Обзор мода "HoF Renegades": https://www.youtube.com/watch?v=r5BwtTLJwdI&list=PLGpNWhdMwySe2vgmP9f3bERouXzITJOSN&index=22
Posts from = Small balance mods =
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The header has been updated, and links to mods have been added to the thread.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Andrail, I don't see the point in having separate mods like that. But a complete collection of all the changes would be useful.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Andrail, I don't see the point in having separate mods like that. But a complete collection of all the changes would be useful.
Справедливость - авторский глобальный мод
ColouredText - список заклинаний и их уровень в описании существ-колдунов
ColouredText - список заклинаний и их уровень в описании существ-колдунов
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The Gold mod significantly enhances all new creatures from the Tribes of the East expansion. That is, the 3rd upgrade of creatures in castles. Almost all main parameters have been increased, and new interesting ABILITIES have been added! But these creatures cost a lot of gold and a lot of resources... The point is that if a player wants to get very strong creatures, then he must look for and conquer many resources! If they are not available, then he will have to buy units of the first or second upgrade.
An interesting mod, tailored to the availability of resources.
Added 3 minutes ago
Is it technically possible to make it work for all units?
1) Retribution
(increases the damage dealt by creatures by 5% for each unit of positive morale, but no more than 25%)
2) Empathy
(each time a creature of the hero has a positive morale, the hero moves forward on the ATB scale by 0.10. If a negative morale is triggered, then by 0.10 backward)
3) Preparation
(after placing a stack in defense, it strikes first in each attack against it, even if the attacking creature has the "No Resistance" ability. In addition, if the defending stack has the "Endless Retaliation" ability, it deals two blows: one before the attacker's blow, and the second - after)
In general, these skills only work for one unit, but of course, making the effect of the skill common would be nice!
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
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Inspiration works much better on a targeted stack than on all units, as there is a difference between selecting a target and simply clicking on all units at once. Besides, it would be good to make sure that such a method is technically feasible, which I highly doubt.
Yes, currently Inspiration doesn't work on all units, but is it possible to make it work that way?
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
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2) ALL factions now have NEW unique abilities. What about the old ones?
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Absolute Charge
This mod enhances the knight's super ability: all units under the hero's command deal additional damage when attacking in melee combat. The effect of tripling the damage from the "Vigil" ability remains.
I'm currently testing what can be connected (immunity to water cannot be connected), and the concept is shaping up to be interesting. It will be possible to enhance some skills that are frankly weak (not competitive) with additional abilities.
Title
For example (this is still in the testing phase), the Resistance skill only gave +2 to the hero's defense, but now it gives all creatures battle rage (+5 to attack +2 to initiative). Of course, this is too overpowered, and I plan to make certain changes to the skill tree for this skill, most likely by adding another branch to it, meaning that it will require levels 11-12, or even more, to learn. I'll think about it.
UPD: It works a bit awkwardly for the Archers of Arkat. They already have it. But if it consistently works in a "permanent" format for others, then if the Archers of Arkat are hit, it transitions to 2 turns, and after it ends, it is not reapplied =) There are two options: either leave it as is or replace this ability for the Archers of Arkat.
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For example, regular zombies are created from Zealots, and Plague Warriors are created from regular Swordsmen. The same applies to Cyclops: regular undead rise from Blood Cyclops, and Death Harbingers rise from regular Cyclops. This is clearly an oversight and should be changed.
Also, Golems and "divine" creatures (Unicorns, Angels, and Phoenixes) should not be converted into undead, either in the Transmuter or when joining, when the Necromancer has learned the "Herald of Death" ability. Currently, this is not the case for some reason.
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The BDT mod has been updated, and I contributed a bit to it.
The mod author, KoB, found an unused building in the Inferno's code, and I remembered that there was also a model with a camera view. I put it all together.
The mod adds a building that increases the damage of fire spells for the Demon Lords by 50%. The effect does not stack, and it is also not displayed in the spell descriptions as an effect like the Phoenix Feather Cloak; the damage number simply increases.
There are two versions: one for regular gameplay and one for the icon mod.
This building was already added to RTF, but we agreed not to release a separate version until the BDT update.
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That’s really cool! Though, it seems a bit excessive – getting such a buff for 2500 gold.
С уважением, }{0TT@6bI4
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