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Posts from Battle for Freedom

5.0 (1 rating)
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Map name: "Battle for freedom"
Map name: "Battle for freedom"
Map type: Scenario
With Dungeon: no
Number of players: 3
Size: Medium 136x136
Author: Бандит Прозрачный/Bandit Prozrachnyi
Orcs... Orcs fought, fight, and will fight for their freedom! Orcs will not be slaves! If someone wants to make orcs slaves, the orcs will fight! Fight for freedom!!!
For the honor of blood!!!

The map was made on version 3.1, I don't know about 3.0

v0.1
First version of the map.
v0.2
All flaws have been fixed. Orc units added.
v0.3
Added quest to Kill Bertran. Enemy AI cannot hire 1st upgrade creatures. Vegetation added. Quest in the prophet's hut added.
v0.4
Resource script added. Problems with units and a hole in the wall eliminated.

Please post all bugs and flaws in the thread.

Link (to Caucasus):
https://yadi.sk/d/_zk6iSDxOdYeeQ
This is a trial scenario!
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It's a decent linear scenario; you can tell the author is improving.
As for the drawbacks, I would mention the following:
1) The Orc location needs to be refined because it looks a bit empty visually. You could add some forest (at the top and left, for example), and remove some (south of the city, where part of the buildings are not visible). Also, the Orc location lacks neutral creatures near the mines, even simple ones, just for atmosphere.
2) The last city.
a) It's a bit boring in terms of the environment.
b) It can be taken before the last city due to a gap near the garrison at 111.57-58.
c) I had a nearly comical situation where a hero from the city came to attack me. I have Logistics, I take the city, and the enemy hero gets destroyed by his own fortifications.
3) I encountered a bug: initially, the portal from the Necropolis to Iris's army didn't work. After moving the hero to the correct location using cheats and going through the portal from the Human side, the portal started working normally. It's not certain that anyone else will encounter this, but it's worth mentioning.
"Not a bug, but a feature":
The map feels like two scenarios on one map: first, you play as the Orcs, then as the Humans, because towards the end, the Humans start to run out of Orcish troops.
In reply to Sova965
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Sova965
Not a bad linear scenario; it's clear that the author is improving.
Among the shortcomings, one can mention the following:
1) The orc location should be refined, as it looks a bit empty visually. You should add some forest (at the top and left, for example), and remove some (south of the city, part of the buildings are not visible). Also, the orc location lacks neutral creatures near the mines, even simple ones, for atmosphere.
2) The last city.
a) It's a bit boring in terms of the environment.
b) It can be taken not last due to a gap near the garrison at 111,57-58.
c) I had a nearly comical situation where a hero from the city came to attack me; I have Logistics, I capture the city, and the enemy hero crashes into its own fortifications.
3) I encountered a bug: at first, the portal from the Necropolis to Iris's army didn't work. After moving the hero to the right place using cheats and going through the portal from the human side, the portal started working normally. It's not certain that anyone else will encounter this, but still.
"Not a bug, but a feature":
The map looks like two scenarios on one map: first for the orcs, then for the humans, because by the end, the humans are really running out of orcish troops.


Thank you for the feedback.
I will fix all the errors. I hope you can test the modified version. And I hope I don't create any new errors)))
P.S. I'll add orc units, like: We came to help you kill these humans!

Added 14 minutes ago
Sova965
Not a bad linear scenario; it's clear that the author is improving.
Among the shortcomings, one can mention the following:
1) The orc location should be refined, as it looks a bit empty visually. You should add some forest (at the top and left, for example), and remove some (south of the city, part of the buildings are not visible). Also, the orc location lacks neutral creatures near the mines, even simple ones, for atmosphere.
2) The last city.
a) It's a bit boring in terms of the environment.
b) It can be taken not last due to a gap near the garrison at 111,57-58.
c) I had a nearly comical situation where a hero from the city came to attack me; I have Logistics, I capture the city, and the enemy hero crashes into its own fortifications.
3) I encountered a bug: at first, the portal from the Necropolis to Iris's army didn't work. After moving the hero to the right place using cheats and going through the portal from the human side, the portal started working normally. It's not certain that anyone else will encounter this, but still.
"Not a bug, but a feature":
The map looks like two scenarios on one map: first for the orcs, then for the humans, because by the end, the humans are really running out of orcish troops.

By the way, you can break through enemy troops with Iris.
That's why I gave her spells.)))

