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Posts from Various mods by zahar0z Auto-translated

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#167
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Ment
The 2x2 frame within a larger creature doesn't look very good on its own... For a custom scenario, I considered such an option because the "gimmick," despite its somewhat flawed implementation, would still be interesting. But for a serious and meticulously crafted game mod, it's no longer suitable.
I partially agree. I'm not one of those perfectionists for whom the slightest flaw immediately ruins the implementation of an idea; in other words, I would (and will) implement any technically feasible ideas, even if they have some problems (of course, if these problems are not critical). Of course, there will be those who think differently, so, in my opinion, the possibility of such a unit appearing in very rare cases, as a boss-easter egg, is quite justified.

As an example, I think you are well familiar with NHF and the fact that some of the moments that are implemented awkwardly or not very conveniently there (for example, special units like Hafad) have explanations and caveats that clearly let the player know that these are technical problems of the game, and not flaws of the author. Well, I think the analogy is clear
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#168
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Ment
A 2x2 frame within a larger creature doesn't look very good on its own... For a custom scenario, I considered this option because the "gimmick," despite the relatively flawed implementation, would still be interesting. But for a serious and meticulously crafted game mod, it's no longer suitable.
Well, considering that this is an enemy creature controlled by him, the 2x2 frame is only noticeable when you try to attack the creature. Other bugs are much more noticeable. Creatures running through a 3x3 creature and creatures placed inside a 3x3 creature. You could still ignore the frame that only affects the situation when you attack, but all the rest really spoils the picture. And I think it's better not to use this feature.
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#169
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zahar0z
Well, considering that this is an enemy creature controlled by him, the 2x2 tile only becomes an issue when you try to attack with it. Other bugs are much more annoying. Creatures running through a 3x3 creature and creatures placed inside a 3x3 area. You could ignore the tile that only works in one situation, but everything else really spoils the experience. And I think it's better not to use this feature.
Do all creatures run through it, or just allied/enemy creatures? And can creatures stay within the 3x3 area (I think not, since you can't specifically target that area with a turn)? The arrangement can be adjusted, although it's not easy, and if you use the Kraken as a solo boss, there won't be this problem at all... but overall, there are too many unnecessary conditions for a mod focused on visuals, so I'll leave this idea for a single-player game.
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#170
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Gerter
I partially agree. I don't belong to the perfectionists for whom the slightest flaw already puts an end to the implementation of an idea; in other words, I would implement (and will implement) any technically feasible ideas, even if they have some problems (of course, if these problems are not critical). Of course, there will be those who think otherwise, so, in my opinion, the possibility of such a unit appearing in very rare cases, as a boss-easter egg, is quite justified.

As an example, I think you are well familiar with NHF and the fact that some awkwardly or not very conveniently implemented moments there (for example, special units like Hafad) have explanations and caveats that clearly let the player know that these are technical problems of the game, and not flaws of the author. Well, I think the analogy is clear.

It seems to me that everything here strongly depends on the criticality of the bug and the interestingness of the feature.

For example, creatures running through another creature, as I think, is a very critical bug for the sake of the feature of a 3x3 creature.

On the other hand, there was an idea to make alternative buildings in cities so that it would be possible to recruit not 7 creatures with upgrades, but 14. So, this is also feasible with bugs. The city level will increase by 2-3 points for some buildings. And in order for some creatures to appear in the recruitment window from the city, you will need to exit and re-enter. But, in my opinion, these bugs are worth the feature, and they can be written about in the description of a specific building. The bug with the city level can even be played out in the gameplay.



Added 5 minutes ago
Gerter
Do all creatures run through? Or only allied/enemy ones? And can creatures stay in the 3x3 area (I think not, because you can't direct a turn specifically into this area)? The arrangement can be fixed, although it is not easy, and if you use the Kraken as a solo boss, there will be no problem at all... but in general, yes, there are too many unnecessary conditions for a mod on visuals, so I will leave the idea for single-player.

I can't say for sure, it seems like all of them. This happens rarely; the creature must have a direct path past the "extra" cells of the 3x3 creature. You can't direct it, yes. But, as I said, when arranging, the AI places its creatures "inside the 3x3 creature." A solo boss seems too boring to me. Well, okay then)) This mod is not entirely focused on visuals; I still try to integrate the creatures normally into the game. So, there is some gameplay here.

