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Posts from Newcomer - 2019. Winter.

5.0 (1 rating)
Announcement
7 years ago
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Tournament "Novice – 2019. Winter"
We welcome all fans of Heroes of Might and Magic III, future participants, and spectators of the traditional "Novice" tournament.
This is a traditional tournament for Novices. We hope it will delight us with good games and new breakthrough players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:

"Novice-2018. Summer"Мирон
"Novice-2018. Winter"kolianxxxxxx
"Novice-2017. Winter"graalzzz
"Novice-2016. Summer" - caliban
"Novice-2016. Winter" - Antiplayer
"Novice-2015. Summer" - tun7gus7
"Novice-2015. Winter"Socrat
"Novice-2014. Summer" - Falcone
"Novice-2014. Winter" - Aiwe
"Novice-2013. Summer" - The_
"Novice-2013. Winter" - высокий
"Novice-2012. Summer" - twaryna
"Novice-2012. Winter" - 7z
"Novice-2011. Summer" - Sky Pioneer
"Novice-2011. Winter" - Sevensan
"Novice-2010. Summer" - тенью бездомной
"Novice-2010. Winter" - Сатир
"Novice-2009. Summer"Erdem

Requirements for Participants:

1. Players whose first rated game on HeroesWorld was after August 30, 2017 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games topic on heroesworld (the games must be played and reports written before the end of registration for the tournament).
3. Semi-finalists of the upper and lower brackets of the Novice tournament, or those who have participated in more than two tournaments from the Novice series, are not allowed to participate.
4. Players with a permanent HeroesWorld rating of 1700+ at the time of submitting a registration application are not accepted into the tournament.
5. Players with more than 100 official rated games on HeroesWorld are not accepted into the tournament.
6. Questions regarding the acceptance of relatively experienced players will be considered by the organizers in coordination with the Tournament Committee.
7. The participant must be able to play 1 game every two weeks - the priority time for playing is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
8. If during the tournament it is discovered that a player has provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the Tournament Committee.

Leave your applications in this topic:

There is a Detailed instruction with pictures FAQ17 on the forum on how to do this.
You need to do the following:
1. Check if your ICQ number is entered in your profile, add it if it is not there.
If it is in your profile, a green daisy - the ICQ symbol - will be visible under your avatar. If it is not there, you need to follow the algorithm.
2. Leave an application in this topic. To do this, click the Sign up for the tournament button, which is located at the beginning of this topic and at the top of each page.
3. 2-3 days before the draw, you must get in touch with the host kamukag3e (ICQ 722535591) and confirm your participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed into the draw.

Organizational questions:

1. Tournament host: kamukag3e (ICQ 722535591), judges: sir Davos Seaworth (ICQ 716748479), Xocenk (ICQ 703804372); as a last resort, contact Dirty Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The regulations and rules of the tournament will not change after the end of registration or during the tournament.
4. For each game played, participants must submit a detailed report and a detailed confirmation in this topic. Only in this case will the game be counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button, which is located at the top of each page of the topic, and fill in all required fields according to the template. After that, write your detailed comments on the game.
- To confirm the report, the second player needs to find the game report, click the Confirm report button, and also write a detailed report.
- It is considered good manners to thank your opponent for the game.
5. All tournament games count towards the HoMM3 HW player rating.
6. The tournament winner will receive the right to participate in the FB-13 tournament, provided that at the start of that tournament they have a rating of no less than 1750.
7. Technical results will be assigned for games not played within the established timeframe.
8. Saves and password files for all games must be saved until the end of the tournament and presented at the first request of the hosts and judges of the tournament or any member of the Tournament Committee. Forgetting or losing the game password may serve as a basis for assigning a technical loss in the game.
9. Disputable issues, if any arise, are requested to be discussed off the forum. To resolve them, you must contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judge's decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, the judges are guided by basic logic and gaming ethics.

RULES FOR AGREEMENTS ON GAMES:
1. No later than 7 days after the start of each round, players must contact their opponents and agree on a date and time to start the game between themselves.
- When postponing a game, agree on a date for its resumption.