Added 11 minutes ago
Sova965
Not a bad linear scenario; it's clear that the author is improving.
Among the shortcomings, one can mention the following:
1) The orc location should be refined, as it looks a bit empty visually. You should add some forest (at the top and left, for example), and remove some (south of the city, part of the buildings are not visible). Also, the orc location lacks neutral creatures near the mines, even simple ones, for atmosphere.
2) The last city.
a) It's a bit boring in terms of the environment.
b) It can be taken not last due to a gap near the garrison at 111,57-58.
c) I had a nearly comical situation where a hero from the city came to attack me; I have Logistics, I capture the city, and the enemy hero crashes into its own fortifications.
3) I encountered a bug: at first, the portal from the Necropolis to Iris's army didn't work. After moving the hero to the right place using cheats and going through the portal from the human side, the portal started working normally. It's not certain that anyone else will encounter this, but still.
"Not a bug, but a feature":
The map looks like two scenarios on one map: first for the orcs, then for the humans, because by the end, the humans are really running out of orcish troops.
That's it! I've changed it!
Now it will be easier and without any "features"!!))))
In reply to Sova965
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Sova965
Not a bad linear scenario; it's clear that the author is improving.
As for the drawbacks, I would mention the following:
1) The Orc location needs to be refined, as it looks a bit empty visually. You should add some forest (at the top and left, for example), and remove some (south of the city, part of the buildings are not visible). Also, the Orc location lacks neutral creatures near the mines, even simple ones, just for atmosphere.
2) The last city.
a) It's a bit boring in terms of the environment.
b) It can be taken not last due to a gap near the garrison at 111,57-58.
c) I had a nearly comical situation where a hero from the city came to attack me. I have Logistics, I take the city, and the enemy hero gets wiped out against his own fortifications.
3) I encountered a bug: at first, the portal from the Necropolis to Iris's army didn't work. After moving the hero to the correct location using cheats and going through the portal from the Human side, the portal started working normally. It's not certain that anyone else will encounter this, but still.
"Not a bug, but a feature":
The map feels like two scenarios on one map: first, you play as the Orcs, then as the Humans, because towards the end, the Humans start to run out of Orcish creatures.

In short, I changed some things in the scenario.
You can play with the changes if you want.
In reply to Прозрачный [Perspicuus]
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BanditTransparent
Basically, I made some changes to the scenario.
You can play with the changes if you want.
I'd be happy to play it as soon as I have time. I'm just busy with work and my country house right now, I simply don't have the time. Don't be offended if I don't get to it right away.
In reply to Sova965
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Sova965
I'd be happy to play as soon as I have the time. Right now, I'm just busy with work and my country house, I simply don't have time. Don't be offended if anything.
Yeah, I understand, a country house and work are a real pain. You get incredibly tired. Good luck to you.
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At the Castle, not all Orcish units will join you, except for the Paoka. Also, you can reach this Orcish army from the boat directly on the surface, near the third Castle in this location (by the way, these Orcish units are located in the same place).
P.S. Someone already mentioned the hole, so never mind.
In reply to iscatel
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iscatel
Not all Orcish units join the castle with the player, except for the Paoka. Also, you can reach this Orcish army from the boat directly on the surface to the third castle in this location (by the way, these Orcish units are located in the same place).
P.S. Someone already mentioned the hole, so it's okay.


Damn it... I tried to fix the hole issue, and I thought I had fixed it.
But... it seems not. Okay, I'll go into the editor and set a Mask there.
In reply to Прозрачный [Perspicuus]
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A remake of the map will be made. 1) - The map will be enlarged and modified. 2) - New primary and secondary quests will be added. 3) - Scripts, cutscenes, mini-cutscenes, and messages will be added. 4) - The storyline will be continued.
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M... yeah. Why? Why a second hero? It's already easy with just one. And there's only one boat and no challenge. Theoretically, you could build an underground base near Iris, give one hero quests like intercepting enemy reinforcements moving towards the main enemy, while the other advances on the surface. If you don't manage to break through the final army without a "magic drum," then what? WHY such a large number of Orcish troops joining (and you can even take them from the garrison). I haven't seen such an army in all my time playing Heroes. Any Necromancer with a super ability would envy the Fury of the Horde. I was expecting a mega-monster hero to jump out and start attacking me. The design is... let's just say, chess-like. By the way, it gave me an idea – it's a shame I don't know how to make maps – I have an idea for a scenario or campaign in the form of a short chess game, where different stages of the mission would reflect the movement of pieces and captures. Oh well, I'm just getting carried away with my fantasies.
From my point of view, the map needs to be reworked and reworked. We're not even talking about balance right now, but it would be nice to have at least some semblance of it
In reply to Player100
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I agree, the map is quite mediocre, what can you do? I just watched a few videos on map creation and started making them smile. The map needs to be seriously reworked and changed because it is very rough, and basically all the maps I managed to create are the same. And someday, I will get around to all of this, with serious changes. But for now, I apologize for this version. I did what I could, although I should have spent more time on it.

As for your idea, it sounds unusual and interesting.
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Player100, chess is already implemented as part of the quest idea in the third installment of Legends of Might and Magic; a review is available on Remix's channel.
С уважением, }{0TT@6bI4
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In reply to Player100
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Player100
I have an idea for a scenario or campaign in the form of a short chess game.
I remember that in the second Heroes game, there was a map, maybe even from the standard set, drawn like a chessboard, and two players start with eight heroes as chess pieces.
РПГ-сценарий для HoMM5: Путь героя
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In reply to Jack_of_shadows
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Jack_of_shadows
I remember there was a map in the second Heroes game, and it was even part of the standard set, drawn like a chessboard, and two players start with eight heroes like chess pieces.
Wow, you have a good memory! I played the second game, but apart from a vague memory of the design, everything has faded into oblivion.

Added after 14 minutes
}{0TT@6bI4
Player100, chess is already implemented as part of the quest idea in the third volume of Legends of the Ancients; there is a review on Remix's channel.
I would be grateful if you could tell me how to find the link to it in Russian. I couldn't find it here (maybe I'm just bad at searching).

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