Skip to content

Posts from “MOZOVSKY – I”

No ratings yet — be the first to rate!
Announcement
User Avatar
Auto-translated
TOURNAMENT "MOZOVSKY - I"
This tournament is an official rated tournament.
The tournament is conducted in 2 stages: - group stage; - playoff stage based on the Olympic system.
Tournament Dates.
Group stage 16.06.-31.08.2020.
Playoff stage 01.09.-31.10.2020
:
- Quarter-finals 01.-15.09.2020;
- Semi-finals 16.-30.09.2020;
- Final 01.-31.10.2020.
Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG
version 1.8.3
IRMG Templates as of August 2019.
Template schemes.*
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set values for
"Zones Compatibility Factor" = 1.5,
for "Monster Strength Factor" = 1.0,
for "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
5.Template size "Huge"
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero.
Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Player replacement during the tournament is not permitted.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, in this tournament* Tournament Edition mod version TE_6.8_test3 is used.
The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs.
Skill Wheel for viewing directly in-game.
2. Since the game has autosave - it is recommended to save once every 3 days.
3.* The tournament consists of two stages:
- group stage;
- playoff stage.
COLOR SELECTION one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION one of the following options in descending order of priority:
- performed by crossing out according to the 1-1-....-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose a template for each game by mutual agreement;
- any combination of the above template selection options for each game.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun. The blue player starts crossing out.
FACTION SELECTION one of the following options in descending order of priority:
- performed via a standard cross-out according to the 1-2-...-2-1 scheme from the full list for each game; Each player has their own list of factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts crossing out. He crosses out 1 faction either for himself or his opponent. Then the red player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. After that, the blue player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. During the final cross-out, one of the players crosses out 1 faction for himself or his opponent. That is, the cross-out scheme is: 1-2-2-...-2-1, where the specified number is the number of factions crossed out: for oneself, the opponent, or both simultaneously, but in total (for both players) not more than the specified number. As a result of all cross-out actions, each player must be left with 1 faction. These are the ones you will play. - randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
Group stage. Groups are formed based on rating and divided into 2 groups "Papas" and "Non-papas".
Group 1 - "Papas": Will dmitrik dexterwar Stefandmy sir_moz ekzekut Bradiaga s_e_r_e_g_a BOLIVAR G_L
Group 2 - "Non-papas": BAtoN Vip.rus alex_nv KIR9XMI Noom h82w8 Y11 vovan112013 KillAndAction Иван1 Hikitaaa Hazer.
Each player in Group 1 - "Papas" must play against their opponent according to the bO3 scheme (after the 1st/2nd game, players must switch colors), and in Group 2 - "Non-papas" according to the bO1 scheme. Playing ahead is allowed if available opponents are present. The top 5 places in Group 1 - "Papas" and the top 3 places in Group 2 - "Non-papas" based on the group stage results advance to the playoff stage.
Games not confirmed by the end of the group stage are considered unplayed, and points for them are not awarded.
Playoff stage.
The draw for the quarter-finals is performed randomly; subsequent games follow the scheme presented in the header of this thread. Throughout the playoff stage, play follows the bO3 scheme, except for the final which is bO5.* In the second/third/fourth/fifth game, participants switch colors. If opponents in the playoff stage fail to finish a game (I.E. THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about the games.
4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks). Use of interface mods that do not change game mechanics is permitted.
5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly rolled again.
6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.
7. Each participant has the right to 1 restart with map regeneration for each game against every opponent, no later than the second day of the first week of the first month. The end of the day is considered as pressing the turn-end button, regardless of whether the opponent finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after a player's respective restart.
7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).
7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).
8. Each player may request a technical restart if a map bug affecting the course of the game is discovered during play. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request.
9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.
11. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been breached. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.
12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.
13. In each individual game in a group, 1 point is awarded for a win and 0.5 points for a draw.
14. When determining the player's position in the tournament table during the group stage, if points are equal, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is conducted between opponents according to tournament rules: color selection, standard cross-out of templates and factions.
15. Attention! LOADS are PROHIBITED in this tournament!! Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.
16. Registration for the tournament is done using the automated system by clicking the "sign up for tournament" button. The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
REGISTRATION FOR THE TOURNAMENT IS OPEN UNTIL THE END OF DAY 12.06.2020 MSK TIME.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
Auto-translated
From the start, I got a Death Knight, and I decided to play with her because no one was leveling up, even though I knew she wasn't very good against Gnomes. I slowly progressed, decided to check out the Skeleton dungeon, and there I found boots that increased movement range. From that moment on, the game started. I caught a Defender, a Logician, took an Artifact in the hotkey, farmed 60 on horses, took a Light artifact, and there happened to be a Sorceress nearby with regeneration. I started attacking everything I could, and in the 3rd week, I managed to reach the Treasure map, but I only wanted to take the Temple. Then I received a message about a surrender, and all the load times were exhausted. Thanks for the game!
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Хельмар / Helmar
  • Main Hero: Хельмар / Helmar
Map Template
радуга / rainbow
Game Length
132 days
Game Date
6/16/2020
Reported
6/16/2020 7:29 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/16/2020 7:50 PM