2. If within 7 days the players were unable to agree on any game date, or if one player writes to the opponent and receives no response, then you must immediately notify the host and provide the message history for that specific game. Mandatory game dates will be assigned. The host reserves the right to assign mandatory dates primarily for weekends in the evening MSK. Mandatory dates are assigned within the deadlines of the specific round; mandatory dates are not assigned outside the round deadlines. If you missed the deadline and did not contact the host, arrange the game yourselves. In case of a no-show for two mandatory dates, technical losses will be issued. In the absence of information about the game from both players, technical losses will be assigned to both participants.


Regulations


Tournament format.

The tournament is held according to the following scheme: Group Stage + Playoffs with upper and lower brackets.
Group Stage – 4 groups. Players who take first and second places advance from the group to the upper bracket of the Playoffs; third and fourth places advance to the lower bracket of the Playoffs.

The main criterion for advancing from the group is the number of points scored (3 points for a win, 1 for a draw, 0 for a loss). If several players have the same number of points, tiebreakers come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;

c) if it is impossible to give priority based on tiebreakers a and b between players, a playoff game is held on the template Skirmish M 200% .

Playoffs – upper and lower brackets.
In the upper bracket, games are played up to 2 wins. In the lower bracket, games are played up to 1 win up to the final. The lower bracket final is played up to 2 wins.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is played up to 3 wins. The player advancing through the upper bracket has a 1-map advantage.

Timeline.

Registration: February 09 – February 28, 2019 (until 00:00 Moscow time)
Draw and group formation: February 28, 2019
Tournament start: March 01, 2019
Group Stage: 01.03.2019-31.05.2019
Playoff Round: 01.06.2019 - 13.10.2019
2 WEEKS PER GAME

Tournament games must be played within the established time frame. For violating game deadlines, the tournament organizers and judges may penalize a player, up to and including disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod.
The "HW Rules" checkbox is enabled.
Exclude objects: ban on obelisks – disabled, ban on Fort on Hill, Cartographer – enabled.
Options: Mage Guild restructuring - enabled, Library restructuring - enabled, rest disabled.
Simultaneous turns (ST) are enabled by mutual agreement of the players. When playing with ST on Jebus Cross, ST is set to 121, on other templates 116.
Password save protection is enabled.
2. The tournament is held according to the rules of online games in Heroes 3.
3. Restarts: a total of 2 days (111+111 or 112).
4. Template selection is done via the /choose command. In a deadlock situation (cannot agree who starts), flip a coin and then use /choose.
5. Town selection: TRADE (two castles are generated). If identical castles (mirror) are generated, at the request of one of the players, they must be regenerated.
6. Color selection: TRADE
*On the Skirmish template, the starting town, hero, and bonus are random. In a deadlock situation (cannot agree on who starts with which color), flip a coin.

Templates.

1. Group stage and playoff round games are played on templates: Skirmish M-200, Diamond, 2sm4d(3), Jebus Cross, 6lm10a, Mini-Nostalgia, and 8mm6a
2. In the playoffs, 8xm12a and spider are added.
3. Information about templates and recommended settings can be found in the corresponding section.
4. Games are played with a chess clock. For a more comfortable game, the chess clock settings options are increased.
Skirmish - 10:00+05:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
Mini-Nostalgia - 24:00+08:30+01:30
6lm10a, 8mm6a, 8xm12a, and spider - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45

Please note, when loading saves, the "save every day" checkbox may sometimes be disabled

I wish all participants to gain as much useful gaming experience as possible and enjoy the tournament competition!
The tournament winner will be awarded an avatar medal "Tournament 'Novice' Winner":
In reply to ffoolabezlp
7 years ago
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ffoolabezlp
No rests were taken. Both the opponent and I had very good starts with a good pace. I was unlucky with the Mage Guild, but got air control from the very first Dragon Utopia. I paid him a visit; although he was stronger in army, he was weaker in stats and meat (I resurrected more than the opponent killed with blast). The final battle never happened.
1-0 Thanks for the game.
Thanks for the game!
In reply to Chainik
7 years ago
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1-1 Thank you for playing!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
6lm10a
Game Length
127 days
Game Date
8/16/2019
Reported
8/16/2019 6:42 PM
Rating Impact Archived
Avangard-ROM 1411 1430 +19 ↑
ffoolabezlp 1516 1497 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/16/2019 6:44 PM

