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Posts from Walkthroughs for custom maps. Auto-translated

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#3092
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The screenshot shows the positions I held with two heroes. I don't know the exact algorithm, but sometimes Kirr, after passing the swamp town, runs a little upwards past the turn to the left, and then turns around and tries to catch up with us. It's also important not to set up guards in the swamp, otherwise Kirr will block the passage.
In reply to Marlo_Stanfield
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#3093
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I wonder what causes this behavior? By the way, I cleared Gurnisson's castle in the field while transitioning from level 115 to 116; it was a very difficult battle with morale checks. And I also encountered the event with the thieves and a single fairytale dragon. :) I didn't take the Book of Air and Dragons on principle. A similar situation occurred on a map by the author wayfarer, where you could free Orrin with troops and the Book of Air very early on.
In reply to Jules Winnfield
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#3094
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Jules Winnfield
It's interesting what causes such behavior?
It's hard to say, the AI's behavior is sometimes unpredictable. But the first few successful runs suggested that a solution should be found. And what stage are you at now?
In reply to Marlo_Stanfield
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#3095
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Marlo_Stanfield
It's hard to say, the AI's behavior is sometimes unpredictable. But the first few successful days hinted that a solution should be found. And what stage are you at now?
End of the 2nd month, heading through the sandy peninsula towards Ygg.
In reply to Marlo_Stanfield
#3096
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Marlo_Stanfield
Map Name: 绝地反击(铁人版)/ Jedi Strikes Back (Iron Man Edition)
Author: road
Source: from the map collection by Glenn’s stream

Thank you for the review of this excellent map, and for your fresh perspective on playing through the map with Malek. I clearly underestimated him during my playthrough. But after recently completing a map where Gird was the main hero and was handing out Armageddon's Blade to everyone, I've reconsidered my views on heroes with the "magic" special ability.
:smile54:
In reply to kolotok
#3097
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kolotok
Gird was the main player and was handing out Blade of Armageddon to everyone.

On that map, archers + clones were ultimately more effective. The Blade was useful, no doubt, but when the opponent has around 1,000 units of level 7, it doesn't play as big a role anymore.

Added 13 minutes ago
kolotok
I dug through my archives and found a long-forgotten, but unfinished map by the author Woxin - 生死百年第三版.

On this map, I found further proof of how cheating mods like HD and others are.

The thing is, the chosen strategy involved getting 1000 gold and a hero with a ballista at the start (Gurnisson or Hervulf). It turned out that this is a very rare combination, and I spent about 8 hours generating a save. While I was at it, I started listing all the starting heroes in a table, and it turned out that some of the allowed heroes simply don't appear. They are definitely allowed, and they are not on the map, either with the AI or in prisons. They do come to the tavern, but never together with 1000 gold; thousands of restarts confirm this. Meanwhile, as we know, they can be easily bought with HD. On this map, it's not critical, but in theory, you could create a map where the inability to buy a certain hero at the start is one of the conditions for a normal game. And HD would unfairly break the author's design.

Added 1 minute ago
upd
another condition was getting advanced artillery on the first level, but that's not relevant here
In reply to Nasos
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#3098
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Nasos
On this map, by the way, I found another proof of how cheating mods like HD and others are.

The thing is, the chosen starting scenario implied getting 1000 gold and a hero with a ballista (Gurnisson or Gervulf) at the start. It turned out that this is a very rare combination, and I spent about 8 hours generating this save. While I was at it, I started listing all the starting heroes in a table, and it turned out that some of the allowed heroes simply don't appear. They are definitely allowed, and they are not on the map, either with the AI or in prisons. They do appear in the tavern, but never together with 1000 gold; thousands of restarts confirm this. Meanwhile, as we understand, they can be easily bought using HD. On this map, it's not critical, but in theory, you could create a map where the inability to recruit a certain hero at the start is one of the conditions for a normal game. And HD will unfairly break the author's idea.
I played a lot of Tournaments even before the HD mod, and I never had any problems finding the right hero manually. I remember my feelings at the time. To complete a map that I could easily complete in a day, I am now forced to spend a week digging... Well, that's ridiculous! But who would be interested in this process? :confused: It was because of things like this that Tournaments died out!

As for some starting saves, I spent weeks generating the desired setup, like a specific artifact in a tomb and Necromancy in a mage. Compared to that, an artillery hero and 1000 coins look like an innocent amusement.
Nasos
where the inability to recruit a certain hero at the start is one of the conditions for a normal game. And HD will unfairly break the author's idea.
If the map author doesn't want a certain hero to appear, let him forbid it in the editor; there are no problems. If the mod allowed you to buy a hero who is forbidden to be hired, then there would be no questions – that would be cheating. But if he is allowed to be hired, then he must, and moreover, he is obliged to appear on demand. Regardless of any other situations.
In reply to Dirty_Player
#3099
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Dirty_Player

If the map author doesn't want a specific hero to be recruited, they can simply disable it in the editor; there's no problem.

