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Posts from The “Justice” mod – a fair balance of creatures.

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9 years ago
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I've started working on a large balance mod. Here are the changes so far: Humans:
???
Demons:
Fire Demons:
Health 16(+3)
Explosion damage increased threefold
Demonesses:
Damage 10-13(+4 to min.)
Undead:
Skeletal Archers:
Attack 3(+2)
Elves:
???
Dark Elves:
Minotaur Guards:
Defense 3(+1)
Minotaur Overseers
Damage 6-8(+1 to min)
+Courage
Scouts:
Health 12(+2)
Shadow Lords:
Damage 20-30(+3 to min. and max.)
Hunters, Nightblades:
Invisibility - 2 turns (instead of 3)
Swift Riders:
Flanking attack - 100% (instead of 25%)
Red Dragons:
Burning - 200% (instead of 150%)
Mages:
Goblins:
Initiative 8(+1)
Greater Goblins:
Attack 3(+1)
Defense 3(+1)
Damage 2-3(+1 to min. and max.)
Goblin Saboteurs:
Damage 1-4(+2 to max)
Rajah Rakshasa:
Initiative 10(+2)
+Agility
Colossi, Titans, and Thunderbirds
+Mechanism
Orcs:
???


Suggest your changes and discuss the above!
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9 years ago
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Excellent!
And, if you format the topic according to the recommendations (/topic/11910/), I will move the topic to the list of mods and also provide some advertising in our VK group 😉
In reply to Dyrman
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9 years ago
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Dyrman
Excellent!
And if you format the topic according to the recommendations (/topic/11910/), I will move the topic to the list of mods and also provide advertising in our VK group.
First, you need to create the mod!
In reply to Андраил
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9 years ago
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Andrail
First, the mod needs to be created!
I saw some progress in another thread. Why not an alpha version? )
In reply to Dyrman
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9 years ago
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Dyrman
I saw some work in another thread. Why not an alpha version?
It's too little. I'll probably add more today or tomorrow.
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9 years ago
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Andrail, what exactly don't you like about this mod?
/topic/12208/

or this one?
/topic/11902/
In reply to Rameliya
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9 years ago
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Rameliya
Andrail, what exactly don't you like about this mod?
/topic/12208/

or this one?
/topic/11902/
Well...
I will take some changes from Balanced Units.
Actually, I prefer the UNIT version more. But I want to create my own.

Added after 1 minute
But in UNIT, many new abilities have been added to creatures that are completely unsuitable for them.

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However, I will borrow something from UNIT
In reply to Rameliya
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9 years ago
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Rameliya
Andrail, what exactly don’t you like about this mod?
/topic/12208/

or this one? /topic/11902/
Indeed, but of the two mods mentioned, only Nargott's mod is truly suitable as an example – it really is a balance mod. The second mod has gone beyond the category of “balance” and moved into the realm of “creative.”
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9 years ago
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Tonight, I’ll upload the first version, where the Necromancers will be changed. I just don’t know what to do with the Vampire Princes; if I reduce their Stun duration and increase the damage of their higher-level units, I think they will become useless even with high health and speed.

Added after 54 seconds
And what about Astral units? Should I give them Invisibility, or even better, Stealth?

Added after 9 hours 1 minute
I decided to give the Zombie Bully the Berserk ability instead of Rage, as that would be illogical.
In reply to Андраил
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9 years ago
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Andrail
Decided to give the zombie bully a different ability instead of Rage, because it didn't make sense.
Yes, that's true, because Rage is an emotion, and the undead don't know what emotions are.
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9 years ago
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Andrail, why did you create another thread with the same topic? /topic/12427/ It is recommended that you no longer create duplicate threads.
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9 years ago
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Closed due to duplication: /topic/12427/

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