Skip to content

Posts from Bug reports.

No ratings yet — be the first to rate!
6 years ago
Auto-translated
Good day, fellow players and administration!

I already wrote to the VK group; we have a problem here. We've been playing several games now, and it constantly crashes after about 2-3 hours. Some errors were bypassed by taking different actions in the save files, but others, unfortunately, cannot be.

I am posting the log here, perhaps it will help. It is very frustrating; we spend an hour of real time trying to bypass an error, then give up, start a new game, and it all repeats... Quarantine, boredom, decided to reminisce about old times with friends...

***

e-mail: baratorch@yandex.ru

[HOMM3 HD CRASH LOG]

Log
{
compability_dir = D:\Heroes3\_HD3_Data\Compability\#hota15
EXE_VERSION & SOD
EXE_VERSION & HOTA

}

HOMM3 HD version: 5.0 RC88
HotA version: 1.6.1

Time { 08.04.2020 20:37:43 }

GUN: [TD7H14Y1HG8999ON951-7V2827]

Exception
{
Module: hota.dll
Adress: [ hota.dll+0x55FC6 ]
Code: EXCEPTION_ACCESS_VIOLATION
Flags: 0x00000000
Information: read of address: 0xFF000004
}

Context { EAX: 0xFF000000, ECX: 0x16790024, EDX: 0x08054968, EBX: 0x00000005, ESP: 0x00199B80, EBP: 0x00699538, ESI: 0x00000001, EDI: 0x165DD26E }

Call stack
{
? called from before [ 0x00199C8C ]
? called from before [ 0x00000000 ]
}

Call stack V2
{
57915FC6 (hota: 578C0000): (?): (?)
57916F08 (hota: 578C0000): (?): (?)
001E0C9B (?): (?): (?)
5E23C281 (patcher_x86: 5E230000): (?): GetPatcherX86Version
035423C5 (HD_HOTA: 03540000): (?): (?)
0357A336 (HD_HOTA: 03540000): (?): (?)
05D71F38 (?): (?): (?)
0354CF12 (HD_HOTA: 03540000): (?): (?)
5E236AC9 (patcher_x86: 5E230000): (?): (?)
5E23AD79 (patcher_x86: 5E230000): (?): GetPatcherX86Version
05ED06B4 (?): (?): (?)
0356473E (HD_HOTA: 03540000): (?): (?)
05EC119C (?): (?): (?)
05F00823 (?): (?): (?)
05F01101 (?): (?): (?)
05F01568 (?): (?): (?)
5E236AC9 (patcher_x86: 5E230000): (?): (?)
5E23AD79 (patcher_x86: 5E230000): (?): GetPatcherX86Version
05F113E6 (?): (?): (?)
004F051B (h3hota HD: 00400000): (?): (?)
03565D19 (HD_HOTA: 03540000): (?): (?)
05EC1C40 (?): (?): (?)
05F10E7B (?): (?): (?)
1000D6A9 (_HD3_: 10000000): (?): HdCommon_Set
001E0067 (?): (?): (?)
05CE12C6 (?): (?): (?)
5792CDB2 (hota: 578C0000): (?): (?)
77157B74 (ntdll: 770F0000): (?): RtlGetAppContainerNamedObjectPath
77157B44 (ntdll: 770F0000): (?): RtlGetAppContainerNamedObjectPath
1A26EF4E (?): (?): (?)
}

