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Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
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6 years ago
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The third goblin is ready; now, I need to finish a couple of details, create the icons, and write the descriptions, etc.
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In reply to psatkha
6 years ago
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I read on the first pages that the author of this thread has a mod that makes the original "Yeti" creatures work as laborers. Can I ask you for a link to this mod?
In reply to Ckreeep
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6 years ago
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Ckreeep
I read on the first pages that the author of this thread has a mod that makes the original "Yeti" creatures usable. Can I ask you for a link to this mod?

Where is it written? :smile07:
In reply to psatkha
6 years ago
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psatkha
Where is it written?! :smile07:


Somewhere in the middle of the 7th page of this thread.
kolt av
psatkha, good evening. Maybe you could create a Yeti unit - here's the script.
Or maybe someone has it.
psatkha
It doesn't have animations, but if you really need it, I'll look for it, as I had this mod somewhere ;)
In reply to Ckreeep
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6 years ago
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Ckreeep
Somewhere in the middle of page 7 of this thread

It's lost... however, it can be found on www.heroescommunity.com as part of a MOD - I don't remember the name anymore, but it's made based on a demon... by the way, we should ask Esto100nec1 to animate the yeti! :rolleyes:
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6 years ago
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A working model of the Yeti is lying around in the general trash heap called EWA, among the neutral creatures.
In reply to AstralLein
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6 years ago
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AstralLein
A working model of the Yeti is lying around in the general trash heap called EWA, among the neutral units.

Is this Yeti based on a demon?!
In reply to psatkha
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6 years ago
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psatkha
Is that a yeti based on a demon?!

yeah
In reply to AstralLein
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6 years ago
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I recently finished working on a knight model from Mixamo; all the animations work normally, well, almost... I still don't like the running animation, I was thinking of making an NFC creature, but then I changed my mind. However, I didn't want the knight model to go to waste, so if anyone wants to create a new creature with new animations, this model would be suitable.
In reply to footman
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6 years ago
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footman
I recently finished working on a knight model from Mixamo; all the animations work normally, well, almost... I still don't like the running animation. I was thinking of making an NFC creature, but then I changed my mind. But I didn't want the knight model to go to waste, so if anyone wants to create a new creature with new animations, this model would be suitable.

Very, very mega-cool! :cool:

The running animation isn't repulsive, but when it's killed, the body falls onto the adjacent tile! Can you fix that?! :rolleyes:
In reply to psatkha
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6 years ago
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psatkha
Really, really mega-cool! :cool:

The running animation isn't repulsive, but when it's killed, the corpse falls onto the adjacent cell! Can you fix this?! :rolleyes:

This is just the animation, and there are only 2 death animations on the site. Also, with another weapon, the corpse seems to fall onto a different cell, but I can export it (most of the animations are made for real-time, and it's hard to find animations for turn-based strategy).
In reply to footman
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6 years ago
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footman
This is the animation, and the website only has 2 death animations. Also, with another unit, the cannon seems to fall on a different tile, but I can export it (most of the animations are made for real-time, and it's hard to find ones for a turn-based strategy).

Would you be willing to implement ready-made animated models in Maya 6.0 format into the game (they are already available from Esto100nec1)? :rolleyes:
In reply to psatkha
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6 years ago
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psatkha
Would you be willing to implement pre-made animated models in Maya 6.0 format into the game (they are already available from Esto100nec1)? :rolleyes:
Personally, I would like to see pikemen and minotaurs from the sixth game (I can even create an alternate upgrade for the pikemen).

I replaced the death animation and slightly adjusted the MovementSpeed for running.
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6 years ago
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<<>>


Hobgoblins
CREATURE_667
In the dark caves live hobgoblins – a new breed of goblins, bred by the archmage Shegar. Hobgoblins are smarter and stronger than their ancestors; in battle, they bravely rush into the fray, showering enemies with a hail of blows.


Hobgoblin Crushers
CREATURE_668
Hobgoblins who have reached the peak of skill in wielding axes are called Crushers – their armor does not hinder their movements and allows them to strike very quickly, and the axes, forged by gremlins, pierce even the steel armor of imperial soldiers.


Hobgoblin Sentinels
CREATURE_669
Hobgoblin Sentinels are the guards of the cave leaders; it is said that they can withstand the blow of a dwarven hammer, and their formation will never break. They have never been seen on the surface, but in Igg-Shail, many aristocrats replenish their army in hobgoblin citadels when their entire retinue perishes.

Goblins were taken from this mod, its author is Mihail.
Models by zahar0z were also used
In reply to footman
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6 years ago
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footman
Personally, I'd like to see pikemen and minotaurs from the sixth game (I'd even make an alternate upgrade for the pikemen).

I replaced the death animation and slightly adjusted the MovementSpeed for running.

Awesome! :smile54:

P.S. Could the death animation be redone so that when a creature receives a fatal blow, it takes a couple of steps back (as if recoiling from intense pain) and then falls as it does now... so that the body ends up within the cell where it was killed?!

---

fktifzobr@mail.ru, Trinity is simply amazing! :smile54:

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