Skip to content

Posts from Heading towards CIS-2020. Auto-translated

No ratings yet — be the first to rate!
In reply to Dirty_Player
User Avatar
#290
Auto-translated
Dirty_Player
With that avatar and nickname, you will always be welcome. :smile54:
Oh, no:eek:. The avatar has been changed:smile38:. But in any case, Zloy Romantik turned out to be "mean" and in a private message wrote that it is technically impossible for a viewer to play as the orange player in a game between tournament participants:smile39:. And just coming for no reason, I think, is a bad idea. I don't drink alcohol, I don't swear, I don't fish, and I have no ambition to win fan matches against viewers:smile32:.
In reply to LoveS
User Avatar
#291
Auto-translated
LoveS
it's technically impossible for a spectator to play as the orange player in a match between tournament participants:smile39:.
Well, imagine the tournament participants are competing for a prize pool; any interference from the outside could affect the outcome, so it's best to avoid such things. This could be practiced as some kind of show match, but definitely not in serious matches of major tournaments.
In reply to Dirty_Player
User Avatar
#292
Auto-translated
Dirty_Player
Well, imagine that the participants of a tournament are competing for a prize pool, and any interference from the outside could affect the outcome, so it's better to avoid such things. This could be practiced as some kind of show match, but definitely not in serious matches of major tournaments.
I understand, so I'm not insisting, I'm not trying to convince anyone, I'm just expressing my desire.
In reply to LoveS
User Avatar
#293
Auto-translated
LoveS
I understand, so I'm not insisting, I'm not trying to convince anyone, I'm just expressing my wish.
I think that at an early stage of the tournament, with the mutual desire of the players, it is quite possible to come to an agreement, moreover, I think that the players will be willing to compromise. But no one will promise that, for obvious reasons.
In reply to Dirty_Player
User Avatar
#294
Auto-translated
Dirty_Player
I think that at the early stage of the tournament, with the mutual consent of the players, it is quite possible to come to an agreement, moreover, I think that the players will be willing to cooperate. But no one will promise that, for obvious reasons.
I suggested to Roman that I would come on the first day of the tournament, on the 9th. But he said that "the option for playing on a computer has not been invented yet)", "this is for Baratorch or Quentin)", "suggest that someone from the modders take care of it". :smile26:
User Avatar
#295
Auto-translated
Let's brainstorm within the relevant topic... For the first time in history, at the CIS championship, for half a day... an orange computer... :smile40:
296524052
Весна 2012.
In reply to злой_романтик
User Avatar
#296
Auto-translated
zloy_romantik
For the first time in history, at the CIS championship, for half a day... an orange computer...:smile40:
As you yourself replied to me, "everything happens for the first time)":smile02:
zloy_romantik
Let's fantasize in the appropriate topic...
Which topic? I don't really understand here:smile50:
In reply to LoveS
User Avatar
#297
Auto-translated
LoveS

Which thread? I don't really understand what's going on here:smile50:
I've already moved it to the appropriate one, are you having fun:smile54:
296524052
Весна 2012.
In reply to LoveS
#299
Auto-translated
As many have noticed, online tournaments often feature a compromise version within the current mini-Nosta pool, where games tend to be rather non-interactive and also one-sided. In the ongoing tournament, it's already too late to change templates, but this is possible in an offline event. I suggest another compromise L+U template option: Boomerang. It has been played before in the Game of Thrones-2 tournament. It’s not popular in the lobby (but what else is popular there besides Jebs, 6LM, and Mirrors? :D). But that's not an argument; MiniNosta and Diamond aren't particularly popular either. The template scheme is somewhat similar: there is a division into halves, with computer picks (the outcome of the games depends on finding the Grail). However, all treasure zones are interactive, containing relics on the ground. Accordingly, we get a more interactive template with competition for treasure zones in the second week, with some randomness (but not as much as on Diamond). Building up the Mage Guild and controlling the map are also required, IMHO.
Attachments 1
1 file attached • Total size: 94.4 KB
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
User Avatar
#300
Auto-translated
Xocenk
As many have noted, online tournaments often feature a compromise version within the current pool of mini-Nosta templates, where rather non-interactive and also one-sided games are observed.

It is already too late to change templates in the ongoing tournament, but this is possible at an offline event. I suggest another compromise version of the L+U template Boomerang. It has been played before in the Game of Thrones-2 tournament. It's not popular in the lobby (but what else is popular there besides Jebs, 6LM, and Mirrors? :D). But that’s not an argument; MiniNosta and Diamond aren’t particularly popular either.

The template scheme is somewhat similar: it involves dividing into halves, picking computers (the outcome of the games depends on finding the Grail). However, all treasure zones are interactive, with relics present on the ground. Accordingly, we get a more interactive template with competition for treasure zones in the second week, with some randomness (but not as much as on Diamond). Building up the Mage Guild and controlling the map are also required, IMHO.

It's still the same kind of randomness, plus red units being overpowered, right? Interactive, yes, but hero players don't really like interactive heroes.
In reply to ЯR
#301
Auto-translated
YaR
The same random that will deal in the starting zones + red is imbalanced, no? Melee, yes, but hero players don't really like melee heroes.
There are 7 zones on one side (without relics on the ground). Surely among that many there will be something to break into the treasure zone. And there are 3 treasure zones, one player is unlikely to immediately consume/block access to all of them at once.
IMHO, there's less randomness here, and the games are also more spectacular. And it should be considered as a compromise between more drawn-out templates and Jebus Cross maps.

I didn't understand the comment about red at all. There are trades for that. On Jebus Cross, the influence of color is far greater.
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
User Avatar
#302
Auto-translated
Added after 1 minute
[/U]
Xocenk
There are 7 zones on one side (without relics on the ground). Surely in that many there will be something to break into the treasure zones. And there are 3 treasure zones, one player is unlikely to immediately consume/squeeze out from all of them at once.
IMHO, there is less randomness here, and the games are also more spectacular. And this should be considered as a compromise between more drawn-out templates and Jebus Cross.

I didn't understand the point about red at all. There is trading for that. In Jebus Cross, the influence of color is much greater.

The thing is, those treasure zones are small/awkward, they are very easy to scout quickly and consume. A while ago, Chris and I played this template. Here is an example https://prnt.sc/sixsz7
In reply to ЯR
#303
Auto-translated
YaR
The thing is, the treasures there are small and oddly shaped, making them very easy and quick to scout and loot. Chris and I played this map a long time ago. Here's an example: https://prnt.sc/sixsz7
I've played it too, and I've watched streams of it. Similar situations occur on almost any map. Both very large and small treasures/zones. I doubt that this is always/often the case. To support such claims, it's more objective to provide statistics rather than observations from a couple of generations.
ICQ - 703804372
Discord - Xocenk#2473
In reply to ЯR
User Avatar
#304
Auto-translated
Regarding the Boomerang map – for the 3rd season of the Game of Thrones competition, I planned to make a change to it – remove the relics from the central treasure rooms. Because players were complaining about the dispute it created – a player who rushed into the treasure room on turn 121 often managed to collect the free relics, and the second player was left with nothing. Without the relics, players wouldn't need to rush into the treasure room so much. And if we're talking about new map templates, I also recommend considering the Apocalypse template; it doesn't seem to have been used much in tournaments yet, but I've seen a couple of streams on it, and the gameplay seemed quite interesting to me.