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In reply to Sav
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RMG template editor. If you change the default parameters of objects in the global settings menu of the template, the new parameters become the new default. This is not very convenient if, for example, I want to change the value of an object for most zones but leave the default values for some. In this case, I need to keep track of what and where has been changed and manually enter the default values. The order of objects is lost when selecting (edit zones) several zones with the same settings at once. Also, there is a great need for the ability to sort objects in some way (for example, by object group) other than manually moving each one.
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Looks like a bug has been found: the King of the Undead's cloak doesn't allow heroes without the Necromancy skill to raise skeletons. I first collected it and didn't have Necromancy, and that's what happened. I don't know if it's supposed to be this way, but the artifact description says it gives heroes without Necromancy -15% Necromancy.
http://ru.twitch.tv/lizard_wt
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Toga had a bug a day or two ago where on Jebus Cross, when passing the turn on 111, a small area of the map was revealed on the other respawn. Lizard and Djelenn had the same thing today — Djelenn was playing as Flax.

This is what it looks like. Toga had a revealed circle, about 5 tiles in radius.
https://cdn1.savepice.ru/uploads/2018/12/5/fe7ffd4e5666355585070f8609f963c4-full.jpg
In reply to caliban
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caliban
https://www.twitch.tv/videos/347153836
At 07:06, after the turn is passed, you can see one relic transforming into another relic, and then everything returns to its original state.
I have the same issue in my game, also on the first turn: an artifact transforms into another artifact of the same value and changes back to its original state, but it doesn't affect the gameplay.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
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Yes, this has happened before. I think it's a combination of the mirror mode and the Overlord Hub. In the mirror mode, different artifacts are first generated on the planes (as in a normal game), and then they are synchronized. At the beginning of a turn, one of the players has information before the artifact synchronization, and when the players' turns are combined after the Overlord Hub, this information is displayed for a while, but then it is overwritten, and everything continues normally. This is just a theoretical explanation (I don't have the source code for the Overlord Hub), but it seems like a fairly convincing explanation for this situation.
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After updating from 1.5.3 to 1.5.4, HotA_Data/RMG_Template_Editor.exe stopped working. When launched, it displays the message:

"Entry point for the procedure CancelIoEx was not found in the DLL library KERNEL32.dll".

Windows XP, 32 bit.
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Sorry for the delay in responding. The current version of the template editor is not compatible with Windows XP due to an update of the QT libraries used. In the next version, they will be replaced with older versions to restore compatibility.
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Thank you!

I didn't even expect anyone to agree to support Windows XP.
In reply to Kluka
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The fourth server is offline, when will it be back online?
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http://h3hota.com/ru/faq#21

The server is controlled solely by baratorch; no one else can provide comments on this matter.
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I think it would be a good idea to contact him. For the past 4 days, the server has been experiencing frequent crashes, which are not being fixed in a timely manner. The Soda lobby is working fine, which means the issue is specific to a particular channel, but the HotA lobby can't handle even a 20x higher online player count... How about setting up a dedicated server with constant access? I'm not sure what the agreements were with Baratorch when he was part of the HotA crew, but it's clear that he's not handling things effectively. This issue needs to be resolved quickly, before the new wave of Heroes players gets tired of this mess.
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what agreements were there with Baratorch while he was part of the HotA Crew?
He didn't leave the HotA Crew. Why would he suddenly? In any case, he didn't inform the team about it.

And the situation – yes, it worries us no less than the users. But, I think, it's clear that the issue was raised internally. I believe the problem will be resolved over time; it's unlikely that the server will continue to crash every other day. The most reasonable thing to do now is to wait. There's Hamachi, after all; you can connect the old-fashioned way.

And there's Sod. HotA isn't the only option.
Сообщество HotA

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The Hota server and the SoD server run on different machines. Therefore, Hota crashes do not affect SoD. During the New Year holidays, I disabled reputation on the Hota server and limited the top players in the ranking table to approximately 1000, because otherwise, with 2000+ players online, the database couldn't handle the load properly, and the server slowed down. The reasons for the last 2-3 crashes are unclear to me (based on the logs, it seems like a hardware issue, but it could be anything, such as an attack; I'm not very good at administration). On the same machine as the Hota server, there was a server running for updates and downloads of the HD mod, which also experienced very high loads during the New Year holidays. Now (after the last crash), I have disabled it. Let's see what happens on Saturday; I hope this helps. The delay in bringing the server back online is due to the fact that I am currently engrossed in a new project and am also ill. The best way to speed up server recovery after a crash is to email me about the crash. Most often, this is how I find out about the crash. But judging by the emails, people usually write to me only a few hours after the crash. I haven't left the Hota community.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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