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That's exactly the point – I've read it, and in my opinion, it's not the difficulty or the reduced variability that ruins the gameplay, but the same timers year after year. That's what feels unserious. For so many years, pressing the same buttons, taking the same objects, and still having to sit and fiddle with every step, clicking 100500 times on an object, sighing and smacking your lips in anticipation of morale boosts and a volcanic eruption in the area "just below the waist." Many will say that this isn't esports and so on, so make the seasonal timers more intense, lasting 10 hours of gameplay (like in the good old days), but in tournaments, you can slightly lower the bar because the whole charm of this game isn't just about consuming the entire map, gaining control first, and having 3+ sappers, but also the presence of an irritant – in this case, the timer (also a valuable resource, by the way). And does having each level rebuilt simplify the gameplay? Well, yes, so let's go back to the days of the SOD timer and the default GM.
But ultimately, I hope they hold a few tournaments with a mandatory fresh mode, and let the participants write about what and how.