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Posts from Various mods by zahar0z Auto-translated

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#152
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possibly. The phrase turned out a bit unclear there.
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#153
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footman
I think psatkha was talking about the Nivalians.

Yeah, about the Nivalians... because after the contract ended, their forum dedicated to Heroes 5 was closed soon after.
С уважением, Psatkha (Псатха)

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#154
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in the game, it looks something like this:


and here it is, compared to its older brother. I couldn't quite match the color perfectly, but overall, I think the effect of them being "from the same gang" has been achieved.
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#156
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You know, it's become more cartoonish, but I think that's exactly how a golem fits perfectly into the overall style of the game.
 

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#157
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I had to slightly adjust the texture in Photoshop. Without changes, it looked too pale in the game, lacking light and shadow. I had to increase the contrast and saturation. As a result, it turned out a bit more cartoonish, yes.

Added after 59 seconds
Overall, I'm happy with the result.

Added after 1 hour 30 minutes
So, I tested the creature in a 3x3 battle.

As for bugs, if a neutral creature is standing on the map, the battle with it will be automatically won. If a creature in a hero's army doesn't have an ability that increases the deployment area, the creature won't be able to move (but it will still be possible to place it initially). If a creature in a hero's army controlled by AI, the game crashes at the start of the battle (it happened once, and I haven't checked it again; maybe the reason is something else).

These bugs are important for this specific task. In the neutral AI army, adjacent creatures are placed on top of the 3x3 creature, i.e., they are arranged as if the creature were 2x2. Creatures sometimes run through this 3x3 creature. When shooting at this creature, a 2x2 square is "targeted"; in other situations, considering that the creature is an enemy AI unit, it is actually not noticeable.

Hence the question: are you sure that it's a good idea to use something that works with flaws?

And if not, should we make the Kraken boss a normal size? The fact is that the Kraken isn't that big now. Due to the low-profile animation and sprawling tentacles, they had to be made not much larger than unicorns and other horses. For example, an Archdevil or an Angel looks bigger than the Kraken. If we make the Krakens bigger, they will start to "get stuck" in the surrounding creatures (they already occasionally get their tentacles stuck in them, but making the Krakens even smaller is simply inappropriate).

So, the question is: is it needed? And if so, how?

I really don't like the idea of a flawed 3x3 creature. But the idea of a simple recolor for the boss is also not very good. There is an option to try to create a different animation for the Kraken from existing pieces. So that this monster stands more upright, and doesn't lie on the ground; perhaps then it can be made bigger without getting stuck in the surroundings.
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#158
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Ment
You know, it's become more cartoonish, but I think that's exactly how a golem fits perfectly into the overall style of the game.

They look very epic!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#159
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So, the question is, are you sure it's a good idea to use something that works but has flaws?
No, let's scrap it.
Actually, it's a bit strange, I think I also tried to give a 3x3 size to a neutral creature, and there were no problems with the auto-win, but maybe I messed something up with the scripts, or it's because of other creatures in the army, I don't remember anymore.
Anyway, the other bugs remain.
And if not, should we make the Kraken boss a normal size?
I also don't think so, I agree that it's not that epic in scale.
 

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#160
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zahar0z
I had to slightly adjust the texture in Photoshop. Without changes, it looked too pale in the game, lacking light and shadow. I had to increase the contrast and saturation. As a result, it turned out a bit more cartoonish, yes.

Added after 59 seconds
Overall, I'm happy with the result.

Added after 1 hour 30 minutes
So, I tested the creature in a 3x3 battle.

As for bugs, if a neutral creature is standing on the map, the battle with it will be automatically won. If a creature in a hero's army doesn't have an ability that increases the deployment area, the creature won't be able to move (but it will still be possible to place it initially). If a creature in the army of an AI-controlled hero, the game crashes at the start of the battle (it happened once, and I haven't checked it again; maybe the reason is something else).

These bugs are important for the specific task. In the AI's neutral army, adjacent creatures are placed on top of the 3x3 creature, i.e., they are arranged as if the creature were 2x2. Creatures sometimes run through this 3x3 creature. When shooting at this creature, a 2x2 square is "targeted"; in other situations, considering that the creature is an enemy AI unit, it is actually not noticeable.

Hence the question: are you sure that it's a good idea to use something that works with flaws?

And if not, should we make the Kraken boss a normal size? The fact is that the Kraken isn't that big now. Due to the low-profile animation and sprawling tentacles, they had to be made not much larger than unicorns and other horses. For example, the Archdevil or Angel looks bigger than the Kraken. If we make the Krakens bigger, they will start to "get stuck" in the surrounding creatures (they already occasionally get their tentacles stuck in them, but making the Krakens even smaller is simply inappropriate).

So, the question is: is it needed? And if so, how?

I really don't like the idea of a flawed 3x3 creature. But the idea of a simple recolor for the boss is also not very good. There is an option to try to create a different animation for the Kraken from existing pieces. So that this monster stands more upright, and doesn't lie on the ground; perhaps then it can be made bigger without getting stuck in the surroundings.
Well, all the flaws are due to the fact that the game considers that 2x2 square to be the creature itself. I even thought that, for example, you could only attack the creature on that square, until I tested it.
Let it be a boss in some kind of dungeon, a battle with which is launched by a script. With a rare chance of appearance, like a boss-easter egg. Remove the possibility of it appearing on the map. Most of the problems will disappear immediately.

(If you really want to mess around with scripts, I would make it 4x4, give it zero speed, and place it in the center of the battle arena so that it can reach everyone with its tentacles :D + give it the ability to pull in Archdemons)
Нет войне.
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#161
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I'll try to make its animation less sprawling. If it works, we can make it larger. And if that works too, you'll get a kraken boss!))

If not, unfortunately, we'll have to abandon the idea.
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#162
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I tried having a 3v3 auto-battle against Barbarians, but it didn't defend them at all and gave 0 experience. In a manual battle, they didn't even deploy and I won instantly with 0 experience.

Added after 37 seconds
Is this happening only to me?

Added after 30 seconds
regarding the manual battle.
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#163
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Yes. I mentioned this bug above. If it's a 3v3 match and there are only neutral creatures on the map, it results in an automatic victory.
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#164
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I think a 3x3 creature cannot be placed without a specific tactic because part of the 2x2 square ends up outside the deployment area. A 4x4 creature is generally impossible to place, so the ideal option is a boss that will also be summoned into battle via a script.
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#165
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I'll also try to learn how to use the painter version, and if I find a way to smoothly export renders from the viewport, I'll render all the creatures from this pack that way.
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#166
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All the issues stem from the fact that the game considers that 2x2 square to be the creature itself. I initially thought that, for example, you could only attack a creature by targeting that square, until I tested it.
Let it be a boss in some kind of dungeon, with a battle triggered by a script. With a rare chance of appearance, like an Easter egg boss. Remove the possibility of it appearing on the map. Most of the problems will disappear immediately.
The 2x2 frame inside a larger creature doesn't look very good... For a custom scenario, I considered this option because the "gimmick," despite the relatively flawed implementation, would still be interesting. But for a serious and meticulously crafted game mod, it's no longer suitable.
 

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