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Posts from Current questions and answers regarding the map editor.

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#5174
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I learned how to create video clips, or as they say, "cartoons," using DialogScene.

I'm actively working on creating them, and a question popped into my head.

I'm planning to add two cartoons at the beginning of the first mission, but I'm afraid that when I use StartDialogScene twice with links to two different cartoons, the game will immediately start the second one because it will follow the script.

Can I simply add StartDialogScene twice without using functions or triggers so that the cartoons play sequentially, or will that not work?
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#5175
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Don't worry. The execution of the subsequent script will not begin until the first video is finished.
С уважением, }{0TT@6bI4
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#5176
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}{0TT@6bI4
Don't worry. The execution of the subsequent script will not begin until the first video is finished.

Thank you again. I'm glad there are people who are willing to answer questions. I hope I'll create a decent campaign in the end).
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#5177
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I don't expect a decent campaign; I hope for an excellent one!
С уважением, }{0TT@6bI4
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#5178
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}{0TT@6bI4
I'm not hoping for a decent campaign; I'm hoping for an excellent one!

It would be great, but I wouldn't have become a designer. I'm just wasting time trying to create a beautiful map, and I'm constantly dissatisfied.
Maybe I can pull it off with the plot, animations, and difficulty, but I don't think I can handle the design.
In reply to Kusacka
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#5179
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Good afternoon, I have a question: I'm creating a new map, and the city is located near water. There's a ramp leading down to the water, but ships won't be built in the pre-built shipyard within the city. What could be the reason?
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#5180
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In the city shipyard, there should be a designated cell where the built ship will be placed. If I'm not mistaken, you need to left-click on the city -> ObjectPropretiesTree.
 

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#5181
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It's strange, it still doesn't seem to work. Never mind, I'll deal with this problem later; if necessary, I'll place the shipyard outside.
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#5182
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Navkratis
It's strange, it still doesn't work somehow. Never mind, I'll deal with this problem later; in the worst case, I'll place the shipyard outside.
You need to try the following:
1) Find the coordinates of the city (x, y)
2) Find the coordinates where you want the ship to appear (x, y)
3) Enter the coordinates (x, y) into the Ship Tile using the following example:
City -(33, 81)
Ship coordinates -(34, 71)
We look at the difference -(1, -10)
4) Profit

*P.S. Important note: in the Map Editor, if you initially build water and a dock and then try to automatically place a city nearby, the Tile (it will be highlighted in green) will be displayed, showing where the ships from the shipyard will appear.
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#5183
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Thank you very much, everything worked out :)
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#5184
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I extracted a hero texture from the date file and specified it as the texture when creating my character using AdvMapHeroShared. I modified it and now I want to directly load it onto my hero. How can I do this? Does it need to be in dds format, or can I use a tag?
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#5185
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Kusacka
I extracted a hero texture from the data file, specified it as the texture when creating my character using AdvMapHeroShared, modified it, and now I want to directly upload it to my hero. How do I do that? Does it need to be in dds format or can I use tga?
Here's how: If this texture has already been used and you extracted it, you'll need to use dds to restore it. The easiest way is to do this: save the texture in tga format in the game's Complete folder. Then, in AdvMapHeroShared, go to Model => ... => Materials => ... => Texture => New => Srcfile => select the texture from the Complete folder. Set the settings like other textures. Find the texture file in the file system tree (on the left) and right-click => Export. A ready-made dds file will automatically be created next to the hero model in the map archive.
С уважением, }{0TT@6bI4
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#5186
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Here's another question. I've seen that in some maps, buildings are replaced based on certain conditions. For example, a Dwarven dwelling is replaced with a Peasant dwelling for 500 gold. I thought this was done using the function with the commands RemoveObject and CreateDwelling. But for some reason, it turns out that RemoveObject only removes creatures. How can this be done?
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#5187
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Kusacka
I have another question. I've seen that in some maps, buildings are replaced based on certain conditions. For example, a Dwarven dwelling is replaced with a Peasant dwelling for 500 gold. I thought this was done using the RemoveObject and CreateDwelling functions. But for some reason, it seems that RemoveObject only removes creatures. How can I achieve this?
:o
If you explain in more detail and clearly what you want to do, I might be able to help.
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#5188
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Fallenru
:o
If you explain in more detail and clearly what you want to do, I might be able to help.

I want to replace one building with another on an adventure map, where you can purchase creatures. For example, replace a Demon Tower with an Archers Tower. I will create a condition explaining why it should change; I'm interested in the process itself. Because I don't know how to delete a building.

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