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Posts from Hero replacer.

5.0 (3 ratings)
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6 years ago
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I. Introduction.
I've put together a small mod that changes the appearance of heroes to be slightly more original.


II. Installation Instructions.
All modifications can be downloaded directly from the site; for this purpose, they may be divided into several parts. Download them, change the extension to .zip (if required), and extract them to the root directory of the game.


III. Contents.

1) xStronghold - Stronghold

2) xDwarves - Underworld Folk (mod by fktifzobr@mail.ru with minor edits by me)

3) xAcademy - Academy

4) xDungeon - Dungeon

5) xSylvan - Sylvan

6) xNecropolis - Necropolis

7) xInferno - Inferno

8) xHaven - Haven

IV. Version Log.
10.02.2020
xStronghold released
Dwarves by fktifzobr@mail.ru added with minor edits by me
20.02.2020
xAcademy released
29.05.2020
xDungeon released
xSylvan released
20.08.2020
Fix for xDungeon
31.08.2020
xNecropolis released
18.04.2021
xInferno released
21.04.2021
Fix for xNecropolis and xSylvan
28.05.2021
xHaven released

xx.xx.2021
xReplacer will be released


V. Questions & Answers.
1) Question: Will work on the mod continue?
    Answer: Work is ongoing, a new version of the mod combining all factions is being prepared for release. It will also include edits to some characters.

2) Question: I found a bug, what should I do?
    Answer: You can report it right here in this thread. Try to describe your bug as detailed as possible, under what circumstances it occurred, and whether it can be reproduced. If possible, attach a screenshot of the bug. If I can reproduce the bug, I will find a way to fix it.

3) Question: I have another mod with a character, and I want to use it together with xReplacer, but the game only shows characters from xReplacer?
    Answer: Mod files for heroes are usually of two types - .h5u and .pak formats. Both of these formats are actually regular .zip archives and can be opened with any archiver; I personally use WinRAR. Open your mod with an archiver, then extract the MapObjects folder, and find your hero. Now open xReplacer, do the same thing, and delete that hero. That's it; now there is no such hero in xReplacer, and your hero will be displayed in the game.

4) Question: I have an idea! Maybe we could add this or that feature?
    Answer: Post your ideas here, and either I or another modder will read them and may become interested. Or maybe not. Tastes differ. In any case, the best option is to take matters into your own hands and do it yourself.

5) Question: How can I edit something in the mod?
    Answer: As in point 3, open the mod, extract the MapObjects folder, choose a faction, choose a hero. Done. Close the archive, return to the main game folder, go to the data folder, also open the data.pak file with an archiver, and again go to the MapObjects folder and select the same character. Now compare these files to see what differs and follow that link. That's it; now you roughly understand what the mod consists of and how to work with it.

6) Question: When will the update be released?
    Answer: As soon as possible. We, the creators of mods, don't spend all day on them (ahem... well, yes), we create them voluntarily and release them when we consider them more or less finished.

7) Question: The mod turned out great!
    Answer: Well, this is not exactly a question, but thank you. Write how much you liked this mod, so you contribute your part to creating the mod. Believe me, such feedback greatly encourages continuing the work.

8) Question: I didn't like the mod.
    Answer: Still write about it. Your opinion will be taken into account, and if I do not fundamentally disagree, I will listen to it.

9) Question: I still have questions.
    Answer: You can ask them here, and I or active forum users will answer them. Also, you can ask them via Steam; even if it seems that I am offline there, I will most likely respond much faster than on the forum.


VI. Acknowledgements.
The following materials were used in the creation of the mod:
1) Dwarves by fktifzobr@mail.ru
2) RPW Mod
3) NHF Mod
4) Orson by Zahar0z
5) A magnificent modification from the vastness of the Internet by an unknown author to me, changing the textures of heroes to unique ones.

A huge thank you to the authors of these modifications; this mod is almost entirely created thanks to their work!
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6 years ago
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Do you plan to add content for the other factions as well?
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6 years ago
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Over time, the collection will (probably) be expanded. The main principles when creating heroes are faction identity (banner, mount - mandatory) and similarity to the artwork (as much as possible). I would be very grateful for your feedback and criticism.
6 years ago
Well done! :)
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6 years ago
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Put the Genies on elephants. Nyurka And Jalib in two versions, I'd like to hear your opinions.
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In reply to Manulli
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6 years ago
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Dude, the Jallib on an elephant looks interesting. Usually, it's depicted as a genie-like creature. Out of the two, the purely blue Jallib looks better.
Overall, they look interesting. This is a very good step in the right direction.
But, in my opinion, the colors chosen for the elephant in the Noora design are a bit garish (the Jallib's colors are okay, but could be better).
The biggest drawback is that the hero textures themselves are quite blurry. If you improve your skills with your graphics editor (I sincerely hope it's not Paint.NET, but something like Photoshop), you can do much better.
+ The base models used look quite angular; perhaps they could be improved.
In any case, good luck! It's interesting to see your work.
In reply to Manulli
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6 years ago
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Manulli
So, it seems like the Academy is finally finished.

It looks cool in the screenshots! I'll check it out in the game... ;)
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6 years ago
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Due to the limit on the number of files that can be uploaded in one message, I will duplicate the screenshots from the header, and I will put a general screenshot with all the heroes of each Faction in the header. 2) xDwarves - The Underhill People (a mod by fktifzobr@mail.ru with minor changes)
In reply to Manulli
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6 years ago
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Manulli
So, the Academy is, like, finished.

3) xAcademy - Academy






xAcademy_Elefants - contains unique elephant color schemes (in the screenshots). If you want to use the standard color scheme, install xAcademy_NoElefants

In my opinion, your work is getting better with each iteration. Keep it up.