It's easy to imagine a scenario where recruiting a specific hero is possible later on, but doing so at the start would ruin the author's design. As for the time spent manually searching for the desired hero, it's a small amount compared to the total time spent completing truly challenging maps.
In reply to Nasos
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#3100
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Nasos
It's easy to imagine a scenario where hiring a specific hero is permissible later on, but at the start, it would ruin the author's design.
In Heroes 3, there's no mechanism that prevents a hero from becoming available to a player one week but allows them to be hired the next. :confused:
Let's consider the opposite situation. The map's design requires hiring a specific hero (e.g., Gem for summoning a boat), but due to some circumstances, I can't find him. What then?
I believe that if a hero is available for recruitment and isn't already hired by another player in the tavern, then I should be able to find him (except in cases where two identical classes are located nearby). And that's it.
Nasos
As for the time spent manually searching for the desired hero, it's a small amount compared to the total time spent completing truly challenging maps.
Maps vary. You can't equate all maps to Chinese-style maps. Some maps are inherently difficult to complete with any outcome, while others are easy to complete, but achieving a maximum speedrun is very difficult. In those cases, the competition comes down to millimeters, and searching for heroes is just a routine task that must be done and cannot be avoided.
In reply to Dirty_Player
#3101
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Dirty_Player
In Heroes 3, there isn't a mechanic that prevents a hero from appearing in the tavern one week but allows the player to purchase them the following week.

My apologies, but I described exactly this situation above. Some heroes don't appear in the tavern if a bonus of 1000 gold is awarded. Afterward, they can definitely be purchased, although I haven't verified this.
In general, the point isn't about these specific details, but about the principle. Mods allow you to do things that aren't possible in the vanilla game. And this can affect the gameplay. Is this a fact? Yes, it is. I don't see any reason to abandon the original gameplay in order to save a few moments on digging for resources, transferring artifacts, dividing the army, etc.
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#3102
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Nasos, I don't quite understand, are you talking about the need to catch a specific hero in the tavern when generating the starting save file? If so, having the HD mod won't make any difference here, as it doesn't allow you to choose the first two heroes who appear in the tavern.
#3103
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I messed up, sorry. I thought that “inviting a hero” in HD was the same as buying him.
In reply to Nasos
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#3104
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Nasos
I'm an idiot, sorry)) I thought that "inviting a hero" in HD meant the same as buying him.
Come on, we're not crazy here))))
The original idea of the HD mod was that there should be no advantages, except temporary ones, compared to the original.

Although, for example, in HD they fixed the bug of selling artifacts at inflated prices. They also fixed the issue of leaving a hero without an army by transferring it. Although the Chinese actively use this when completing the game.

By the way, I already asked a question, but didn't get an answer. Nasos, what do you think about selling artifacts at inflated prices? Is it a bug or an atmospheric feature of the original gameplay?
In reply to Dirty_Player
#3105
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Dirty_Player
Hey, what do you think about selling artifacts at inflated prices? Is it a bug or an atmospheric feature of the original gameplay?
I've never used it, but in my opinion, it's a bug, albeit not as significant as the one with the SHA.
In reply to Matveich
#3106
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Matveich
Hello, fans of challenging single-player maps. I have one for you, with tough battles, intricate logistics, and a dramatic storyline.

To fully complete it, you need hota 1.5.4.
The difficulty should be set to 200%.

I hope the map finds its target audience here. I will be glad to receive any feedback.

Hello! I played it the other day, though on version 1.6.1. For some reason, on 1.5.4, the window opens without the ability to enable the "invite a hero" function.

I've been playing for a little over a week and haven't yet found out why the map is unplayable on 1.6.1. It seems clear how to defeat the main bosses; I checked this. This map constantly tries to make you check and test things in advance, not to mention the royal opportunities to create a good starting save. On the one hand, this is good, but I can imagine many people generating setups until they turn blue, thinking that this is how it should be, or rolling back because they didn't bring the right monster/artifact/hero.

By the way, about the setups – the starting save requires very little generation for a normal game and more for a very easy game, but within reasonable limits. I chose the second option, which is why almost all battles, except for the very first ones, take place on quick battles (well, if you don't rush), which makes me think, "I must have gone wrong somewhere and broken everything again." Therefore, I didn't continue further; the map needs to be diagnosed by the author to detect bugs. I sent the save in a private message.