Auto-translated
Map Name: Dragon's Eye
Map Name: Dragon's eye
Map Type: Multiplayer Arena
Two-level map: yes
Number of players: 1vs1
Map Size: Small
Map Author: LittleWing
Map Description: The map turned out to be very dynamic and versatile (for example, you can break through the shipyard's defenses and quickly rush the opponent through the Dungeon on day 121-131, or kite the opponent on the water, gradually exhausting his army and controlling resources). In the starting city, there are Guildhall level 3, creatures of levels 1-3, a magistrate, and a Stronghold. On the starting location, there is a Sphinx worth 25k gold/experience or Traveler's Boots. In the upper-left corner of the map, there is a Mentor. In the center of the map, on an island, is the main treasure. Underground, there is a mini-treasure, a shipyard, and 2 cities.
The map has 3 mini-quests, given in the Prophet's huts: 2 huts on the starting location, 1 in the center.
The following artifacts have been removed: clover, angel wings, boots of levitation, ring of speed, scrolls, magic wands.
The following spells have been removed: regeneration, antimagic, holy word, sorrow, unholy word, astral gate.
The following heroes have been removed: Crag, Wingael.
Map Scheme:

The arrows show the possible direction of movement.
G - Grail
11 - starting city of the first player
21 - starting city of the second player
12, 22 - secondary cities
p - one-way portal
mT - mini-treasure
T - main treasure
PvP version of the map:
Version of the map for playing against the bot:
upd: 19.10.19 - fixed a bug with the mini-quest
upd: 06.01.20
Happy Holidays!
I decided to release a small update for the map:
- shortened the path to the Ash: now it takes the same amount of time to get from the shipyard to the portal to the island with the Ash as it does to the opponent's island: 2 days.
- removed relic artifacts from the shipyard guards and in the central treasure (now relics are only with the seraphs guarding the Mentor, the artifact merchant, and in Utopia).
- removed underwater temples underground.
- the Capitol can now only be built in underground cities.
I made a version of the map for playing with the bot.
Since it is not interesting to play against the bot on equal terms - even on the "hero" difficulty level, the bot has little chance against a human, I decided to make a version of the map for playing with the bot.
- the bot initially has almost a fully built main castle and underground castle.
- quests on the starting location have been removed: no help in the form of elementals, no 25k experience.
- the guards have been slightly weakened compared to the PvP version.
Map Name: Dragon's eye
Map Type: Multiplayer Arena
Two-level map: yes
Number of players: 1vs1
Map Size: Small
Map Author: LittleWing
Map Description: The map turned out to be very dynamic and versatile (for example, you can break through the shipyard's defenses and quickly rush the opponent through the Dungeon on day 121-131, or kite the opponent on the water, gradually exhausting his army and controlling resources). In the starting city, there are Guildhall level 3, creatures of levels 1-3, a magistrate, and a Stronghold. On the starting location, there is a Sphinx worth 25k gold/experience or Traveler's Boots. In the upper-left corner of the map, there is a Mentor. In the center of the map, on an island, is the main treasure. Underground, there is a mini-treasure, a shipyard, and 2 cities.
The map has 3 mini-quests, given in the Prophet's huts: 2 huts on the starting location, 1 in the center.
The following artifacts have been removed: clover, angel wings, boots of levitation, ring of speed, scrolls, magic wands.
The following spells have been removed: regeneration, antimagic, holy word, sorrow, unholy word, astral gate.
The following heroes have been removed: Crag, Wingael.
Map Scheme:
The arrows show the possible direction of movement.
G - Grail
11 - starting city of the first player
21 - starting city of the second player
12, 22 - secondary cities
p - one-way portal
mT - mini-treasure
T - main treasure
PvP version of the map:
Version of the map for playing against the bot:
upd: 19.10.19 - fixed a bug with the mini-quest
upd: 06.01.20
Happy Holidays!
I decided to release a small update for the map:
- shortened the path to the Ash: now it takes the same amount of time to get from the shipyard to the portal to the island with the Ash as it does to the opponent's island: 2 days.
- removed relic artifacts from the shipyard guards and in the central treasure (now relics are only with the seraphs guarding the Mentor, the artifact merchant, and in Utopia).
- removed underwater temples underground.
- the Capitol can now only be built in underground cities.
I made a version of the map for playing with the bot.
Since it is not interesting to play against the bot on equal terms - even on the "hero" difficulty level, the bot has little chance against a human, I decided to make a version of the map for playing with the bot.
- the bot initially has almost a fully built main castle and underground castle.
- quests on the starting location have been removed: no help in the form of elementals, no 25k experience.
- the guards have been slightly weakened compared to the PvP version.