Modules
{
0x00400000: h3hota HD.exe (size: 0x002CB000, entry point: 0x00639C00) - D:\Heroes3\h3hota HD.exe
0x10000000: _HD3_.dll (size: 0x00048000, entry point: 0x100191AC) - D:\Heroes3\_HD3_.dll
0x5E230000: patcher_x86.dll (size: 0x00079000, entry point: 0x5E23FE83) - D:\Heroes3\patcher_x86.dll
0x00850000: smackw32.dll (size: 0x00025000, entry point: 0x0086084C) - D:\Heroes3\smackw32.dll
0x02560000: binkw32.dll (size: 0x0002B000, entry point: 0x02571705) - D:\Heroes3\binkw32.dll
0x02590000: IFC20.dll (size: 0x00023000, entry point: 0x0259F04E) - D:\Heroes3\IFC20.dll
0x578C0000: hota.dll (size: 0x001A8000, entry point: 0x57A19C5D) - D:\Heroes3\hota.dll
0x5E1F0000: HD_UPD.dll (size: 0x0003C000, entry point: 0x5E1F5405) - D:\Heroes3\HD_UPD.dll
0x03170000: HD_TC2.dll (size: 0x003CD000, entry point: 0x0317BDE0) - D:\Heroes3\HD_TC2.dll
0x02A30000: HD_SCX2.dll (size: 0x00021000, entry point: 0x02A35C63) - D:\Heroes3\HD_SCX2.dll
0x03540000: HD_HOTA.dll (size: 0x00D24000, entry point: 0x03647ADF) - D:\Heroes3\HD_HOTA.dll
0x02AA0000: HW_HOTA.dll (size: 0x0003F000, entry point: 0x02AB96D7) - D:\Heroes3\HW_HOTA.dll
0x21100000: Mss32.dll (size: 0x0005F000, entry point: 0x2112F2E5) - D:\Heroes3\_HD3_Data\Mss32.dll
0x5DD60000: cursors.dll (size: 0x0004A000, entry point: 0x00000000) - D:\Heroes3\_HD3_Data\Common\cursors.dll
0x044F0000: HotA_Update.dll (size: 0x0002B000, entry point: 0x044F3C96) - D:\Heroes3\HotA_Update.dll
0x26F00000: Mp3dec.asi (size: 0x0002A000, entry point: 0x26F0A805) - D:\Heroes3\_HD3_Data\Mp3dec.asi
}

Command Line
{
"h3hota HD.exe" <#hota15>
}

Main INI
{

= 5000267

= "#ru.ini"

= 1920, 1080

= 4

= 11

= 1

= 0

= 1

= 1

= 8

= 2

= 1

= 0, 0, 0, 0, 0, 1, 0, 60000, 60000, 0, 0, 0, 1, 1, 0

= 1

= 1

= 0

= 1

= 1

= 1

= 1

= 1, 72, 2, 2, 0, 0, 2, 0, 0, 0, 0, 1, 1, 1

= 1

= 1

= 1

= 0

= 1

= 0

= 0

= 0

= 1

<show intro> = 1

= "D:\Heroes3"

<music volume> = 2

<sound volume> = 2

<last music volume> = 2

<last sound volume> = 2

<walk speed> = 2

<computer walk speed> = 3

<show route> = 1

<move reminder> = 1

<quick combat> = 0

<video subtitles> = 1

<town outlines> = 1

<animate spellbook> = 1

<window scroll speed> = 1

<bink video> = 1

<blackout computer> = 0

<first time> = 0

<test decomp> = 0

<test read> = 0

<test blit> = 0

<unique system id> = "NK0"

<network default name> = "Gre_K"

= 1

<show combat grid> = 1

<show combat mouse hex> = 1

<combat shade level> = 1

<combat army info level> = 1

<combat auto creatures> = 1

<combat auto spells> = 0

<combat catapult> = 1

<combat ballista> = 1

<combat first aid tent> = 1

<combat speed>
<main game show menu> = 1
<main game x> = 0
<main game y> = 0
<main game full screen> = 1



= 0
}

HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion
{
'Microsoft Windows XP' '5.1' 'Service Pack 2' '18362.19h1_release.190318-1202'
}

GetVersionEx { 5.1.2600 (Service Pack 2) 0x300-0x1 }

Some ingame values
{
FullScreen Mode = 1
Game Type = 2
Network Game = 1

Me: 1
Active Player: 0
Active is Human = 1
Day = 1 11
Map file = DroSta,Gre_K,Salomon grandi 2020.04.08 13;15 по умолчанию.h3m
Last RMG Seed = 0
}


