Why does everything have to be made according to the same template?
For example, Jalib and Nur are djinns. They can't sit on elephants with their legs crossed, and Razzak is completely paralyzed.
For the most part, the models shown look cool, but some moments seem ill-conceived.
Razzak is partially paralyzed, but it is not specified whether it is his arms, legs, or if he can only move his cheek like Hawking. In the Aladdin cartoon, the djinn received legs along with his freedom; maybe it's the same here, because ordinary djinns don't even have heads, and Jalib and Nur are, after all, not ordinary djinns, but leaders of armies. Also, their sexual characteristics hint at something, and one djinn even became the lover of a human female, which gives endless food for thought about what, where, and how they can grow things for themselves.
But seriously, I just like the standardized appearance of the hero, which is very important for this turn-based strategy, where the hero is not just a combat unit, but a special feature of the gameplay. He should be easily distinguishable, for example, from neutral troops on the map; moreover, this is even more important than a unique appearance, which is already a secondary priority. And if all the heroes of one Faction also have a characteristic of their Faction - like an elephant, in my humble opinion, this is only a plus.