In reply to Avangard-ROM
7 years ago
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Avangard-ROM
1-1 Thanks for the game!
Played very poorly. Saw the opponent in the adjacent zone. Wasn't ready for the match, as the game master gave me complete garbage. Thanks for the game.
In reply to kamukag3e
6 years ago
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This game was just something else...
I think many were surprised (those who watched the game) why I didn't take a restart.
But I saw 2 roads, Aislin and Monere with Pirya.
Minimal troops, well I decided I'd ramp up, also saw a Dragon Fly Hive.
On 112 I was still doubting whether to restart or not.
On 113 I took the enemy's town and the boots in the cart. Doubts about the correctness of not taking the restart - were gone... until the second week...
On 121 I clear the enemy's dungeon.
All of the second and third week I cursed myself for falling for the road bait...
From objects I only saw this one Dragon Fly Hive revealed on 111 and a Dragon Utopia, which turned out to be max-level. From towns where I can build a Mage Guild, I only have the dungeon...
The dungeon actually surprised me with the Mage Guild and I got Town Portal on the first try.
But Dimension Door...
On 127 I built the 5th Mage Guild level in the dungeon.
On 131 132 133 I rebuilt and got everything imaginable, I saw neither Dimension Door nor Fly. I'm slowly starting to despair. And the opponent has Gosh showing...
On 134 I finally rebuild the 5th level with Dimension Door...
And the scuffle begins. From 134 to 136 I methodically, with clever play, max out the Dragon Utopia, killing all the gold and green creatures from it.
137 I finish off the Dragon Utopia, losing 2 bears and meat with skeletons. They give truly heavenly rewards, КЗ, a chalice, 4all and a shield +12. Aislin with boosted intelligence teleports into the dungeon, gets her 540 mana. Using scouts I determine probable Dragon Utopia locations.
141 I level Dessa on a chest with 10k exp, this mofo doesn't even try to learn fire and earth and air. Aislin jumps towards a probable Dragon Utopia, which wasn't there. But there was a quest ring for the Ring of the Magi (which at this stage is essentially useless garbage).
142 I jump towards the second probable Dragon Utopia and I'm not wrong, it is indeed there. Dragon Utopia #2, useful items: hat +10, I Town Portal home, turn in the quest for 10 nagas, Town Portal and sell artifacts for crystals, upgrade bears, use Vokial to scout the second probable Dragon Utopia and it is indeed there (incidentally +1 Dragon Fly Hive).
143 I jump to the Dragon Utopia, find another Dragon Fly Hive, pick up a chest with 15 upgraded genies, beat Dragon Utopia #2 with the Key of Strength, Town Portal to town, transfer troops and artifacts to Monere, who aimed for 2 chests, first bolstering with level 1 genies in the town.
144 Monere with bears, bones and 8 upgraded genies hits 2 chests, each containing 20 minotaurs (with the dungeon a decent power stack of upgraded minotaurs is formed). Aislin and Dessa together take 2 Dragon Fly Hives with secondary troops for 16 utopias. As a result, a perfectly functional band emerges (43 upgraded medusas, 4 harpies, about 500 skeletons, 20 utopias, 10 nagas, 15 upgraded genies). While the opponent has no stats, I prepare to go on the offensive.
But on his 145 the opponent surrenders. He was behind on tempo and saw no outs. Thanks for the game.
2-1
P.S. I'm still in shock how I won this:smile07:
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
145 days
Game Date
8/27/2019
Reported
8/27/2019 8:01 PM
Rating Impact Archived
ffoolabezlp 1463 1478 +15 ↑
Avangard-ROM 1464 1449 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/28/2019 2:42 PM

