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1. Not compatible with EWA.
2. It can be used with other mods that don't introduce new creatures, but in each case, you need to check for conflicts. Compatible with NHF, but scripts need to be configured to launch NHF and RM.
3. You can add or remove any creature. Make sure the creature IDs don't overlap. When adding or removing creatures, you also need to make corresponding changes to the files in the NCF_share, Scripts-Add, and RefugeeCamp folders (look at what is specified in these files and you will understand what needs to be added/removed).
4. RM generation in the army is random (see the files in the Scripts-Add folder); all creatures from this collection have been added there, so all creatures are generated in neutral armies... The collection includes a map for familiarization; when you launch it, the script asks "enable army generation or not." Launch this map and see how neutral armies are generated...
Added 4 minutes later
3. Many creatures from [email protected] have been added to this mod; I didn't add minotaurs...