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Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
In reply to Karai
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6 years ago
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Karai
Could you please share a screenshot of this creature along with its description?

If my memory serves me correctly, the author of this creature is the esteemed comrade TSoD (also known as Shadow of Death) - you can find it here: here, search by his nickname...
6 years ago
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https://www.dropbox.com/s/u0eztl6iuu4osxn/_new_NCF_2020-05-11.rar?dl=0

197 neutral units have been added.

The game now includes a function to launch with the "RM" script enabled, which allows players to create composite armies on maps using regular units. The script has been rewritten and will now ask for player confirmation before generating the army. The script generates composite armies not from all creatures, but with a certain percentage, which depends on the difficulty level.

External dwellings for level 4-7 creatures of all factions have been added (___Dwellings_custom_All_T4-T5-T6-T7.pak), an external dwelling for Phoenixes has been added, and external dwellings for neutral creatures have been added. In the Refugee Camp, you can hire a random NCF unit; also, in the map editor, you can place a Mysterious Tavern (___Dwellings_NCF_RTMG_MDF.pak) to hire a specific NCF unit.
To install the dwellings, read the roots.txt file in the corresponding folders.

To familiarize yourself with the mod, the NHF_00 - Dwells_NCF_110520.h5m map has been added.
The map features level 4-7 dwellings, unique to each creature, as well as some of the new units from the NCF project. It also includes a Mysterious Tavern where you can hire a Kraken and a Refugee Camp.

The following modders' materials were used to create this mod:
zahar0z, Psatkha, fktirzobr@mail.ru, Lokken, WizardNecromancer, Ханник, footman, ArchWarlock, Stetnoel, LordKhorne, the Skull of Shadows team, Simonak, Dyrman, RedHeavenHero, JonnyP, mrHalfer.

Psatkha, please post this version on the first page, as I plan to remove the file from my file-sharing service in a week.
In reply to kolt_av
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6 years ago
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kolt_av

Psatkha, please post this version on the first page, as I plan to remove the file from my file-sharing service in a week.

I uploaded it to my Yandex.Disk as a .7z archive.
In reply to kolt_av
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6 years ago
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kolt_av
https://www.dropbox.com/s/u0eztl6iuu4osxn/_new_NCF_2020-05-11.rar?dl=0

Added 197 neutral units.

Includes a function to launch the game with the "RM" script enabled, which allows you to create composite armies on maps from ordinary units. The script has been rewritten and will ask for player confirmation before generation. The script generates composite armies not from all creatures, but with a certain percentage, which depends on the difficulty level.

Added external dwellings for level 4-7 creatures of all factions (___Dwellings_custom_All_T4-T5-T6-T7.pak), added an external dwelling for Phoenixes, added external dwellings for neutral creatures; in the Refugee Camp, you can hire a random NCF unit; also, in the map editor, you can place a Mysterious Tavern (___Dwellings_NCF_RTMG_MDF.pak) to hire a specific NCF unit.
To install the dwellings, read the roots.txt file in the corresponding folders.

To get acquainted with the mod, the NHF_00 - Dwells_NCF_110520.h5m map has been added.
The map contains level 4-7 dwellings, individual for each creature, as well as part of the new units of the NCF project; there is a Mysterious Tavern where you can hire a Kraken and a Refugee Camp.

The following modders' materials were used to assemble the mod:
zahar0z, Psatkha, fktirzobr@mail.ru, Lokken, WizardNecromancer, Ханник, footman, ArchWarlock, Stetnoel, LordKhorne, the Skull of Shadows team, Simonak, Dyrman, RedHeavenHero, JonnyP, mrHalfer.

Psatkha, please post this version on the first page, as I plan to remove the file from my file sharing service in a week.