I can't understand why, but the new elephants catch my eye the most.
Faiz has a very, very cool elephant, and Hafiz, Razak, and Nazir have good elephants. But the colors of Nura and Orah's elephants look bad and are very garish. Too acidic, it hurts the eyes. You can leave the color the same, but the shade needs to be different.

Hafiz did a great job making the cloth on the elephant's side a different texture, but maybe it would be better to repaint the forehead shield in the color of Hafiz's armor?
For Nazir, wouldn't it be better to paint the clothes and armor on the elephant in the red, black, and yellow colors of Nazir himself? If you also add some kind of fire emblem to the elephant's forehead, it would be even more beautiful. Nazir is a fire mage, right?

Razak himself looks cool (although the green on the elephant seems unnecessary).
Nazir looks cool, but shouldn't he wear gloves? (and how does he smoke in a mask? maybe something can be done about that. is there no animation without smoking? because I don't want him to be on Zehir's model, he looks too good on the regular mage model).

Hafiz has a turban that is too small.
Faiz and Narhiz have very low-poly head models. Also, it doesn't suit either of them.
Narhiz turned out very, very bad, to be honest.
For Faiz, don't you want to use the head model from the mage hero from Heroes 7? I can help with the export if needed.
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6 years ago
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Damn, it's annoying, I wrote a response, but the session time on the site expired, and the message wasn't saved. I should just write it in a notepad before submitting it.

For now, I don't really plan on going back to the Academy, unless some serious bug with the models pops up.
But the colors of the Nura and Ora elephants look really bad, they're too garish. They're too acidic, they hurt the eyes. You can keep the same color, but you need to change the shade.
I'll try playing around with the tones, maybe something will come of it. Although, I specifically gave Nura and Ora brighter colors.
For Hafiz, it's cool that you made the cloth on the elephant's side a different texture, but maybe it's still better to repaint the forehead shield in the color of Hafiz's armor?
For Nazir, wouldn't it be better to paint the clothes and armor on the elephant in the red, black, and yellow colors of Nazir himself? If you also attach some kind of fire emblem to the forehead shield, it would be even better. Nazir is a fire mage, right?

The Razak hero himself looks cool (although the green on the elephant seems unnecessary).
I wanted to make some of the colors more diverse. This was done so that you don't confuse the player's color when quickly scrolling through the map, and the colors in which the hero and his mount are painted. To be honest, I left the original color of the elephants for myself.
Hafiz's turban is too small.
Faiz and Narhiz have very low-poly head models. Also, they don't suit either of them.
Narhiz turned out really, really bad, to be honest.
For Faiz, don't you want to use the head model from the mage hero from Heroes 7? I can help with the export if needed.
You can't even see all this in the game. If you look closely, the genie and Ora models have one significant flaw, but it's impossible to see in the game, and that's why the models turned out very good, otherwise I would have been working on them for another month and finally installed 3D Max. After I finish the humans, I'll combine all the factions into one mod. Then I'll try to work on the models, but for now, I need to finish the main work.

In any case, thank you for the constructive criticism, it gives a good foundation for the future.

upd: By the way, Nazir can smoke through a hole in his mask) he somehow drinks and eats in the desert) and in general, there is no animation of calmness without smoking. There might be a way to cut the animation, but I haven't figured out how.
upd2: I adjusted the color scheme of Ora's elephant, the changes are in the screenshot. I don't want to touch Nura, I like how she turned out.
In reply to Manulli
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6 years ago
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Manulli

upd: By the way, Nazir can smoke through a hole in his mask) he somehow drinks and eats in the desert) and in general, there is no animation of calmness without smoking. Perhaps there should be a way to cut the animation, but I haven't figured out how.
upd2: I adjusted the color scheme of Ory's elephant, the changes are in the screenshot. I don't want to touch Nyurka, I like how she turned out.
I thought he was taking off his mask)
It would be easy to adjust the animation if it could be imported properly. but since it can't, unfortunately.
You can, of course, fix this flaw in another way, but it's too much trouble, and I think it's easier to come to terms with it.
Ory seems to have improved.

Added 2 minutes ago
Manulli
finally, I would install 3D Max)
I advise you to install it somehow.
There is a topic nearby with a guide on importing a model from 7 into 5. You can quickly learn the basics of Max from it.
Believe me, it's not more difficult than what you're doing now.
In reply to zahar0z
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6 years ago
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What's with the trend of making everything look the same?
For example, Jalib and Nur are djinns. They can't sit on elephants with their legs crossed, and Razzak is completely paralyzed.
For the most part, the models look great, but some aspects seem poorly thought out.
In reply to Феникс 2100-й
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6 years ago
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Phoenix 2100
Why does everything have to be made according to the same template?
For example, Jalib and Nur are djinns. They can't sit on elephants with their legs crossed, and Razzak is completely paralyzed.
For the most part, the models shown look cool, but some moments seem ill-conceived.


Razzak is partially paralyzed, but it is not specified whether it is his arms, legs, or if he can only move his cheek like Hawking. In the Aladdin cartoon, the djinn received legs along with his freedom; maybe it's the same here, because ordinary djinns don't even have heads, and Jalib and Nur are, after all, not ordinary djinns, but leaders of armies. Also, their sexual characteristics hint at something, and one djinn even became the lover of a human female, which gives endless food for thought about what, where, and how they can grow things for themselves.

But seriously, I just like the standardized appearance of the hero, which is very important for this turn-based strategy, where the hero is not just a combat unit, but a special feature of the gameplay. He should be easily distinguishable, for example, from neutral troops on the map; moreover, this is even more important than a unique appearance, which is already a secondary priority. And if all the heroes of one Faction also have a characteristic of their Faction - like an elephant, in my humble opinion, this is only a plus.

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