Skip to content

Posts from NCF – Extended list of Neutral creatures. Auto-translated

4.9 (14 ratings)
#2108
Auto-translated
Will the files be available?
There isn't a single creature at its level that is stronger than an elite guard; even 7 unupgraded ones will be worse, but they definitely don't need to be fixed; the top unit should remain the top.

If you compare them to the existing ones, the current ones are not overpowered at all.
I don't know about the cavalry commander; I haven't downloaded it.
The duelist is weak against any upgraded horse; it has 7 speed (it can't catch up!) and nothing special; one magic fist won't even bring it up to the level of a standard paladin/champion, even on expert difficulty.

The templar is just a standard horse with 120 HP, bravery, and an aura of bravery; it's slightly stronger than a standard horse in terms of HP (+20), and that's it. It's far from reaching the level of a green champion.
And these are superior by an order of magnitude.
In reply to vasik
User Avatar
#2109
Auto-translated
vasik
Will there be PAK files?
There isn't a single creature at its level that is stronger than an elite guard; even 7 unupgraded ones will be worse, but they definitely don't need to be fixed; the top should remain the top.

If you compare them to what exists, the current ones are not imbalanced at all.
I don't know about cavalry commander; I haven't downloaded it.
The duelist is weak against any upgraded horse; it has 7 speed (it can't catch up!) and nothing special; even on expert, 1 magic fist won't get it to the level of a standard paladin/champion.

The templar is just a standard horse with 120 HP, bravery, and an aura of bravery; it's slightly stronger than a standard horse in terms of HP (+20) and that's it. It's far from reaching the level of a green champion.
And these are an order of magnitude better.

Well, just for variety + less than 1% of the creatures have been fixed through NOIADE! Therefore, the balance is an alpha version, not even a beta...
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
#2110
Auto-translated
No, no, no, forget about balance. What’s the point of a neutral creature that’s equal to a standard one? What’s the purpose of having it at all? It should be stronger. Cast creatures are not really needed by anyone. But original guards and machines are very useful. Otherwise, you’ll end up with a level 8 creature with 66 HP and the stats of a level 7 standard creature.
In reply to vasik
User Avatar
#2111
Auto-translated
vasik
No, no, no, forget about balance. What's the point of a neutral creature that's equal to a standard one? What's the use of it then? It should be stronger. Casted neutral creatures aren't really needed by anyone. But original guards and machines are very useful. Otherwise, you'll end up with a level 8 creature with 66 HP and the stats of a level 7 standard creature.

So, all these incorrect HP values, etc., are fixed by NOIADE!

Read about NOIADE in the first post... you can even point to a creature that you don't like, and we'll run it through NOIADE!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
#2112
Auto-translated
psatkha
Can you show a screenshot of this creature?!
No. There is no screenshot. I'm just trying out various attack combinations with different factions. Here, I took Letos. He afflicted these horse-knights with a plague, and they were inspiring each other. Some kind of level 6 horse-knights. Oh, they confirmed it...
Here's the full breakdown: I have Letos. He's leveled up to Cursed Land. I enter the battle. 4 stacks of these horse-knights. 2 stacks get afflicted. My 28 Hunters go into invisibility. And then the madness begins - instead of searching for my Hunters, these clowns start inspiring each other. And they die from the plague.
Танцую со Смертью
Не всегда получается
User Avatar
#2113
Auto-translated
Of course, what did you expect from invisibility? If there are abilities, the AI will use them. There is no problem. But if they were to become emboldened instead of attacking visible creatures, then that would be a problem.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to DirtyLiar
User Avatar
#2114
Auto-translated
DirtyLiar
No. There's no screenshot. I'm just trying out different attack variations with different factions. Here, I took Letos. He afflicted these horse-knights, and they were inspiring each other. Some kind of level 6 horse-knights. Oh, they confirmed it...
Here's the full breakdown: I have Letos. He's leveled up to Cursed Lands. I enter the battle. 4 stacks of these horse-knights. 2 stacks get afflicted. My 28 Hunters go into invisibility. And then the absurdity begins - instead of searching for my Hunters, these clowns start inspiring each other. And they die from the Plague.

It's interesting, what creature are you actually talking about? If you have a save file, can you launch it and take a screenshot?!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
#2115
Auto-translated
Will there be pack files with horses and cars, like the new NCF creatures from Ment? And regarding the creatures, it would be good to simplify the animations for the tormentor; it often crashes the game.
User Avatar
#2116
Auto-translated
I already mentioned that I tried to create NCF horses, but it didn't work. For some reason, wolves appear instead of horses. Should they be created as a pak file instead of an h5u file? Psatkha, which is the correct way?
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#2117
Auto-translated
Ment
I already said that I tried to create NCF horses, but it didn't work. For some reason, wolves appear instead of horses.
Or maybe they need to be created as .pak files, not .h5u. Psatkha, which is correct?

If the file is located in the UserMODs folder, then it should be .h5u, and if it's in the data folder, it should be .pak.
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to vasik
User Avatar
#2119
Auto-translated
vasik
We need to create more packs; all the creatures in this English-language version and on http://psatkha.narod.ru/ncf_psatkha.html are made using packs.

In essence, the editor seems to be sensitive to the extension and location, so it's best to use the .pak extension in the data folder!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
#2120
Auto-translated
Actually...

I wasn't sure if we would get it, so I made it myself :)
I made it for versions 190 and 191. They are "sort of" available ( http://heroescommunity.com/viewthread.php3?TID=27275 ), but you can't download half of the creatures from there, the links are very outdated. If something needs to be changed, let me know.

The creatures are completely [censored] from Ment :)
I made it without using an editor, so if something is wrong, please let me know. I tested it in battle, and everything is fine).
Attachments 1
1 file attached • Total size: 649.4 KB
User Avatar
#2121
Auto-translated
Respect! I'll take a look later at how you did it. Although, it might not be the same, as I tried to assign it to a new ID, not an old one. I understand there were problems with that?
 

К А
Стикеры GBF в Telegram
#2122
Auto-translated
So, I applied it to the new one. It turns out that it is suddenly very sensitive to the main xdb file (GameMechanics/Creatures/...) being named as creature_name (e.g., creature_190). Through trial and error and by examining other files, I suddenly solved the problem – it wouldn't work without that.