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Current questions and answers regarding the map editor.
I extracted a hero texture from the data file, specified it as the texture when creating my character using AdvMapHeroShared, modified it, and now I want to directly upload it to my hero. How do I do that? Does it need to be in dds format or can I use tga?
Here's how: If this texture has already been used and you extracted it, you'll need to use dds to restore it. The easiest way is to do this: save the texture in tga format in the game's Complete folder. Then, in AdvMapHeroShared, go to Model => ... => Materials => ... => Texture => New => Srcfile => select the texture from the Complete folder. Set the settings like other textures. Find the texture file in the file system tree (on the left) and right-click => Export. A ready-made dds file will automatically be created next to the hero model in the map archive.