With that avatar and nickname, you will always be welcome. :smile54:
Posts from Heading towards CIS-2020.
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it's technically impossible for a spectator to play as the orange player in a match between tournament participants:smile39:.
Well, imagine that the participants of a tournament are competing for a prize pool, and any interference from the outside could affect the outcome, so it's better to avoid such things. This could be practiced as some kind of show match, but definitely not in serious matches of major tournaments.
I understand, so I'm not insisting, I'm not trying to convince anyone, I'm just expressing my wish.
I think that at the early stage of the tournament, with the mutual consent of the players, it is quite possible to come to an agreement, moreover, I think that the players will be willing to cooperate. But no one will promise that, for obvious reasons.
Весна 2012.
For the first time in history, at the CIS championship, for half a day... an orange computer...:smile40:
Let's fantasize in the appropriate topic...
Which thread? I don't really understand what's going on here:smile50:
Весна 2012.
I've already moved it to the appropriate section, have fun:smile54:
Discord - Xocenk#2473
As many have noted, online tournaments often feature a compromise version within the current pool of mini-Nosta templates, where rather non-interactive and also one-sided games are observed.
It is already too late to change templates in the ongoing tournament, but this is possible at an offline event. I suggest another compromise version of the L+U template Boomerang. It has been played before in the Game of Thrones-2 tournament. It's not popular in the lobby (but what else is popular there besides Jebs, 6LM, and Mirrors? :D). But that’s not an argument; MiniNosta and Diamond aren’t particularly popular either.
The template scheme is somewhat similar: it involves dividing into halves, picking computers (the outcome of the games depends on finding the Grail). However, all treasure zones are interactive, with relics present on the ground. Accordingly, we get a more interactive template with competition for treasure zones in the second week, with some randomness (but not as much as on Diamond). Building up the Mage Guild and controlling the map are also required, IMHO.
It's still the same kind of randomness, plus red units being overpowered, right? Interactive, yes, but hero players don't really like interactive heroes.
The same random that will deal in the starting zones + red is imbalanced, no? Melee, yes, but hero players don't really like melee heroes.
IMHO, there's less randomness here, and the games are also more spectacular. And it should be considered as a compromise between more drawn-out templates and Jebus Cross maps.
I didn't understand the comment about red at all. There are trades for that. On Jebus Cross, the influence of color is far greater.
Discord - Xocenk#2473
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There are 7 zones on one side (without relics on the ground). Surely in that many there will be something to break into the treasure zones. And there are 3 treasure zones, one player is unlikely to immediately consume/squeeze out from all of them at once.
IMHO, there is less randomness here, and the games are also more spectacular. And this should be considered as a compromise between more drawn-out templates and Jebus Cross.
I didn't understand the point about red at all. There is trading for that. In Jebus Cross, the influence of color is much greater.
The thing is, those treasure zones are small/awkward, they are very easy to scout quickly and consume. A while ago, Chris and I played this template. Here is an example https://prnt.sc/sixsz7
The thing is, the treasures there are small and oddly shaped, making them very easy and quick to scout and loot. Chris and I played this map a long time ago. Here's an example: https://prnt.sc/sixsz7
Discord - Xocenk#2473