In reply to ffoolabezlp
6 years ago
Auto-translated
ffoolabezlp
This game was simply something...
I think many were surprised (those who watched the game) why I didn't take a restart.
But I saw 2 roads, Islin and Monere with Pirya.
Minimal troops, well I decided I'd manage, and I also spotted a Dragon Fly Hive.
On 112 I was still doubting, whether to restart or not.
On 113 I captured the opponent's town and boots in a cart. Any doubts about the correctness of not restarting were gone... until the second week...
On 121 I'm clearing the opponent's dungeon.
For the entire second and third week I cursed myself for falling for the bait along the roads...
As for objects, I saw only this one Dragon Fly Hive revealed on 111 and a Dragon Utopia, which turned out to be a max one. Of towns where I could build a Mage Guild, I only had the dungeon...
The dungeon actually surprised me with the Mage Guild and I got Town Portal on the first try.
But Dimension Door though...
On 127 I built the 5th Mage Guild in the dungeon.
On 131 132 133 I rebuilt and got everything imaginable, I saw neither Dimension Door nor Fly. I'm starting to lose hope little by little. And the opponent has Goshka revealed...
On 134 I finally rebuild to 5th level with Dimension Door...
And the struggle begins. From 134 to 136 I methodically hit and run the max Dragon Utopia, killing all the gold and green creatures from it.
137 I finish off the Dragon Utopia, losing 2 bears and meat with skeletons. They give simply heavenly drops, KZ, a chalice, 4 All, and a shield +12. Islin with boosted intelligence breaks into the dungeon, gets her 540 mana. Using scouting I determine probable Dragon Utopia locations.
141 I level Dessa on a chest with 10k exp, this bastard doesn't even try to pick up earth and air. Islin jumps towards a probable Dragon Utopia, which wasn't there. But there was a quest ring for the Ring of the Magi (which at these stages is essentially useless garbage).
142 I jump towards the second probable Dragon Utopia and I'm not wrong, it is indeed there. Dragon Utopia #2, useful item is a hat +10, I Town Portal home, hand in the quest for 10 nagas, Town Portal and sell artifacts for crystals, upgrade the bears, use Vokial to scout the second probable Dragon Utopia and it is indeed there (along the way +1 Dragon Fly Hive)
143 I jump to the Dragon Utopia, find another Dragon Fly Hive, pick up a chest with 15 upgraded djinns, fight the Dragon Utopia #2 with Lichs, Town Portal to town transfer troops and artifacts to Monere, who aimed for 2 chests, after first bolstering with djinns in town.
144 Monere with bears, bones and 8 upgraded djinns fights 2 chests, each containing 20 minotaurs (with the dungeon a decent power stack of upgraded minotaurs is organized). Islin and Dessa together collect 2 Dragon Fly Hives on 16 ducks with a secondary army. As a result, a fairly workable band emerges (43 upgraded mind eaters, 4 silver ones, about 500 bones, 20 ducks, 10 nagas, 15 upgraded djinns). While the opponent has no stats revealed, I prepare to go on the offensive.
But on his 145 the opponent surrenders. In terms of tempo he was behind and saw no outs. Thanks for the game.
2-1
P.S. I'm still in shock that I won this :smile07:

