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M... yeah. Why? Why a second hero? It's already easy with just one. And there's only one boat and no challenge. Theoretically, you could build an underground base near Iris, give one hero quests like intercepting enemy reinforcements moving towards the main enemy, while the other advances on the surface. If you don't manage to break through the final army without a "magic drum," then what? WHY such a large number of Orcish troops joining (and you can even take them from the garrison). I haven't seen such an army in all my time playing Heroes. Any Necromancer with a super ability would envy the Fury of the Horde. I was expecting a mega-monster hero to jump out and start attacking me. The design is... let's just say, chess-like. By the way, it gave me an idea – it's a shame I don't know how to make maps – I have an idea for a scenario or campaign in the form of a short chess game, where different stages of the mission would reflect the movement of pieces and captures. Oh well, I'm just getting carried away with my fantasies. From my point of view, the map needs to be reworked and reworked. We're not even talking about balance right now, but it would be nice to have at least some semblance of it