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Posts from Mod requests (orders).

4.8 (4 ratings)
6 years ago
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Kind people, I would like a mod that removes all randomness from hero leveling. Specifically, when gaining a level, all skill and ability branches should be available to choose from, instead of a random selection of skills. (It might even include choosing which stat to increase, but that's not critical; the main thing is to remove the roulette-like element from leveling).
Game version 3.1
In reply to Скани
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6 years ago
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I would really like such a mod, but I'm not sure if it's even possible to create.
6 years ago
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Please, could someone reduce the thickness of the peasants' arms? It looks too cartoonish and disproportionate. It's simply awful. The demon model is also terrible. If someone could reduce its tongue and hooves, that would be great too. Although, it might not help. In general, the demon design in parts 3 and 4 was much better, and not just theirs, to be honest.
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6 years ago
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A million-dollar question. Is it possible to make Heroes 5 with graphics like in Heroes 3? We play Heroes 3 with my girlfriend, but she refuses to play Heroes 5 because the elaborate graphics hurt her eyes. But we want to, because it has more interesting mechanics, and we've already tried everything we could in Heroes 3.
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6 years ago
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I think it’s easier to modify Heroes III into Heroes V than vice versa. Here are some links I can suggest: Heroes V: Armageddon's Blade – the mod isn’t ready yet; the goal is to transfer the atmosphere of Heroes III to Heroes V. However, I’m not sure if this will affect the graphics. But they definitely won’t make the graphics two-dimensional. Heroes 3: Hota – if you have played through the regular Heroes III extensively, then here is an unofficial but very high-quality and extensive add-on. Heroes 3 WOG – even more extensive, but in my opinion less high-quality and more colorful unofficial add-on for Heroes III.
In reply to Ment
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6 years ago
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Well, everyone has already played all the mods for Heroes 3, especially "Horn of the Abyss" to death. "In the Wake of Gods" has huge balance issues and a lot of crashes/bugs, as do many other mods on the ERA/WOG platform, so it was played less, but for variety, so to speak, it was also tried out.
Thanks for the link to the "Armageddon's Blade" mod, the idea is interesting, let's see what comes of it).
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6 years ago
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especially "Horn of the Abyss" – you can play it endlessly.
You know, they are planning to add another faction besides "Cove", right? Well, if anything, there will be more content.
Also, it might be worth trying other games in the series (2, 4, 6, 7, who knows what you'll like?), or even games of a different genre (Disciples?). In any case, good luck with that.
6 years ago
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Can I ask a clarifying question: is the same animation used for the attack animations of the Twilight Witches and the Shadow Lords?
In reply to serovoy
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6 years ago
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Well, here's the animation of the Shadow Lords and Twilight Witches. And in general, the Mistresses of the Night shoot from the Towers of the Dungeon in the Castle.
6 years ago
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Then it's unclear what the problem is. Players usually don't have any issues with the animations of the female leaders/sorceresses. It seems that some graphical mod is being used in the game, and that might be the cause.
As for the small creatures, it's even simpler: replace BRUTALITY with BASH in the second-to-last line, and you'll be all set.
In reply to serovoy
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6 years ago
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Actually, that screenshot didn't indicate a problem. The problem is that the female units don't attack, and their walking animation is broken (like the Warlock's).
In reply to Wednesnoon
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6 years ago
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Wednesnoon
Actually, that screenshot didn't indicate a problem. The problem is that the female units don't shoot and their walking animation is broken (like with the Overlord).

The Overlord doesn't even have a walking animation in the game resources, but our highly respected comrade zahar0z, at my request, taught him how to walk on the map for the NHF project!
In reply to Wednesnoon
6 years ago
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Wednesnoon
Actually, that screenshot didn't indicate a problem. The problem is that the female units don't attack, and their walking animation is broken (like the Warlock's).
You need to not only specify the path to the attack animation but also set the number of shots and set -2 (or -1 if no penalty is needed). I can't help with the walking animation.
In reply to serovoy
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6 years ago
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What I mean is that with the mod for ranged attacks (which is broken), the walking animation of the creatures is completely messed up.

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