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Dragon Eye

#6
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Irina19

If we were to strengthen the garrisons between players, it would need to be worthwhile.

If we strengthen the defenses, it will create an imbalance between the races, because there are two ways to strengthen outposts between players: add more "living units," which will not affect the races using Dungeon, but rather give them an advantage in experience, or make the garrisons out of undead – which can be easily broken through with summons.
Currently, in my opinion, breaking through the defenses of outposts on the island is about the same difficulty for all races around weeks 3-4. The shipyard defense in Dungeon is easier to break through with summons, from which you can go for Ascha or directly to the enemy capital around weeks 2-3. The races that rely on summons are Mages, Necropolis, and the League. The first two rarely get Logistics, which makes them easy prey for the other races in the late game, but having good magic stats gives them an advantage at the beginning, which can be used to rush the center or Ascha. The League has too little mana for Ascha when relying on summons – it's too risky, but they have a lot of magic for rushing the opponent. So, Mages and Necropolis can capture Ascha early on, while all other races can do it later, when they have gathered enough units and stats.
Of course, all of the above applies only to PvP. Against bots, it's easy in any case. Although, if you play with bots, you can skip the wolf quest – you will slow down your development by 1-2 weeks, and the bot will take over most of the map and attack you from all sides :smile15:.

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