seemed like a decent start with two native heroes. on the second day goshka and striker arrived. problem was the stone mine was blocked by water, but the key moment was after the dip at the end of the first week, after which I had to radically change plans and instead of going to the necro town go to the brown inferno. after that there was a breakout into the corner necro treasure zone which turned out to be completely empty and getting out of there was very difficult. overall I played badly at the start and struggled the whole game. gosha didn't get earth, only got air at level 12, there was no control, no objects either. I didn't find a single Dragon Utopia!
thanks for the game! good luck in the final!
In reply to Avangard-ROM
6 years ago
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So, we have reached the grand final. I remind the finalists that the grand final will be held in a BO5 format, that is, to 3 wins, and starts with a score of 1:0 in favor of Chainik.
In reply to kamukag3e
User Avatar
6 years ago
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kamukag3e
So, we've reached the grand final. I remind the finalists that the grand final will be held in a BO5 format, meaning the first to 3 wins, and it starts with a score of 1:0 in favor of Chainik.
We could consider streaming the final match!
In reply to Dirty_Player
6 years ago
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Dirty_Player
We could think about broadcasting the final match!
I will be streaming the games on my Twitch channel. I would be glad if someone could commentate on my game; I would like to hear the opinion of experienced players.
In reply to ffoolabezlp
6 years ago
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The opponent has very little time to play, and I don't know when we'll start. Is it possible to extend the deadline for the grand final?
In reply to ffoolabezlp
6 years ago
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ffoolabezlp
The opponent has very little time to play, and I don't know when we'll start. Is there a way to extend the deadline for the grand final?
There is always a possibility, but then the winner will miss out on the Facebook promotion.
In reply to kamukag3e
6 years ago
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kamukag3e
There's always a chance, but then the winner will miss out on the Facebook leaderboard.
He's going to miss out on the leaderboard anyway, based on his rating.
In reply to kamukag3e
6 years ago
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Paid 1500 for the Castle and 1100 for the color.
On day 1, I reveal +1 AoL [Artifact of Life? / Angel of Light? / unclear] for the Harpies, the 6k road for the Pits, an Air external dwelling, and a Griffin Conservatory. I decide to play, despite the 3k passage over rough terrain. On 112, from the lookout, I reveal a second Air external dwelling, with extremely little money. I decide to play Air elementals and build towards the GM [Gravitation Magic? / Grand Master?]. The first one worked out somehow, the second - not at all. On 114, my scout, who had just found the passage over the rough terrain and was standing by a Crypt, gets pincushioned by an evil computer Luna [a hero? / Luna?]. I decide to take revenge on the offender and run after him. Grinya [the opponent? / a hero name?] gets a Loga [a hero? / artifact?] on the 2nd, which I am incredibly happy about. On 121, I reach the Conflux where Luna is sitting with some power and an army, but without reinforcements, of course, only 10 Air elementals remain. So I think, that means there are 2 Air external dwellings, 2 Confluxes, need the upgrade and to take the Griffin Conservatories. I will find the Griffin Conservatories... But first, I'll go visit the computer.
Having split the army into 2 parts, I took the first one to upgrade the Air elementals and head towards the 6k, the second (25 Storm elementals, 30 Skeletons, and 4 Zombies) trudged towards the Rampart computer. The Rampart computer says "you shall not pass" and attacks me with Brissa, 23 Dwarves, 8 upgraded Dendroids, 11 Archers, and other assorted nonsense (it turned out the computer had added +2 Dendroids and +4 Dwarves). Purely through Bless and the shooters, I somehow fend them off, leaving myself only 7 Storms... I am astounded by the computer's audacity, still capture its Castle, and finish it off in a couple of days. I keep refusing Air [magic] on level-ups, wanting to level Earth, but on the 8th they offer Intelligence. I think, well, here are 2 levels, I'll definitely skill up! Levels 8, 9, 10 - I get Expert Intelligence. On level 11, I finally get Expert Earth, and on 131 I immediately only build GM4 [Grand Master level 4? / Guild level 4?], get Town Portal on the first try :smile54:. I scrape together some power in a Treasure chest, Grinya hasn't even learned Town Portal because he would have fallen too far behind in tempo, I pick up an Angel from the Conservatory, 2 mini and 1 pre-max Dragon Fly Hives. On 133, the opponent captures the Green player's Castle, and Green himself, out of spite, gets himself killed on my secondary Conflux. On 134, I learn Town Portal and Summoning in the now-built GM5, jump to my secondary Conflux, having sent a Necromancer to scout. On 135, the Necromancer reveals a lookout, where you can see an unskilled Kyrre with some power and a Magic Arrow on crack. Grinya runs exactly to Kyrre, but I almost ruined the game for myself by deciding to grab the Cyclops dwelling along the way. However, I saw that the chain wouldn't connect and I simply couldn't attack, so I changed the plan and attacked Kyrre. The opponent writes, "gg."
P.S. Post-mortem analysis showed that I am a lucky dog, and even if I had taken that Cyclops dwelling, I would have been reconstructing my Dimension Door. So luck just smiled on me this time, too much even.
Thanks for the game, 1-1
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
6lm10a
Game Length
135 days
Game Date
9/27/2019
Reported
9/27/2019 2:03 AM
Rating Impact Archived
ffoolabezlp 1469 1489 +20 ↑
Chainik 1611 1591 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/27/2019 2:26 AM

