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We all remember that in Heroes 3: Armageddon's Blade, the water/ice elementals were ranged attackers. But in the fifth installment, they are not ranged attackers.
And I:
Struggled, struggled... and it turned out xD
https://www.youtube.com/watch?v=Yp24S3Rv29Y
I managed to link the ice block animation to the ranged attack.
Since the block falls directly on the enemy's head, there is naturally no range penalty.
Defense has been reduced, and the damage is lower than that of the fire elementals (but this is logical, as there is no range penalty).
Spells and mana have been removed.
The "Elemental Balance" summoning skill looks much more impressive against an opponent with fire warriors when used with
these water elementals =).
Please, love and cherish =).
P.S. 8 starting orcs have been added. I think it's time to upload a new patch to Google Drive, but it usually takes about 12 hours to upload (I don't know why), so I'll upload it a little later, probably tomorrow or Saturday. I also want to fix the necromancers and dwarves in the wheel.

Dess, a human.

Ideally, Crag Hack is also a human (although he currently has the appearance of an orc), but I don't know how to make him yet (the easiest way would be to give him the appearance of one of the campaign heroes, but I don't like this option).