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The map turned out to be quite good. I didn't particularly like the explosive nature of experience gain, where you get almost to level 20 in just a couple of days. This is a strong nod towards the magic factions. If you're lucky with spells, the Warlocks won't be able to lose. People were right to point out the uselessness of the Tears of Ash. I'll add to that. It's much easier to get to the shipyard than to go through the bridge guard, and accordingly, all the movement goes along that path. Besides, there's an underwater temple along the way and the possibility of being either on the surface of the map or underground: logistics and profit lead to the boat. The bridges and central garrisons are pointless. The game lasts no more than a month; no one will bother with a huge, pointless guard on the bridge and walking in circles.