In reply to KIR9XMI
Auto-translated
KIR9XMI
Deeleeb came from the start, I decided to play her since no one got a good skill roll, even though I knew she was useless against the dwarf. I slowly progressed, decided to check the skeleton and there dropped boots for movement range. From that point the game took off — I got defense, logistics, picked up Angelic Ally in a hut, broke 60 on horsemen, got Light magic, and right next to it was a magic shrine with Regeneration. I started hitting everything in sight. On week 3 I reached the Treasury, was just about to take the Temple when a surrender message came — all my loads were exhausted. Thanks for the game!

it was going, seemed fine, I leveled Eternal Light almost immediately, there was little left — to finish 20 levels) but I wasn't given logistics and war machines, plus the adjacent zones were extremely poor. In short, I had to break portals, and the guards there were handpicked — without war machines I couldn't break through)
thanks for the game
In reply to Иван1
User Avatar
Auto-translated
Thank you for playing.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Нимус / Nymus
  • Main Hero: Нимус / Nymus
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Ильфина / Ylthin
  • Main Hero: Ильфина / Ylthin
Map Template
лабиринт / maze
Game Length
141 days
Game Date
6/16/2020
Reported
6/16/2020 11:52 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/17/2020 3:02 PM

In reply to KillAndAction
User Avatar
Auto-translated
Opp restarted the first map. On the second, Orc Mage external dwelling 2 3 7 brought Argat and Hagga. Argat immediately grabbed the vehicles and rushed. 122 to center, at 126 started breaking portals, broke into his adjacent zone, came back, another one was nearby, broke it, landed on a Human Castle, there was another portal nearby and a quiver (already had the bow), collected the set, broke the portal, landed in the treasure zone. A surrender message came in. Thanks for the game.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Раззак / Razzak
  • Main Hero: Раззак / Razzak
Map Template
лабиринт / maze
Game Length
127 days
Game Date
6/17/2020
Reported
6/17/2020 6:44 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/17/2020 6:55 AM

In reply to BAtoN
User Avatar
Auto-translated
BAtoN
The opponent restarted the first map. On the second, Orc Mag external dwelling 2 3 7, Argat and Hagga arrived. Argat immediately picked up tanks and took off. 122 to center, on 126 started breaking portals, broke into his adjacent zone, returned, there was another one nearby, broke it, landed on a Human Castle, there was another portal and a quiver nearby (already had the bow), collected the set, broke the portal, landed in the treasure zone. A surrender message came. Thanks for the game.

I leveled Razak with Loga on regen and tanks. On 124 broke into the resource zone, the simultaneous broke, and it became clear that the Orc was nearby in centers. I decided, since there is no Dark yet, not to engage until 131, to clear the resource zone. On 127 attacked the ring of machines where 35 Druids with backup managed to break through 2 Giants under regen and a tent. Thanks for the game.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to h82w8
Auto-translated
h82w8
thank you for the game
unexpected, thank you for the game
In reply to KillAndAction
Auto-translated
Dwell 5, seems like it had a good start, no one took the rest. Nura caught the defense and the log, stats went into combat. In the beginning, it broke through to the second location, then to the center; the opponent was hitting it from the starting location, and it died there. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Нура / Nur
  • Main Hero: Нура / Nur
Победа / Def Победа / Def
G_L
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Ниброс / Nebiros
  • Main Hero: Ниброс / Nebiros
Map Template
маска / mask
Game Length
132 days
Game Date
6/17/2020
Reported
6/17/2020 8:23 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/17/2020 8:53 PM

In reply to s_e_r_e_g_a
User Avatar
Auto-translated
s_e_r_e_g_a
Dwell 5, seems like I had a good start, no one took the rest. Nura caught the defense and the log, stats went into combat, at the beginning I broke through to the second, then to the center, and my opponent was hitting him from the starting point, where he died.
Thanks for the game.
The guard was tough, I wasn't ready, thanks for the game.
Homo Ludens
In reply to KillAndAction
Auto-translated
Dwell 7, Wing scratched in one direction, and Talanar scratched for money in the other; the game was going well, but the Vagabond's economy didn't work out. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Вингаэль / Wyngaal
  • Main Hero: Вингаэль / Wyngaal
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Соргалл / Sorgal
  • Main Hero: Соргалл / Sorgal
Map Template
солнце / sun
Game Length
127 days
Game Date
6/18/2020
Reported
6/18/2020 8:42 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/19/2020 6:26 AM

