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Posts from Red crystal

4.2 (6 ratings)

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MasteR
In reply to Antik
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#31
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Antik
Askha doesn't dig – is this a bug? I gave the scrolls to the prophet and went through the indicated portal (on the scorched land to the left of the first castle). But it's really strange; it throws you somewhere else. I've been trying for a week now, or am I doing something wrong?

The times I played, Ashka always dug normally. Can you provide a save file so I can check?

After receiving the scrolls, the prophet gives a hint about the next stage of the crystal search: "... It may lead you directly to the crystal, but only on a specific day. Which day exactly? I don't know. Honestly, I don't know. Maybe you can determine it by the stars... Good luck!".

If you get stuck here, you can read in the Walkthrough file where to go next.
Кампании для Heroes V 3.1 (Трилогия):

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You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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Передел мира
#32
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Thank you, but I decided to abandon this headache. By the way, this isn't the author's first map that's impossible to complete without using the console. Truly, the best is the enemy of the good. Good luck to everyone.

Added 15 minutes later
Searching the map for bandits who have captured the astrologer is quite tedious.
In reply to Antik
#33
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Antik
Thank you, but I decided to abandon this headache. By the way, this is not the first map from this author that is impossible to complete without using the console. Truly, the best is the enemy of the good. Good luck to everyone.

Added 15 minutes later
Searching the map for bandits who have captured the astrologer is quite tedious.
Sir, you won't believe it, but usually the bandits are located in the thieves' den:smile54: So what's the problem, I don't see it:rolleyes:
#34
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Great map, thanks. I played it twice, first as the Tribes of the East (T.E.) Iranian, and I got the "battle griffin" badge. I only managed to deal with the guardians using chaos and pyrokinesis; I had 52 spells at the end, and the wall of swords saved me from the death knights. For the second playthrough, I didn't wait to play as Necropolis, but immediately started running around completing quests without worrying about losing my hero in the castle, which the AI never captured. I lured the enemy under the wall using ghosts. As a result, the portal was opened by day 59! But I didn't have enough strength, and there wasn't much chance of reaching the crystal either. So, I had to gather resources and run around the trees and other places to gain experience. Casper was the main hero. I even dropped machines in the mentor to prepare for the final battle. That's how it went. I liked the map, as I like all the author's maps. Thanks, I spent a week playing it; how do you get through it? It was great. P.S. I played on War mode, easy difficulty.
#35
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Has anyone managed to defeat the second (more powerful) crystal guardian, and if so, how? I tried using Darkness (subordination), but it didn't help much; he quickly removes all the effects. Or is it just a matter of accumulating enough troops over a couple of months?
In reply to Antik
#36
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:smile54: Leveling up is easy: Lucky Sorcerer + Pyrokinesis + Empathy + Distraction + Magic Attraction... just leave enough mana for a "weaker" Guardian!
#37
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How can Chaos deal 1000 damage to 1000 Death Knights or 5000 different ghosts, especially considering that this "creep" has a dwarf's armor? Or are we playing different games?
#38
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Yes, it’s easy if your morale is at least +6... his is 0! Morale was even higher, but I equipped the Skull of Markal and a ring of speed, so he’s slow, and you hit him with fire 3-4 times (with the Phoenix Cloak) before he even gets his turn, and you just stand in defense, covering possible attacks... I’m not even mentioning the “Wizard’s Sign” spell for mages... it’s super easy there... anyway, I rewatched the recording. The monster’s stats are 24/33/32/28 knowledge/0/3 luck... the army (at my time) was: 1380 ghosts, 269 mummies, 127 archliches, 128 death knights! What’s there to be afraid of? :) I don’t know how else to help, but 63 Night Hags with invisibility “take them out.”
#39
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I played as a hero and summoned the Guardian at the end of the 4th month of the game. The stats seem to be the same, but the composition is quite different: 1000 Death Knights, 800 Archliches, 2000 Mummies, and 5000+5000 various ghosts. So, it's the same game, but the outcome is different. I don't understand the author's reasoning behind such an ending.
#40
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Yeah, there is... in the final of "Shades of Darkness," which I've played through about 7 times with all the factions on "Veteran" difficulty, I noticed that the number of troops in the final depends on your army... but the author did a great job; these are our puzzles, and all the maps are great! By the way, I've started my third playthrough as the Mages, and I'll test out the tactics.
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#41
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Antik
How can Chaos defeat 1000 Death Knights or 5000 different ghosts, especially since this "creep" has a gnome outfit? Or are we playing different games?

If he didn't have the gnome set, would there have been a chance to win?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#42
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Both the artwork and the enemy stats need to be adjusted. Otherwise, the second guardian is impossible to beat fairly (and you still have to defeat a weaker enemy). Overall, there's a clear flaw in the final stage. Good luck.
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#43
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Updated the map file in the topic header, leaving only the (l) version for now. Changes:

- Significantly weakened the crystal guardians. Their army size has been reduced, the main guardian's stats have been lowered, and the full set of dwarf artifacts has been removed. Now, artifacts can be obtained from defeated guardians.
- Added the ability to retreat from the location with the red crystal.
- Fixed a bug that could prevent the hunter from appearing.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
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#44
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MasteR
Updated the map file in the thread header, leaving only the (l) version for now. Changes:

- Significantly weakened the crystal guardians. Their army size has been reduced, the main guardian's stats have been lowered, and the full set of dwarf artifacts has been removed. Now, artifacts can be obtained from the defeated guardians.
- Added the ability to retreat from the location with the red crystal.
- Fixed a bug that could prevent the hunter from appearing.

My son started playing this map a while ago, but he never finished it... I'll make him happy with the new version! :smile54:
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#45
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psatkha
My son started playing it once, but never finished... I'll make him happy with the new version! :smile54:

Best of luck to him from me!
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира

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