Skip to content

Posts from Various mods by zahar0z Auto-translated

5.0 (1 rating)
In reply to zahar0z
User Avatar
#91
Auto-translated
In short, I need advice on structuring this, and I'd be glad if someone could help.
I'd like to break this mod with neutral creatures into several pack files and several different installation options.

For now, the plan is as follows:

Main files:
_M&MGamesUnitsV1_NCFBaseFull
the base file with neutral creatures

_M&MGamesUnitsV1_H6NeutralSymbol
a file with a new symbol for neutral creatures on the map

Additional files:
_M&MGamesUnitsV1_H5GolemsReplace
replaces the golem model from Heroes 5 with the golem model from Heroes 7. It can be used without the NCF file.

_M&MGamesUnitsV1_NCFNoGolems
a version of the NCF creatures mod without golems. This is useful if the user has installed the golem replacement mod and doesn't want the creatures to "repeat".

_M&MGamesUnitsV1_RU
a localization file that will work with any version of the mod, with or without golems. A mini-mod for replacing golems from Heroes 5 will not require a localization file because it will reference the original files from the game.

_M&MGamesUnitsV1_JokeAnims
when this pack file is added, the creatures will start playing "funny" animations from Heroes 7 as "stir01". The file is universal for all versions of the mod and also works with the mini-mod for replacing golems.

A file for modders, containing only the configured resources.
_M&MGamesUnitsV1_Resources

in general, I'd like to hear your feedback. Do you think I've structured the files well? And if anyone has better names for the pack files, I'd be very grateful if you could suggest them. However, I don't think abbreviations like NM&MGU or NM&MGNC are a good idea here, as they would be confusing.

Added 5 minutes later
although M&MGU or M&MGC might not be so bad.

Added 7 minutes later
it's funny that when you Google M&M, you get candy instead of Might and Magic
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to zahar0z
User Avatar
#92
Auto-translated
zahar0z
It's actually funny that when you Google "M&M," you find candies and not Might and Magic.

There's nothing funny about that! Everyone knows about candies, but few people know about the game and the universe... as one former boxer said, "Not everyone can look into tomorrow. More precisely, not only can everyone look, but few can do it."
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
#93
Auto-translated
psatkha
This is the banned Godric!
Where did you get the information that the knight, labeled as "Uber-hero" in the editor, is the banned Godric, and why would a banned unit be in the original version?
In reply to psatkha
User Avatar
#94
Auto-translated
psatkha
"Not everyone can look into tomorrow. Rather, not just everyone can look, but few can actually do it."

wise words))

Added 3 minutes later
footman
Where did you get the information that the Knight, designated as an Uber-hero in the editor, is the banned Godric, and why could the banned one be in the original version?

well, if it really is a banned one, then the reason is most likely due to Ubisoft's pranks.
they made many changes for "subjective" reasons.
they constantly changed the names of heroes, which is so important, right?)
one of the Nival team members even wrote a humorous note on the topic
for example, the model for the Undead was originally for Ghosts, and the sixth tier was supposed to be Death Knights. So it turned out that an obviously "flying" creature, judging by the animation, does not have a "flying" ability.

in general, there is quite a lot of interesting information about the development of Heroes 5 that you can read here
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
User Avatar
#95
Auto-translated
There's a really good dog model in Dark Messiah. A dog, not a wolf. Unfortunately, this model doesn't have attack or death animations. But it does have an awesome animation for the "Stir" spell, where the dog chases its tail, like a normal dog would. So, while we could potentially figure something out for the death animation (by tweaking the damage animation, as there are about 10 of those, from different angles and with varying impact force), the attack animation would have to be created from scratch. I know for sure that reassigning the movement from the wolf's bones in Heroes 7 to the dog's bones in Dark Messiah is possible in principle, but how much work it will be is still unclear.
Wow, that sounds cool. Or maybe add it as a model for a hero, then the attack animation wouldn't be needed?
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#96
Auto-translated
Ment
Wow, that sounds cool. Or maybe add it as a model for one of the heroes, then you wouldn't need an attack animation.
A dog? Just to have it standing nearby? Sure, that's possible.)

Added 13 minutes later
Remember I mentioned the Substance Painter program?

I'm currently using it to create a new texture for the Ancient Golems and want to show in a few screenshots why it's worth using this program, even if you're just doing a "repaint" of an existing model.

Here, for example, are different basic "smart" materials. This result is achieved in less than 30 seconds. Of course, this is a draft that needs to be refined later.




Want to paint directly on the model in 3D? Painter can easily do that.