In reply to ffoolabezlp
6 years ago
Auto-translated
ffoolabezlp
Paid 1500 for Castle and 1100 for the color.
On the first day, I light a +1 all for harpies, a road to 6k for pit fiends, an external air dwelling, grinden. I decide to play, despite the 3k passage costing 3000 without a road. On day 112, from an observatory, I light a second external air dwelling, and I have extremely little gold. I make the decision to play air elementals and build a Grail building. The first plan somewhat worked out, the second one - not at all. On day 114, my scout who had just found the no-road passage and was standing under a crypt gets beaten up by an evil computer Luna. I decide to take revenge on the offender and chase after him. Green catches a Log on the 2nd, which I am incredibly happy about. On day 121, I reach the Conflux, where Luna is sitting with power and an army, without reinforcements of course, only 10 air elementals remain. Well, I think, that means there are 2 external air dwellings, 2 Confluxes, I need the upgrade and to take Griffin Conservatories. I'll find the Griffin Conservatories... In the meantime, I'll pay a visit to the opponent.
Having split the army into 2 parts, I sent the first to upgrade the air elementals and head towards 6k, the second (25 Storm Elementals, 30 Skeletons, and 4 Zombies) trudged towards the Rampart opponent. The Rampart opponent says "you shall not pass" and attacks me with Brissa, 23 Dwarves, 8 upgraded Dendroid Soldiers, 11 Archers, and other heresy (turns out the computer had +2 Dendroids and +4 Dwarves). Purely through Bless and shooters, I barely survive, leaving myself with a mere 7 Storm Elementals... I am stunned by the opponent's audacity, I still capture his Castle and finish him off in a couple of days. I keep refusing air on level-ups, I want to max out Earth, but on the 8th level I'm offered Int. Well, I think, here are 2 levels, I'll definitely level up! 8, 9, 10 - I expert Int. On the 11th, I only expert Earth, and already on day 131 I build only GM4, getting Town Portal on the first try :smile54:. I barely manage to get some power in the Treasury, Green hadn't even learned Town Portal because he would have fallen behind heavily in tempo, I pick up an Angel from the Griffin Conservatory, 2 mini and 1 pre-max Dragon Fly Hives. On day 133, the opponent captures Green's Castle, and Green himself, out of spite, kills himself on my secondary Conflux. On day 134, I learn Town Portal and Summoning in the built GM5, jump to the secondary Conflux, having sent a Necromancer to scout. On day 135, the Necromancer reveals an observatory, in which can be seen an unleveled Kyrre with power and a Tazar on the offensive. Green just barely reaches Kyrre, but I almost ruined the game for myself by deciding to pick up a Cyclops dwelling along the way. However, I saw that the chain wouldn't work and I simply wouldn't be able to attack, I change the plan and attack Kyrre. The opponent writes, GG.
P.S. The post-mortem showed that I was a lucky dog, and even if I had taken that Cyclops dwelling, I would have had to rearrange Dimension Door. So luck just smiled on me this time, almost too much.
Thanks for the game, 1-1
Thanks for the game
In reply to Avangard-ROM
6 years ago
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Drafted 3 Necromancers, 2 Griffin Conservatories, and a 4th Necromancer from the prison. As a result, by week 1, day 2, I had more skeletons than my opponent. I was planning to take the Griffin Conservatories, but my opponent was in an adjacent zone, so I decided not to continue.
Thanks for the game 2-1
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Нагаш / Nagash Main Hero Нагаш / Nagash
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
122 days
Game Date
9/28/2019
Reported
9/28/2019 5:19 PM
Rating Impact Archived
ffoolabezlp 1491 1509 +18 ↑
Chainik 1589 1571 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/28/2019 5:20 PM

In reply to ffoolabezlp
6 years ago
Auto-translated
ffoolabezlp
It gave 3 Necros, 2 Griffin Conservatories, and a 4th Necro from the prison. As a result, by day 122 I had more bones than the opponent. I was going to take the Griffin Conservatories, but the opponent was in an adjacent zone, so I decided not to continue.
Thanks for the game 2-1
Thanks for the game

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