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Posts from Плагин Fresh Mod для SOD

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In reply to sir Davos Seaworth
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#290
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sir Davos Seaworth

For most players who have tried Heroes of Might and Magic III, the fact that you need to use your brain while playing already seems like complete madness :D
))))))))))))))))

Good luck to the mod author, he's doing a great job.
discord: Nodl#5086
In reply to sir Davos Seaworth
#291
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Sir Davos Seaworth
This could have become a reality if not for the negative aspects I mentioned earlier. But if the other aspects aren't as significant, then restructuring the guild in this way completely destroys the hero gameplay, which outweighs all the positive aspects of the fresh mod. Many don't understand this now, and some will simply remain silent (they won't play).
For now, those who refuse to play with the mod cite very dubious reasons:
- I haven't played with it (I wonder, was the same said when HDMod appeared?)
- There, joining costs money (?)
- I signed up for this tournament not to play with mods (hello, HDMod, by the way)
I suspect that restructuring the guild at any level will not affect the gameplay at all, and in what way it "kills" it, is not clear to me, just as it is not clear to the mod's creator.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Grizvald
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#292
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Grizvald

I suspect that restructuring the guild at any level won't affect the gameplay at all, and I don't understand why it's been done, just like the mod creator.
Well, if you're too lazy to read everything I wrote above, then in short: this oversimplifies the gameplay, making everything too deterministic and removing the variability of possible solutions to difficulties. And for those who want it to be "easy to play," there's already another (very popular) mod.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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#293
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That's exactly the point – I've read it, and in my opinion, it's not the difficulty or the reduced variability that ruins the gameplay, but the same timers year after year. That's what feels unserious. For so many years, pressing the same buttons, taking the same objects, and still having to sit and fiddle with every step, clicking 100500 times on an object, sighing and smacking your lips in anticipation of morale boosts and a volcanic eruption in the area "just below the waist." Many will say that this isn't esports and so on, so make the seasonal timers more intense, lasting 10 hours of gameplay (like in the good old days), but in tournaments, you can slightly lower the bar because the whole charm of this game isn't just about consuming the entire map, gaining control first, and having 3+ sappers, but also the presence of an irritant – in this case, the timer (also a valuable resource, by the way). And does having each level rebuilt simplify the gameplay? Well, yes, so let's go back to the days of the SOD timer and the default GM.
But ultimately, I hope they hold a few tournaments with a mandatory fresh mode, and let the participants write about what and how.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Grizvald
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#294
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the timer is completely irrelevant. Heroes is a strategy game (not to be confused with RTS games like Starcraft). Success shouldn't depend 90% on reaction speed (clicking).

and besides, I'm not advocating for a complete ban on such a simplified restructuring. I'm suggesting that it should only be enabled with mutual consent. Using it in this way by default in tournaments is another major blow to the Heroes community, much to the delight of the haters.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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#295
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While most people strive to simplify and speed things up, the developers want to slow down and complicate things. Personally, I find it strange how people who have played 1000+ games can reason this way; it seems like, for you, Heroes is just a solitaire game that you can play when you have nothing else to do. In my opinion, you need to change your attitude towards the game, understanding that the game is the same for everyone.
In reply to ЯR
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#296
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YaR
While most people strive to simplify and speed things up.

This approach is good for those who see Heroes as just a show, where spectacle and donations are more important than the gameplay itself.
YaR
Developers want to slow down and complicate things.
That's not true. Not "slow down and complicate," but rather to prevent them from ruining and spoiling what has been refined over the years.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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In reply to sir Davos Seaworth
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#297
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Sir Davos Seaworth
But if the others aren't as significant, then restructuring the game mechanics in this way completely destroys the hero gameplay.
Where does the information come from that it "completely destroys the hero gameplay"? Previously, the restructuring was exactly in the form in which it is now proposed (any level could be restructured without building to the last floor). Thousands of games have been played, and nothing broke... It was later that Vicc decided for some reason that it should be exactly like this, and Wizard implemented it exactly in the way that everyone is used to. Players already wanted at least some kind of restructuring, so they accepted what was offered.

I am surprised by players who can come up with arguments in favor of anything, just because "it was better before." Well, if it was better before, then delete the HD mod and play SOD (or even better, RoE) from the disc.

P.S.: Once, one player vehemently argued that the Naga Bank simply had to have sulfur and that the developers did this for balance, and fixing this bug was a huge mistake. :smile15:
In reply to ЯR
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#298
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YaR
we need to change our attitude towards the game, not the game itself.
Esports, in my opinion, somewhat diminishes the romanticism. Entering a dark dungeon without knowing who you'll encounter, praying to the goddess of luck while building your first-level magic – that's heroic.

