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Thank you for your feedback! Regarding the Tear of Ash: it was intended to be difficult and often impractical to reach. It provides a huge advantage in itself, and it can also be turned in for a quest, earning you a dozen Phoenixes. This is too strong of an advantage at any stage of the game, so attempting to capture Ash will require significant sacrifices in macro-game play – controlling the map: giving up the center, mines, and cities. Let's call it a "high-stakes game."
P.S. If anyone has suggestions on how to rebalance the map, let's discuss it!