And by the way, if you make it so that the Kraken boss drops only once out of 3 times, then why is it needed at all? I mean, the flooded Temple itself is a rare building on the maps, and here you have further reduced the player's chances of encountering this Kraken boss.
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#171
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okay, I understand. For an animated series, the idea becomes even less appealing. But the idea of creating a 4x4 Kraken with an area-of-effect attack, even just for the single-player mode, is really interesting to me.
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#172
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Well, I'll upload the models soon, so you can take them and use them. The size might not be quite right, but it's not difficult to figure out by reading the guide on importing models, which is in the topic on this forum.

Added 15 hours and 9 minutes ago
I'm trying to create a new animation for the Kraken boss; it will look something like this:


In the screenshot, you can see how much larger the creature will be compared to regular Krakens if I can implement it successfully.

Added 1 hour and 25 minutes ago
Here's a GIF with the new animation:



This was very time-consuming.
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#174
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the regular kraken's animation is rather squat; it crawls along the ground.


I tested the kraken boss in the game.
You can compare the regular kraken and the boss in the video.
(This was supposed to be a GIF, but it's probably too heavy for file-sharing sites.)
https://i.imgur.com/fOsLJtF.mp4

Here's how it looks on the battle arena.


And here's a comparison of it and the "tallest" creatures in the game.


Added 2 minutes later
The other animations also don't work well with the new kraken (they get stuck in the surroundings a lot), and they will have to be redone. There will only be basic animations: walking, attacking, taking damage, and death.
It's possible that the kraken boss will have to be slightly reduced in size.
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#176
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It looks very epic, a true leviathan. Old Lovecraft would be pleased!))

Did you create the animation by stitching together frames in reverse, or is it just the video that distorts it a bit?
Either way, it looks great!
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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#177
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The video (which was supposed to be a GIF) is distorted and not quite right.
But there are indeed some minor, non-critical "trails" in the animation.
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#178
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again, creature stats. I would like to get feedback and advice again. I tried to take the previous advice into account.
I especially need feedback on the Kraken boss, as I have no idea what stats it should have.









I will try my best to have the mod ready and uploaded by Wednesday or Thursday, at the latest Friday. So, if you have any ideas and suggestions regarding the stats, please submit them before that time.
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#179
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I would like to get feedback and advice again. I tried to take the previous advice into account.
And what are the stat increases, to complete the picture?
 

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#180
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sure. here is some additional information.

Lizard
Growth - 9
Experience per victory - 28
Purchase price - 120

Sea Elf
Growth - 12
Experience per victory - 19
Purchase price - 80

Black Guard
Growth - 10
Experience per victory - 17
Purchase price - 85

Elite Black Guard
Growth - 10
Experience per victory - 29
Purchase price - 130

Ancient Golem
Growth - 6
Experience per victory - 27
Purchase price - 180

Blazing Golem
Growth - 6
Experience per victory - 41
Purchase price - 220

Reforged Golem
Growth - 6
Experience per victory - 41
Purchase price - 220

Ancient Titan
Growth - 1
Experience per victory - 290
Purchase price - 3300 gold, 2 gems

Kraken
Growth - 1
Experience per victory - 350
Purchase price - 3450 gold, 2 sulfur

Legendary Kraken
Growth - 1
Experience per victory - 1500
Purchase price - 6000 gold, 10 sulfur
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#181
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The flaming golems seem overpowered; the shield is a very strong and unpleasant ability, and its combination with 50% invulnerability makes the creature difficult to defeat with both physical and magical attacks. The fire sign seems a bit out of place for a neutral creature (although if it buffs the shield's damage...). Overall, I think invulnerability and stunning should be removed. The regeneration of the mechanical titans, as well as the leviathan-demon, seems very illogical. Also, for the leviathans, I think an area-of-effect attack would be appropriate (a hydra-style pattern attack could be added for smaller ones) and the ability to pull enemies towards them (like the archdemons' ability). Overall, it's not a big deal; I will definitely be modifying the large kraken to fit my plan. Otherwise, everything is fine; I like it.
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