Безземельный дон с HeroesPortal, инкогнито.
In reply to Dirty_Player
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#299
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Dirty_Player
. Later, for some reason, Vic decided that it should be exactly like that.

I've long suspected that Vic used to be quite knowledgeable and reasonable... Now, these suspicions have been confirmed.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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In reply to sir Davos Seaworth
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#300
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Sir Davos Seaworth
I've long suspected that Wick was quite advanced and reasonable before... Now, these suspicions have been confirmed. But what he started doing during his last period on the forums is just outrageous.
The problem isn't with Wick. The issue is that people have been playing like this for several years, and nothing broke. But then Sir Davos appears, shouting that it's complete nonsense and that we're all doomed. :smile15:
In reply to Dirty_Player
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#301
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The HD mod + HW rules are almost perfect in terms of gameplay; all that's missing is fixing the generator's bugs (while preserving the gameplay) and improving the interface's usability. Anything else will lead to degradation.
Dirty_Player
Where did you get the information that it "completely destroys the hero gameplay"?
If it's so good and great, let them enable it with mutual consent. Forcing it will only lead to another wave of players leaving (either to HotA or nowhere).
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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#302
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Played 5 Lmaps with FreshMod (without the checkbox for additional changes). I can say it's divine! Many thanks to the author!

Added after 7 minutes
Didn't quite understand about the GM, imho it doesn't make a fundamental difference for Lmaps, while for Jebus Cross the version with the ability to rebuild immediately is better.

For those who miss the original gameplay, you can simply not play this mod, I don't see what the problem is. Also, I'd like to note that it was precisely the lack of such changes that pushed players to switch to HotA.

Added after 8 minutes
By the way, regarding the timer — I'm quite the one to stall, but I've noticed that if it's a blitz game and the timer is three times shorter, it doesn't mean I start playing three times worse; I play the same, I just do everything three times faster. So personally for me, reducing the timer makes some sense. On the other hand, I want to chill with some tea and chat, listening to music, not sweat it out — in short, it's a matter of taste; imho nowadays you can find an opponent of your level for any timer you want, at least in HotA.

Added after 7 minutes
Also, by the way... Regarding shift+click, for some reason it works with a delay for me, about a second or a second and a half (in HotA there's no such problem). Is this a common issue or just mine, and is there a way to fix it, because I've been on the verge of misclicks more than once.
http://heroes3.tv/aiwe
In reply to sir Davos Seaworth
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#303
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sir Davos Seaworth
The HD mod + HW rules are almost perfect in terms of gameplay; all that's missing is fixing the generator's bugs (while preserving the gameplay) and improving the interface's usability. Anything else leads to degradation.
And what has stopped you from implementing all of this so far? Why haven't you fixed the generator's bugs and improved the interface's usability yet?

Added 7 minutes later
sir Davos Seaworth
Using it in this form in default tournaments is another major blow to the Heroes community, much to the delight of the haters.
What is this cheap grandstanding? Let me reveal a little secret: the real blow to the Heroes community was the original developer ceasing development of the game. This forced individual enthusiasts to offer their ideas and developments. Some of them have taken root over time, while others have been discarded.
The biggest blow to the Heroes community is the suggestion to just sit around and do nothing.
I played with the fresh mod. If we had it a couple of years earlier, maybe we wouldn't have seen such an exodus from HotA.
The only wish, but probably difficult to implement at this stage, is that the restructuring should not be done on an entire level, but rather as it is implemented in HotA; otherwise – and this is the only thing I can agree with Davos on – the shrines and scrolls are almost completely devalued. In WoG, scrolls were replaced with gold, corresponding to the level of the scroll. Although, what am I talking about... WoG's mindless degenerate...
Does anyone still have the discs for Era of Chaos, Armageddon's Blade, and SoD? And also a CD drive... And a Pentium 200...
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to MerlinTheMagician
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#304
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MerlinTheMagician
What has stopped you from implementing all of this so far? Why haven't you fixed the bugs in the generator and improved the interface's usability?..


and what's the point of all this demagoguery? I'm not a developer, and I'm not a programmer. I liked that the FM developers took up UUI and IBG, and I saw potential in it, but the default changes to the gameplay could negate all the useful things. And there is no pathos in my words. I just care about the fate of the Heroes community. I have an idea to hold a new tournament on HW in the summer (I won't reveal the details yet). Maybe even with a default fresh mode. But if the gameplay changes in it cannot be enabled separately, then I will have to do without FM.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479