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Posts from Epic War Age (EWA) - Adapted Mod Collection

4.8 (6 ratings)
6 years ago
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Is there any way to monitor the development of updates? Or could you just give an approximate release date for the next update? I'm really looking forward to it. I want to play on 2.7.1, but there are a lot of bugs, and crashes have even increased.
6 years ago
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Hello, thank you, this is a great mod. However, I preferred the original music. Could you tell me how I can change it now, and where the music files are located? It's a shame that you changed the path to them.
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6 years ago
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Hello. I remember installing EWA a long time ago, and there were spiders among the new creatures. Are these creatures still in the build, or have they been removed?
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6 years ago
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992 – a well-made spider. There were also spiders in some Polish faction mod (either a book or a skull, something like that), but their quality was not very good.
In reply to Mokara
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6 years ago
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Mokara
Guys, since the last version of EW was released, a considerable number of NCFs have appeared. It would be worth creating a separate creature pack and adding them to the map spawn when generating monsters on the map (because the monsters included in EWA spawn, but the new ones that I added myself do not).

In the next message, I will try to collect links to these NCFs.

This is a very good idea. Write about it to the author of the build. He hasn't updated it in a long time

Added 2 minutes ago
xxxRustamxxx
Is there any way to monitor the development of updates? Or just tell me the approximate release date of the new update, I'm really looking forward to it. I want to play on 2.7.1, but there are a lot of bugs, and crashes have even increased.

It's better to play version 2.6.2. - it is well-developed and the errors have been fixed. As far as I know, the author planned to release version 3.0 with the NHF mod, new NCF creatures, and other goodies

Added 1 minute ago
MasteR
Good afternoon. I remember installing EWA a long time ago, and there were spiders among the new creatures. Are these creatures still in the build, or have they been removed?

In the latest versions of EWA, there are no spiders, but the author may include them in version 3.0
In reply to Aries04
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6 years ago
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Aries04
Hello, thank you, it's a great mod. I just preferred the original music. Can you tell me how to change it now, and where the music files are located? It's a shame you changed the path to them.

In the music\ewa folder. Mostly.
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6 years ago
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• Replacing archers on towers during a siege. Which checkbox in the launcher is responsible for this? What needs to be enabled for this to work? When I disabled everything, I probably disabled this as well, and the default defense is not satisfactory.
6 years ago
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Hello everyone!
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6 years ago
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And where did the third upgrade go? I used to play some version (2.0, I think) and there were three upgrades in the Fortress, but now there are only two (upgrade and alt. upgrade).
6 years ago
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Could you please explain why many maps are not adapted for Heroes of Might and Magic V? It seems that editing is ongoing, but the EWA abbreviation does not appear in the list before the map names, and the maps crash when you try to launch them. Thank you in advance.
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6 years ago
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Friends, if for any reason the game doesn't launch or crashes and bugs occur, we recommend installing the previous, **stable** version **2.6.2:** Download version 2.6.2:

https://yadi.sk/d/8PeWNzew3TCGbn

In reply to atlant108
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6 years ago
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atlant108
Friends, if the game doesn't launch or crashes and has bugs for any reason, we recommend installing the previous, stable version 2.6.2: Download version 2.6.2:

https://yadi.sk/d/8PeWNzew3TCGbn


Which version of the NHF mod is installed? I have version 2.6.2, and it stubbornly refuses to recognize the NHF mod. Well, it does recognize it, but the scripts that affect the heroes' abilities don't work. The blue line is also missing when launching the launcher. In 2.7.1, NHF works, but since multiplayer is impossible there, this option is not suitable.

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6 years ago
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The blue line is also missing when launching the launcher.

This is not a problem; it might be red because the latest, unfinished version 2.7.1 is not installed, but everything will still work.
My version 2.6.2 stubbornly refuses to recognize the NHF mod. It sees it, but the scripts affecting hero abilities don't work.

If you have version 2.6.2 installed, you shouldn't have any problems with the NHF version 0.86 mod. We have tested and verified the compatibility of the EWA 2.6.2 mod with the NHF 0.86 new heroes mod multiple times.

Currently, there is compatibility if you first process the map with the NHF patcher. However, it will only work correctly in multiplayer maps and single-player scenarios. NHF does not work in campaigns. Also, the EWA launcher automatically disables EE and MegaAI if NHF is enabled.
Instructions for compatibility between EWA 2.6.2 and NHF 0.86 mods

1) Install EWA according to the installation instructions (see the first post in the discussion).
2) Download the NHF_0.86_Russian 26.07.17 archive and extract it.
3) Move the files NHF_0.86_data.pak and NHF_0.86_texts_RUS.pak to the data folder.
4) Run the NHF MS 0.9.exe patcher program.
(Important: Install the patcher in the folder with the EWA mod!)
In reply to xxxRustamxxx
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5 years ago
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How can I view information about all the new creatures in EWA?
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5 years ago
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Great job, guys. Thank you very much for your hard work!

I encountered crashes on standard maps like "Warlords" or "Rise of Power" when playing against AI. The crashes occurred some time after the start of the game. Approximately on the second month of an AI's turn, the game crashed.

Game version: official Steam version, applied the ERA patch according to the instructions, no other mods installed.

Windows 10

I would be grateful for any hints or advice on where to look for the problem.

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