There's this ugly character – a Knight, Lord Haart. He's simply invisible through the map editor. If you ban all units on the map using the map editor, he'll appear in the tavern.
Yep, Ley beat me to it with Haart :) SandroXXL also encountered this, and I created a thread about it without getting an answer... So, it seems like a bug...
Posts from Heroes 3 (HEROECOPALKA)
If we recall the story, Lord Haart was a Knight, as far as I remember. And then he was turned into a Necromancer, and the core probably retained the old "prototype." That's why his machine throws him onto the rampart when there's simply no one else to take... In general, these are just assumptions... But what does Caitlin have to do with it?
I think they probably created the core first, and then wrote the scenarios for the campaigns...
Well, never mind - I guess you won't tell me where the numbers come from in the physics engine?:D
And Caitlin has nothing to do with it; you can add her in the editor... Right, Ley? The problem is specifically with Haart...
Amber Solder, sorry for the off-topic, I'm reading your "Physics and Magic." Where did you get the numbers from? For example, regarding the logistics of Might and Magic? I think you somehow unlocked these Heroes, maybe using DOS... Because, I think, getting them empirically would be a headache... Sniffer also leads to the same thoughts... Won't you teach me this secret? I would really like to delve into the original source:D
Contact Horn, he will tell you where to find the original sources. :)
As for logistics, the tests were conducted on TE, where you can simply see the numerical MP reserve of a hero. I didn't do the tests - there are good people on this forum who conducted them in their time - this is mentioned in the reference. What other numbers are confusing you?
Then your path lies with the TE developers...
Contact Horn, he will tell you where to find the original sources. :)
Regarding logistics - tests were conducted on TE, where you can simply see the numerical MP reserve of a hero. I didn't do the tests - there are good people on this forum who conducted them in their time - this is mentioned in the reference. What other numbers are confusing?
Good, let's contact Horn.
The numbers aren't confusing, what's confusing is that I don't know how to get them myself :D
And what is TE...?
Good, let's turn to Horn.
The numbers don't bother me; what bothers me is that I don't know how to get them myself:D
And TE is...?
If we recall the history, Lord Haart was a Knight, as far as I remember. And then he was turned into a Necromancer, and the core probably retained the old "prototype." That's why his machine throws him onto the rampart when there's simply no one else to take... In general, these are just assumptions... But what does Caitlin have to do with it?
Exactly, a Priest Lord Haart appears, and not a Necropolis hero...
Added 1 minute ago
And Caitlin has nothing to do with it; she can be added in the editor... Right, Ley? The bug is specifically with Haart...
The bug is with both of them; Caitlin is also on the "infected" list :D
I don't understand at all... What is this...?
There are some minor inaccuracies, I don't remember them right now, but you messed up with the Necromancer specialization... Ah, here: Moandor specializes more in liches than in vampires (section "1.1. hero specialization at the start")...
I've already fixed this bug, but I won't update the guide yet; I still need to work on it. If you see any more bugs, let me know in a private message. It's impossible to keep track of everything.
But the issue with hacking the game to add specific heroes to the tavern remains :) I wonder if this hack can be detected by some program from the organizers or a sniffer? Wouldn't it be worth checking? :)
This cannot be detected with a sniffer. It's best to simply ask the author about it.
A sniffer only scans the save file for standard cheats being read from it ;) :D :D
But the issue with hacking the game to add specific heroes to the tavern remains :) I wonder if this hack can be detected by some program from the organizers or a sniffer? Maybe someone could check it out? :)
Iron, the desired hero will appear in the tavern, at worst, it will cost you 2500 gold, which isn't critical... Why hack the save file for this?
As I understand it, you're not talking about hacking the game, but about configuring specific heroes when creating a map using the map editor.
This can't be detected with a sniffer. It's best to just ask the map author about it.
A sniffer only scans the save file for standard cheats. :D :D
Added 3 minutes later
I thought you were over it... But no! :( Let's try a different approach... :D
Iron - the hero you need will appear in the tavern through the "excavator"; in the worst case, it will cost you 2500 gold, which isn't critical... Why hack the save file for this?
Well, during excavations, you usually get at least 2500 resources (if it's not the change of the week). My questions started after unsuccessful attempts to get an excavator working.
If scouting has provided a list of specialists needed for the operation, they are hired in the first few days, one after another. No one unnecessary is hired, and money isn't wasted on idle layers... :) It's a different story when there's a "sudden" need for a specific specialist; then, we hire anyone just to have someone with the desired skill... In this case, we waste 2500 on "anyone." But then, the entire scouting team needs to be fired – if specialists aren't needed, they should be planned for in advance before the game starts... :)
Why not, after all? :)
If reconnaissance provides a list of specialists needed for the operation, they are hired in the first few days, one by one. No one unnecessary is hired, and money isn't wasted on superfluous personnel... :) It's a different story when there's a "sudden" need for a specific specialist; then, we hire anyone who has the desired skill. In this case, we waste 2500 on "anyone." But then, the entire reconnaissance team needs to be fired – "sudden" needs shouldn't arise; specialists should be planned for in advance, before the game begins... :)
Can you force the Digger to work on a save file made during a campaign playthrough using some powerful spells, rather than on a single-player map?
For some reason, it only processes one cycle, and then it picks up the last save from the single-player map and starts messing with it....
Answer:
Rename the extension of the campaign save file (CGM) to the extension of a single-player save file (GM1), and start digging.
After the operation is completed, don't forget to restore the original extension.
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Vitaly (11:58:54 29/10/2007)
I'm curious, how did they write the Heroes Digging Tool for version 3?
Vitaly (11:59:01 29/10/2007)
The mouse isn't used at all there.
Vitaly (11:59:23 29/10/2007)
That is, it processes key presses.
Vitaly (11:59:39 29/10/2007)
But! the question is: when you're in the Castle, how do you enter the tavern without using the mouse?
Vitaly (11:59:43 29/10/2007)
Do you know?
Does anyone know a way to enter the tavern in the Castle without using the mouse?
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