***

This is what I wrote in the VK group:
Basically, we are playing on a random map (although there were similar errors on existing maps). There are 3 of us playing. One of us crashes at the exact same spot. We managed to beat this error once, but afterwards it still doesn't let us continue and crashes. It's very frustrating. There is no way to continue the game :(

Everyone has modern computers, everyone is on Windows 10, we set compatibility for WinXPSP2 and run as Administrator. But without compatibility, it was the same. The game was installed in a new directory; before this, NO ONE HAD HEROES OR OTHER builds. It was installed from SCRATCH.
User Avatar
6 years ago
Auto-translated
Dessoy against Hobbits. Before that, they weren't trying to trick anyone; it just generated 1-4(0) from the start.
Attachments 1
1 file attached • Total size: 343.7 KB
6 years ago
Auto-translated
Guys, the description of the Pathfinding skill in the game needs to be corrected. If you open the hero window and right-click on the skill, it still says that the penalty is reduced by 75% for the Expert level skill. However, in reality, the penalty is completely removed. When switching from The Shadow of Death to Horn of the Abyss, you rely on the in-game tips. Please correct it (FizMig v.2.2 will help, page 43).
In reply to 1234ru
6 years ago
Auto-translated
1234ru
Guys, the description of the Pathfinding skill in the game needs to be corrected.

If you open the hero window and click on the skill with the right mouse button, the description for the skill at the Expert level still says that the penalty is reduced by 75%. However, in reality, the penalty is completely removed.

When switching from SoD to HotA, you rely on the in-game tips. Please correct it (FizMig v.2.2 will help, page 43).

"The penalty is reduced by 75%" - this is the same as "The penalty is completely removed".
Because the maximum penalty is 75% for swamps.
75% - 75% = 0%

It says "Reduces movement costs" and not "Penalty".

Everything is written correctly.
6 years ago
Auto-translated
In the game, when viewing information about a town by right-clicking, in this case, the Tower village "Faktura," another town is displayed – the Fortress castle "Quiet Cove." The display only works incorrectly when right-clicking on the bottom-left cell of the village.

Images are provided for clarification. Game passwords: red – 123, blue – u9.
Attachments 3
3 files attached • Total size: 6.5 MB
In reply to Silence-
User Avatar
6 years ago
Auto-translated
When clicking on the hero Grindan to open the character sheet for viewing skills or rearranging artifacts, the game crashes immediately, and this only happens with Grindan. If the heroes meet, the exchange window opens without crashing.
Attachments 2
2 files attached • Total size: 238.7 KB
5 years ago
Auto-translated
The vulnerability sphere isn't working. Grindan attacks Dessa with 1 phoenix. He casts Armageddon. Dessa has the vulnerability sphere. Thank you in advance if you can fix this bug as well. The save file is attached. link to the save file
Attachments 1
1 file attached • Total size: 128.2 KB
User Avatar
5 years ago
Auto-translated
After the simultaneous turns were interrupted, the blue player lost the ability to use the spellbook on the adventure map. The sequence of events leading to this error is as follows: I am playing as blue against the player nuke007, with the turn order set to 127. I either make my turn 121, or I have already completed it and passed the turn. A message appears indicating that simultaneous turns are being interrupted because the red player's heroes are directly adjacent to mine. Because I had some window open, the entire interface to the right of the map is covered in black (this effect occurs frequently). Clicking the mouse on the interface restores the normal interface. However, the button to open the spellbook on the interface is inactive. Switching between heroes (some of whom have a spellbook) does not help. Starting a battle does not help; the spellbook works in the battle. The opponent refused to upload the save, so I had to exit the game. A screenshot is attached.
Attachments 1
1 file attached • Total size: 191.9 KB
User Avatar
4 years ago
Auto-translated
Yesterday, I played a Skilltest balance map twice, and after each battle, the game froze. I had to force-close it. Today, at 2:30 PM, I couldn't access the online lobby.

Statistics

Welcome our newest member: recijeb