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The third goblin is ready; now, I need to finish a couple of details, create the icons, and write the descriptions, etc.
New here? I'm Roha — want a quick tour?
I read on the first pages that the author of this thread has a mod that makes the original "Yeti" creatures usable. Can I ask you for a link to this mod?

Where is it written?! :smile07:
psatkha, good evening. Maybe you could create a Yeti unit - here's the script.
Or maybe someone has it.
It doesn't have animations, but if you really need it, I'll look for it, as I had this mod somewhere ;)
Somewhere in the middle of page 7 of this thread

A working model of the Yeti is lying around in the general trash heap called EWA, among the neutral units.

Is that a yeti based on a demon?!
I recently finished working on a knight model from Mixamo; all the animations work normally, well, almost... I still don't like the running animation. I was thinking of making an NFC creature, but then I changed my mind. But I didn't want the knight model to go to waste, so if anyone wants to create a new creature with new animations, this model would be suitable.

Really, really mega-cool! :cool:
The running animation isn't repulsive, but when it's killed, the corpse falls onto the adjacent cell! Can you fix this?! :rolleyes:
This is the animation, and the website only has 2 death animations. Also, with another unit, the cannon seems to fall on a different tile, but I can export it (most of the animations are made for real-time, and it's hard to find ones for a turn-based strategy).

Would you be willing to implement pre-made animated models in Maya 6.0 format into the game (they are already available from Esto100nec1)? :rolleyes:
Personally, I'd like to see pikemen and minotaurs from the sixth game (I'd even make an alternate upgrade for the pikemen).
I replaced the death animation and slightly adjusted the MovementSpeed for running.
