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3.7 (12 ratings)
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I'm playing as Elves with a Warrior. I'm having a problem with the Elves that appear with a water effect; their appearance on the map blocks movement because when I get close to them, I can't fight them or join them, and I can't go around them either. I defeated strong demons and dwarves, but they were bought out of the tavern, and I can't get to the cities, and they can't come out. What should I do?
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A similar problem, but I couldn't defeat the strong demon.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
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The script for hero specializations isn't working – it only works for Astrid, but not for the others. What could be the problem?
In reply to antonag07
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antonag07
The script for hero specializations isn't working – it only works for Astrid, not for the others. What could be the problem?
That's strange. All hero specializations worked normally for me, with no errors. Also, they are organized in a similar way, so if something was missing, it would affect all of them at once.
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The problem was solved by clearing the folder with user-created campaigns – apparently, something in that folder was conflicting with this map.
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After many years, I returned to playing with the Heroes of the Stronghold. Excellent map, author!
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I replayed the final version on a hero and completed it in 157 days. A wonderful map. The number of guest creatures increases with each visit – it's insane. Sometimes it seems like it's all over, but then it isn't. Overall, there's constant tension, which distinguishes this map from others (they don't make maps like this anymore). I recommend it to everyone.
In reply to Rambo1969
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Rambo1969
I also decided to try playing as Humans, since there are so many complaints about them; my hero is "Hero."
After about three months, it became boring – the hero is already level 27, and no one dares to attack the Castle anymore, because the danger has long been medium and even lower, even for the commanders. I also don't bother them unnecessarily, because I know they will return with an even larger army, but they won't give me any artifacts. They occasionally wander past the Castle and sometimes have skirmishes among themselves.
Support heroes appear rarely; I try to catch them as much as possible, which is very difficult because the hero has become ridiculously overpowered – he's become a dull, rich, and lucky brute who can't run :(
No matter how hard I tried :smile35:, I couldn't give him dark (or at least summoning, or, at worst, chaos) magic and logistics; all the time, "light," "defense," and stupid human specializations kept appearing.
Due to the above, I had to hire two "runners," Vitka and Aksya (I wanted to find Ruthgar, but he didn't appear either). I use them to intercept the enemy's army near Rupert when support heroes appear, chase them down, destroy them, and loot them. And in case of trouble, they can retreat to a safe place or escape to a tavern; fortunately, Aksya can now use portals. It's a pity that there aren't enough nearby monsters to fully level up these heroes.
Now, I just need to wait until I have enough strength to take the outposts without significant losses and start eliminating the players. There is also the option of going to Hotabych (the monsters guarding him no longer pose a significant threat) and retraining Rupert so that he is developed "according to the rules," but it clearly won't yield good results in terms of time, so I don't want to continue.
Overall, it was much easier to play as Humans than as the Afroknights; if I had to constantly fight "on the verge of defeat" with the risk of being eliminated, here there were no particularly dangerous moments.
Can you show the army and the city?
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I finally completed the game with Rupert, a human hero, in 10 months and 3 weeks, and uploaded it to YouTube. I used light against the Necromancer, then switched to darkness against the Demon, getting help from the mentor, and barely managed to win with darkness. Knights and Inquisitors were the foundation. In the end, I forgot about machines and took strong defense and morale with empathy. Level 33.
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. The scroll doesn't work for the Barbarian, and the portal is forbidden. What should I do?


I think it will be very difficult to complete the scenario with a Barbarian hero. It's unlikely that anyone will be able to do it, unless they just get lucky.
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
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MasteR
Uninvited Guests
Thank you for the map; it's interesting and makes you feel like a decent player (compared to the "Path of the Hero" scenario, for example).
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The map is very interesting; I played through it with three factions on Hero difficulty – Necropolis (very easy), Academy, and Haven (not very difficult). Now I'm thinking about how to play with the Sylvan faction, but I don't know how to do it yet. I'm building Faeries, Dancers, and upgraded Archers, and in the early third week, the computer comes and easily defeats all my archers with magic. I don't know how to defend against magic; I would be grateful for any advice.
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Updated the map. Added the "Portal to Town" spell to the Castle, so that the Orcs are not disadvantaged. Updated the screenshots of the specializations in the topic header.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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A map update is in preparation; most specializations will be reworked. Goals:

1. Decouple specializations from the hero's class at the start of battle.
2. Make specializations more original and "reliable" (remove the chance of an ability triggering or not triggering).
3. Eliminate the risk of combat scripts failing to execute.

Added 1 hour 48 minutes ago
A new version with several modified hero specializations has been uploaded to the topic header.







Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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Remarks: Antimagic on everyone except Cyclops is overpowered; it deals excessive damage when cast at a high level, so the question is – at what level is antimagic being cast? Also, why not make the background of the character icons transparent? I think that would better suit the game's style.
С уважением, }{0TT@6bI4
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