Excellent! I give kudos to the author! I have some questions:
1. Is it compatible with EWA?
2. Can it be installed on a clean Heroes 5 installation?
3. Can creatures from fktifzobr@mail.ru be added? Minotaurs, mercenaries, etc.?
4. How do I configure the RM generation, and is it possible to do so?
In reply to Mokara
6 years ago
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1. Not compatible with EWA. 2. It can be used with other mods that don't introduce new creatures, but in each case, you need to check for conflicts. Compatible with NHF, but scripts need to be configured to launch NHF and RM. 3. You can add or remove any creature. Make sure the creature IDs don't overlap. When adding or removing creatures, you also need to make corresponding changes to the files in the NCF_share, Scripts-Add, and RefugeeCamp folders (look at what is specified in these files and you will understand what needs to be added/removed). 4. RM generation in the army is random (see the files in the Scripts-Add folder); all creatures from this collection have been added there, so all creatures are generated in neutral armies... The collection includes a map for familiarization; when you launch it, the script asks "enable army generation or not." Launch this map and see how neutral armies are generated...

Added 4 minutes later
3. Many creatures from fktifzobr@mail.ru have been added to this mod; I didn't add minotaurs...
In reply to kolt_av
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6 years ago
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kolt_av
1. Not compatible with EWA.
2. Can be installed with other mods that don't add new creatures, but you need to check for conflicts in each case. Compatible with NHF, but you need to add scripts to launch NHF and RM.
3. You can add or remove any creature. Make sure the creature IDs don't overlap. When adding or removing creatures, you also need to make corresponding changes to the files in the NCF_share, Scripts-Add, and RefugeeCamp folders (look at what is written in these files and you will understand what needs to be added/removed).
4. RM generation in the army is random (see the files in the Scripts-Add folder). All creatures from this collection have been added there, so all creatures are generated in neutral armies... The collection includes a map for familiarization; when you launch it, the script asks "enable army generation or not." Launch this map and see how neutral armies are generated...

Added 4 minutes later
3. Many creatures from fktifzobr@mail.ru have been added to this mod; I didn't add minotaurs...

Understood, that's good! Thanks for the answer! I'll have to uninstall EWA; I tried to launch it yesterday, but the new creatures didn't appear on the map, and it crashed when launching the map with Dwellers. Too bad
6 years ago
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Kolt_av, thank you, I took them from the megapack. I didn't have time to reply earlier; I was given some work to do.
In reply to JohnHanz
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6 years ago
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Please help, fellow modders! Can you create a step-by-step guide on how to turn a new model for an old creature into a new creature, i.e., create a slot for it in the NCF file and so on?:confused:
In reply to Mokara
6 years ago
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Mokara
Please help, fellow modders! Can you create a step-by-step guide on how to turn a new model for an old creature into a new creature, i.e., create a slot for it in the NCF file, and so on?:confused:
Do you need to preserve the old creature?
In reply to serovoy
6 years ago
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Hello, I just installed the mod today, and everything works fine on the standard maps, but when I try to create a random map, it crashes both the game and the editor. Is there a way to fix this?
In reply to serovoy
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6 years ago
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serovoy
Should the old creature be preserved?

No, just change the file structure of the model so that the creature with this model is added as an NCF.
In reply to Matallost
6 years ago
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Matallost
Hello, I just installed the mod today, and everything works fine on the standard maps, but when I try to create a random map, it crashes both the game and the editor. Is there a way to fix this?
You can create a map using the map editor file H5_MapEditor.NCF.exe in the bin folder.
In reply to kolt_av
6 years ago
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kolt_av
You can create a map using the map editor file H5_MapEditor.NCF.exe in the bin folder.
I tried creating a map using it. When entering any parameters for a random map, it kicks me out of the editor and reports an error. But creating an empty file works fine.
6 years ago
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Psatha-san, could you please provide a link to the latest version?
In reply to Lord_Ardral
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6 years ago
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Lord_Ardral
Psatha-san, could you please provide a link to the latest version?

There isn't a newer one... all the current information is in the first post of this thread!

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