Want to add a scorch mark from a shot or lightning from clothing? Or any other detail made using your own alpha. It takes just a minute.


What about simulating broken glass, raindrops, or other "physical" effects? Go ahead.


Painter is not more difficult to learn than Photoshop and works on the principle of layers. It's a very common program in the industry. I'm telling you, the models from Heroes 7/6 were painted in it.

The main feature of Painter is that, based on the geometry of the high-poly and/or low-poly model, it generates maps, based on which it then creates "smart" masks. In this way, for example, it can automatically create wear and tear in areas of bending and other cool things.

In short, I highly recommend it to everyone who is interested in reskinning or even more so in creating their own models. This program or its analogue is a must-have.

Added 8 minutes later
There are not just many, but a ton of various video tutorials on Painter (in English or, if it's too difficult, in Russian) on the internet.

Here, for example, is a good, simple, and easy-to-understand tutorial for beginners:
a tutorial on painting a chest from "Krivoruky Modeler"
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to footman
User Avatar
#97
Auto-translated
@zahar0z

Are you saying that this editor automatically creates the correct UV Map?!
footman
Where did you get the information that the knight, labeled as an Uber-hero in the editor, is the banned Godrik, and why would a banned player be in the original version?

Thanks to that person, both you and I have the banned Isabelle!

Since he said so, it means he has that information!
:smile24:
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
#98
Auto-translated
psatkha
That's the guy who made it possible for both you and me to have a banned Isabel! ;)

Since he said that, it means he has that information! :smile24:
They really love to create an air of mystery on our forum.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to zahar0z
User Avatar
#99
Auto-translated
zahar0z
People on our forum really love to create an air of mystery.

Well, something like that... :smile08:

When I was trying to find the Open Beta of HoMM5, I accidentally met a person... who participated in both the Open and Closed Beta of HoMM5 - and he asked me not to mention his name or nickname...

The point is... I asked him a lot of things, and at some point I asked: "I found an old knight in the resources," and he immediately said, "That's Godric, who was banned," so it was something like that!

And I also asked about the swordsman in the artwork... in the picture, he's without a helmet... but he doesn't remember that version in either the Open or Closed Beta!



P.S. By the way, footman - can you revive the banned crossbowman - he looks like the sketch of the swordsman in the picture?! :smile26:
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to zahar0z
User Avatar
#100
Auto-translated
zahar0z



Amazing! It's clear that these are still just sketches, but it looks great.

Added 7 minutes later
zahar0z
They really love to create suspense on our forum.

Intrigue :D
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
User Avatar
#101
Auto-translated
No intrigue here... I just told the **footman** where I got the Open and Closed content from, although I probably didn't tell him about the banned Godric at the time, when he revived this model (he had an avatar with this old knight back then)... if you're aware, the resources for this model are used in NHF for the hero "Jeer," but there's an effect applied to the head – the updated version will feature the revived model!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
#103
Auto-translated
psatkha
P.S. By the way, can you revive the banned crossbowman – he looks like a draft swordsman from the picture?! :smile26:
Are you talking about this one? If so, I might find some time; it could be adapted to fit the skeleton of a veteran crossbowman from Heroes VII, but I only have its textures from the alpha version; I haven't found the actual 3D model…
In reply to footman
User Avatar
#104
Auto-translated
Let's see the model. Or better yet, a screenshot of the model. I'd be interested in taking a look myself.

Added 53 minutes later
I'm consulting with you about the stats. If anyone has any comments or suggestions, now is the time to voice them.

Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to footman
User Avatar
#105
Auto-translated
@zahar0z, it would be better to assign Kraken and Ancient Titan to level 8!

As for the rest, the parameters are normal, but they need to be run through NOIADE to adapt them to the balance.
footman
Are you talking about this one? If so, I might find some time; it can be adapted to the skeleton of a veteran crossbowman from the seventh game, but I only have its textures from the alpha version. I haven't found the 3D model itself...

I’ll send it to you; I recently came across a flash drive with this content!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to zahar0z
User Avatar
#106
Auto-translated
They are neutral, so it's hard to say about their stats. A hero simply won't have a large number of them, and even if they do, whether they will be overpowered or not is not particularly important. In a very large quantity, they can only be found on heroes or, I don't remember, on the last difficulty level. I have no other comments; we just need to test them in the game.

Added 4 minutes later
Regarding the guards, I think the elite version should have increased damage, since an axe hits harder than a sword, and either reduce its initiative by 1 or, instead of upgrading it, increase it by 1 (but in principle, 8 or 9 initiative without buffs like prayer doesn't really matter).