I'd like to break this mod with neutral creatures into several pack files and several different installation options.
For now, the plan is as follows:
Main files:
_M&MGamesUnitsV1_NCFBaseFull
the base file with neutral creatures
_M&MGamesUnitsV1_H6NeutralSymbol
a file with a new symbol for neutral creatures on the map
Additional files:
_M&MGamesUnitsV1_H5GolemsReplace
replaces the golem model from Heroes 5 with the golem model from Heroes 7. It can be used without the NCF file.
_M&MGamesUnitsV1_NCFNoGolems
a version of the NCF creatures mod without golems. This is useful if the user has installed the golem replacement mod and doesn't want the creatures to "repeat".
_M&MGamesUnitsV1_RU
a localization file that will work with any version of the mod, with or without golems. A mini-mod for replacing golems from Heroes 5 will not require a localization file because it will reference the original files from the game.
_M&MGamesUnitsV1_JokeAnims
when this pack file is added, the creatures will start playing "funny" animations from Heroes 7 as "stir01". The file is universal for all versions of the mod and also works with the mini-mod for replacing golems.
A file for modders, containing only the configured resources.
_M&MGamesUnitsV1_Resources
in general, I'd like to hear your feedback. Do you think I've structured the files well? And if anyone has better names for the pack files, I'd be very grateful if you could suggest them. However, I don't think abbreviations like NM&MGU or NM&MGNC are a good idea here, as they would be confusing.
Added 5 minutes later
although M&MGU or M&MGC might not be so bad.
Added 7 minutes later
it's funny that when you Google M&M, you get candy instead of Might and Magic