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Various mods by zahar0z

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#181
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The flaming golems seem overpowered; the shield is a very strong and unpleasant ability, and its combination with 50% invulnerability makes the creature difficult to defeat with both physical and magical attacks. The fire sign seems a bit out of place for a neutral creature (although if it buffs the shield's damage...). Overall, I think invulnerability and stunning should be removed. The regeneration of the mechanical titans, as well as the leviathan-demon, seems very illogical. Also, for the leviathans, I think an area-of-effect attack would be appropriate (a hydra-style pattern attack could be added for smaller ones) and the ability to pull enemies towards them (like the archdemons' ability). Overall, it's not a big deal; I will definitely be modifying the large kraken to fit my plan. Otherwise, everything is fine; I like it.
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