Duels are very helpful in this regard, as there is no lengthy preparation. You could say: press a button and immediately start the battle.
I plan to create many duel heroes in my build. For now, I'm thinking about these variations: 3 months, level 20 6 months, level 30 1 year, level 40
All the growth of the Knights went into retraining them into Monks.
P.S. He's a good Dungeon hero with suitable artifacts (his horses are trained at the expense of the Inc and Armored units), but Alexander defeats him by training Inc and using the artifact set Archer's Dream, which casts antimagic, and Adepts destroy the army. Although Summon Death works against antimagic and helps somewhat, it's not enough.
Xyron bursts onto the dueling arena, his army burning with impatience to clash with their opponents in a fair fight!
P.S. I tested him with the previously added heroes. An amusing situation arose. Xyron defeats Alexander. Alexander defeats Cuthbert. Cuthbert defeats Xyron.
A great mage and master of elementals enters the dueling arena.
P.S. An interesting composition turned out =) And it's an interesting test. If both heroes have "Fire Mastery" and "Elemental Equilibrium," then when summoning elementals, you can summon fire elementals for yourself and water elementals for the opponent. After that, the opponent will summon more, and the ones already on the arena won't disappear but will appear again. Unfortunately, it didn't work with the Phoenix xD
The new patch has been uploaded to Google Drive - (v08.07.2020).
Basically, the new features are already listed above; to reiterate in brief:
4 new duel heroes, level 40, with annual growth.
Fixed the progression of the lucky wizard for the ranger and dwarf.
Increased elemental growth by +1 per week.
Air elementals now have incorporeality.
Fixed the alpha channel of the logo in the main menu; the display is now more accurate.
So, through trial and error. Or, in simpler terms: "by trying things out." I managed to achieve what I wanted. The added skills that weren't originally part of the faction will now display information about them when you hover over them. However, I had to sacrifice the highlighting of dependencies (which skills are required to learn). But, as my signature says: just look at the arrows =)