In reply to KillAndAction
Auto-translated
From the start, Hagge decided to play aggressively; the map was somewhat elongated. He dealt 50 damage on the second turn, started clearing the map, and found another stash of Kentaur units. Just as he was about to bring up his entire army with Cyclops and start searching for the treasure, he received a message that his opponent had surrendered. They were playing without loading saves. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Map Template
радуга / rainbow
Game Length
132 days
Game Date
6/18/2020
Reported
6/18/2020 6:58 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/20/2020 9:39 AM

In reply to Will
Auto-translated
Will
Dwell 7, Wing scratched in one direction, and Talannar scratched for money in the other; things were going well, but the Vagabond's economy didn't work out. Thanks for the game.
+
In reply to KIR9XMI
Auto-translated
KIR9XMI
18.06.2020 KIR9XMI (Red, Stronghold, Haggash, Haggash) def Hikitaaa (Blue, Haven, Dougal, Dougal) rainbow 132

From the start, Haggash decided to play her. The zone was some elongated shape. On turn 2, I broke 50, started clearing, found another external dwelling of Centaurs. When I was about to bring the whole army with Cyclops and start looking for the Treasury, a surrender message arrived. The opponent couldn't break through the portal — we played without loads. Thanks for the game.
+ After 2 restarts, I got Dougal. The start was good, I liked the leveling. But I never managed to level the 2nd papa. By the end of week 2, one adjacent zone was fully cleared, but there was little gold — not enough to buy up. There were 2 options: either go with one papa and lose tempo in the 2nd adjacent zone, or break into the Treasury. In the end, 50 Arbalesters and 7 Monks remain, and the opponent's setup is clearly decent. To avoid dragging out the ГГ. Need more practice and to level 2 papas )
Thanks for the game
In reply to vovan112013
Auto-translated
Interesting game, a few battles with main heroes, a lot of silly moments, and a victory. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Айрис / Irina
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Винраэль / Vinrael
  • Main Hero: Винраэль / Vinrael
Map Template
радуга / rainbow
Game Length
227 days
Game Date
6/19/2020
Reported
6/19/2020 2:07 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/19/2020 2:36 PM

In reply to Vip.rus
User Avatar
Auto-translated
Vip.rus
Interesting game, a few fights with mains, a ton of stupidity, and a victory. Thanks for the game.

I picked Winrael planning for summon with mist and lights + storm. Home gave regen, and with lights I shaved — in 27 levels, the needed base was never offered. The respawn is a huge corridor, adjacent zones are extremely poor, and it never dropped summon rings anywhere. I somehow built druids, upgraded them after trading at the market, and on the second week fought into the center through a simple portal. I messed up, spent 3 days and all the flies. I started hitting portals looking for treasure and trying to catch lights anyway, on the 3rd week the simultaneous turn broke and I popped out onto the human, blocking his way home. Iris attacked, we traded 40 griffins, all the archers, and 30 monks for two oaks, all the elves, almost all the druids, and all the flies. I wasn't ready to assault the town with the human's leftover meat, got wiped against Iris at the castle at home, and ran off to find treasure and recover. The treasure dropped very poor on sand — a mini-Temple with a ring +20 initiative and armor of the forgotten behind fierce guard, 1 minimal witch pillar, and an artifact shop behind titans. I had to go chase the human home and look for a second treasure. In the process, I got one more fight, forced to flee because I didn't have enough gold for the buyback. On the 5th week, I found a second half-eaten treasure, much richer. I quickly grabbed the tome of chaos and flew home because the human was already running to take the town. Unfortunately, I forgot the scout hero who was staying at home and got caught in the field by the human with superior stats — the druids died before the first cast, and I didn't manage to flood the human with chaos. Thanks for the game.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to KillAndAction
Auto-translated
Opponent has surrendered. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Назир / Nathir
  • Main Hero: Аксель / Klaus
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Оссир / Ossir
  • Main Hero: Вингаэль / Wyngaal
Map Template
радуга / rainbow
Game Length
125 days
Game Date
6/19/2020
Reported
6/19/2020 4:10 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/21/2020 2:19 AM

Statistics

Welcome our newest member: Emil